WoW Hotfixes - Updated October 21

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
        Did you also fix the part where bombs and world markers are also phasing in and out of visibility?

Here is today’s hotfix update:

JUNE 16, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue that could cause Volatile Charge to not display correctly.

All looks good to me. What about account bound reputations? I have like 10 alts with rep split everywhere. It’s kinda annoying at this point.

1 Like

Any thoughts for account wide currency for example cinders, flux. Sending boxes over is very cumbersome.

so i guess they left Grimoire of Sacrifice bugged? it kills pet then pet revives itself and Grimoire is on CD and you dont have the pets ability. didnt see that getting fixed

1 Like

Hello! Here is the hotfix from today and the raid encounter adjustments that will be available after weekly maintenance this week:

JUNE 20, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Developers’ note: We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.

      We have also received feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we wanted to make adjustments to open the possibility of different strategies to players.
    • The following raid adjustments will be made with this week’s scheduled weekly maintenance:
      • Lihuvim
        • Lihuvim health reduced by 15% on Mythic difficulty.
        • Resonance Cascade damage reduced by 90% on Mythic difficulty.
        • Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
      • Halondrus
        • Aftershock damage reduced by 75% on Mythic difficulty.
        • Planetcracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
      • Anduin Wrynn
        • Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
        • Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
        • March of the Damned damage reduced by 75% on all difficulties.
        • Soul Explosion damage and travel speed reduced by 30% on all difficulties.
        • Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
        • Necrotic Detonation cast time increased by 30% on Mythic difficulty.
      • Rygelon
        • Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
        • Unstable Matter health reduced by 25% on Mythic difficulty.
      • The Jailer
        • The Jailer’s melee damage reduced by 25% on all difficulties.
        • Torment damage reduced by 30% on all difficulties.
        • Unholy Eruption damage reduced by 30% on all difficulties.
        • Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
        • Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
        • Incarnation of Torment health reduced by 20% on Mythic difficulty.
        • Diverted Life Shield reduced by 75% on Mythic difficulty.
        • Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

Items and Rewards

  • Fixed an issue that caused Ominous Seedling to not appear after planting the Ominous Seed.
1 Like

Is shadow priest butter yet?

why even keep those moves in the game if your just gonna nerf them by 99.999999% lol

Hello everyone! Here are today’s hotfixes:

JUNE 22, 2022

User Interface and Accessibility

  • Fixed an issue where the camera’s field of view could be increased past 90.
    • Developers’ note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help alleviate motion sickness. All of World of Warcraft – the art, combat mechanics, and player interactions – are built within the parameters of the user interface experience and scale. Increasing the field of view beyond the limit that has been in place since WoW launched was not intended.

Burning Crusade Classic

  • [With realm restarts] To address a bug that prevented Midsummer Fire Festival bonfire quests from resetting for players who previously completed them, all Midsummer bonfire quests will be reset. This includes any yearly quests that players might have completed for the first time since the event began at 12:01 a.m. on June 21.
    • Developers’ note: This fix requires that we restart all realms, so to get the fix applied as soon as possible, we’re preforming realm restarts soon during off-peak hours in each region.

Leave FoV alone and also hotfix max camera distance to be much bigger.

5 Likes

Apparently they “Listen” to the “Comments” of the players…
Me: remembering the 8-10 new topics regarding FOV

4 Likes

What if you let us increase FoV but reduce the max camera zoom to compensate? WoW has always felt claustrophobic to me, and the old script to zoom out further barely helped. Something to make the game feel better to play without affecting gameplay.
I assumed that the restrictive fov was an engine restriction all these years. But now that I know it’s possible to increase it seems ludicrous to restrict it like this.

4 Likes

Why is cosmic flux not accountwide yet

Lame. Increased FOV was amazing. Made it feel so much more open.

2 Likes

Why do you guys fix a “bug” that everyone likes and wants in the game in 3 days yet Unity has been bugged for 4-5 months and hunter’s autoshot has been bugged over a month? Insane.

4 Likes

You have no idea how relieved i was to find i COULD increase the FOV again… This change is unnecessary and just BAD! &%$@!!!

2 Likes

i mean, did ANYONE complain about being able to increase FOV? At all?

3 Likes

Here’s the list of today’s hotfixes and the combat tuning hotfixes to expect with next week’s restarts:

JUNE 24, 2022

Classes

  • Druid
    • Guardian
      • [With realm restarts] Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • [With realm restarts] All damage and healing abilities increased by 3%.
      • [With realm restarts] Fracture and Shear damage increased by 20%.
      • [With realm restarts] Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • [With realm restarts] All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender (Dreamweaver Soulbind).
  • The Necrotic Wake
    • Fixed an issue causing Destruction Warlock’s Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the necropolis.

Player versus Player

  • Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
  • Druid
    • Balance
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would break players from stealth.
  • Hunter
    • [With realm restarts] Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
      • Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
  • Mage
    • [With realm restarts] Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
    • [With realm restarts] Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
      • Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
  • Monk
    • Mistweaver
      • [With realm restarts] Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
      • [With realm restarts] Enveloping Mist now heals for an additional 10% in PvP combat.
      • [With realm restarts] Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
        • Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
  • Paladin
    • Retribution
      • [With realm restarts] Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat.
      • [With realm restarts] Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
        • Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
  • Priest
    • Holy
      • [With realm restarts] Mana regeneration reduced by 60% in PvP combat (was 55%).
      • [With realm restarts] Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
        • Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
    • Shadow
      • [With realm restarts] Shadow Word: Pain damage increased by 15% in PvP combat.
      • [With realm restarts] Vampiric Touch damage increased by 10% in PvP combat.
        • Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
  • Rogue
    • Outlaw
      • [With realm restarts] Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
        • Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
  • Warlock
    • [With realm restarts] Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
    • [With realm restarts] Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
    • [With realm restarts] Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
    • [With realm restarts] Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
    • Affliction
      • [With realm restarts] Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
        • Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
  • Warrior
    • [With realm restarts] The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat.
    • Fury
      • [With realm restarts] Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
        • Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
1 Like

So you can nerf SoV but you cannot take literally ANY paladin ability off the GCD???

I can’t believe it, the ONE time Fury gets to stand out in pvp, you’re going to nerf it to the ground including there conq banner, yet you’re going to buff all the stupidly overpowered range classes. wow blizzard, do you even play your own game? do you watch it? most likely not.

1 Like