Then in that case, yeah blizz spaghetti code got you.
1 Like
Yep, this happened to me just now on a +17 lower kara. A warlock was using rain of fire and a fire mage was using flamestrike. It pulled like 13 additional elites to the stage and the healer rage quit after. This needs to be hot fixed ASAP. You can’t do anything in that tiny corridor with sanguine and patrols that pull more packs roaming in it.
Did these changes not go throught?, just encountered them still happening in both keys
Could they double the bounty for killing Zul,gamax. Make it worth the time to kill.
Linxy
(Linxy)
August 13, 2022, 12:46am
140
Here’s today’s hotfix update:
AUGUST 12, 2022
Dungeons and Raids
Fated Sanctum of Domination
Guardian of the First Ones
Resolved an issue where additional Fated Powers could fail to appear after the first power appeared.
Mythic+
Affixes
Shrouded
Improved visual clarity for Nightmare Cloud.
Nightmare Cloud should no longer remove players from Stealth.
Improved visual clarity for Carrion Swarm.
Carrion Swarm range reduced to 15 yards (was 20).
Sanguine
No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.
1 Like
“Throw Coin” is not the same as “Pennies From Heaven”
1 Like
I think Grimrail Depot and Kara still need some nerfs. I mean compare the level of difficulty of these dungeons to Tazavesh
Linxy
(Linxy)
August 16, 2022, 2:06am
143
Here is today’s hotfix update:
AUGUST 15, 2022
Dungeons and Raids
Fated Raids
[With realm restarts ] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.
Developers’ note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience.
Mythic+
Affixes
Shrouded
Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured.
Grimrail Depot
[With realm restarts ] Grimrail Technician’s 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds).
Iron Docks
[With realm restarts ] Charging Slash is now only cast by Grom’kar Footsoldiers.
[With realm restarts ] Grom’kar Footsoldier’s Charging Slash damage reduced by 35%.
[With realm restarts ] Ogron Laborer’s Thundering Stomp damage reduced by 25%.
[With realm restarts ] Thunderlord Wrangler’s Throw damage is now reduced by armor.
[With realm restarts ] Rampaging Clefthoof’s health reduced by 15%.
Grimrail Enforcers
Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area.
Return to Karazhan: Lower
[With realm restarts ] Arcane Warden’s Volatile Charge damage reduced by 40%.
[With realm restarts ] Skeletal Usher’s Flashlight damage reduced by 20%.
[With realm restarts ] Skeletal Usher’s health reduced by 25%.
[With realm restarts ] Spectral Patron’s Uppercut damage reduced by 20%.
[With realm restarts ] Phantom Crew’s Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%).
Resolved an issue that caused Blood Death Knight’s Dancing Rune Weapon to strike unintended targets with Blood Boil through floors.
The Opera Hall: Beautiful Beast
[With realm restarts ] Coggleston’s Dent Armor now has a 1.5 second cast time (was instant).
[With realm restarts ] Silver Fork’s Bloody Jab initial damage reduced by 20%.
Maiden of Virtue
[With realm restarts ] Holy Bulwark absorb reduced by 10%.
Attumen the Huntsman
[With realm restarts ] Intangible Presence damage reduced by 50%.
Return to Karazhan: Upper
[With realm restarts ] Wrathguard Flamebringer’s Cleave and Strike damage reduced by 20%.
[With realm restarts ] Wrathguard Flamebringer will no longer cast Slide.
Shade of Medivh
[With realm restarts ] Guardian’s Image’s Shimmer damage reduced by 25%.
Mana Devourer
[With realm restarts ] Energy Discharge damage reduced by 30%.
Viz’aduum the Watcher
Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards).
Tazavesh: Soleah’s Gambit
[With realm restarts ] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds).
Items and Rewards
[With realm restarts ] Enforcer’s Stun Grenade Versatility increased by 96%.
[With realm restarts ] Fleshrender’s Meathook Intellect increased by 17%.
[With realm restarts ] Kihra’s Adrenaline Injector Agility increased by 17%.
Developers’ note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.
5 Likes
Linxy
(Linxy)
August 17, 2022, 1:13am
144
Here’s the hotfix update for today:
AUGUST 16, 2022
Dungeons and Raids
Mythic+
Grimrail Depot
Skylord Tovra
Rakun’s Diffused Energy zone positions have been adjusted, but also now show a warning visual at their location prior to becoming dangerous.
Spinning Spear is now correctly assigned the Stun mechanic, allowing the loss of control UI to function correctly.
Items and Rewards
Increased the vendor cost of Penumbra Thread to 11 gold (was 9 gold).
Developers’ note: This price change is to balance the decreased cost of reagents with the change to a regional commodity Auction House.
Player versus Player
The Conquest cap has been removed.
Spoils of War 25% Conquest and 40% Honor increased buff is now available until Shadowlands Season 4 ends.
Burning Crusade Classic
Fixed an issue that prevented the PvP leaderboards from updating as expected.
2 Likes
Still no fix to the problem with not getting credit for killing raid bosses. I love being screwed out of a dinar and having to wait another week to get my first.
2 Likes
I was at 9/30 week 1 and 19/30 week 2. I killed all 11 bosses yesterday and got 30/30 and my coin. Did you kill all bosses weeks 2 and 3?
1 Like
How about fixing Lower KZ so it’s more in line with the rest of the M+ this season? We’ve been able to 2 chest +15 Taz and Mechagon but can’t even get past opera in lower in a +12.
Doesn’t seem right to me.
2 Likes
Don’t worry, they will… on Tuesday…
Linxy
(Linxy)
August 19, 2022, 1:48am
152
Here are today’s hotfixes to Shadowlands:
AUGUST 18, 2022
Dungeons and Raids
Mythic+
Affixes
Shrouded
Adjusted the health, melee damage, and ability damage of Nathrezim Infiltrators.
Vampiric Claws cooldown increased to 12 seconds (was 8 seconds).
Developers’ note: We discovered an issue that caused Nathrezim Infiltrators to have inconsistent health and damage, and as part of resolving the issue we had to adjust their health and damage values. The net result is that Nathrezim Infiltrators should feel slightly less powerful than they did previously.
Items and Rewards
Fixed an issue where items purchased with Puzzling Cartel Dinar could not be refunded.
Fixed an issue where Enforcer’s Stun Grenade, Kihra’s Adrenaline Injector, and Fleshrender’s Meathook did not reset their cooldowns upon ending an encounter.
1 Like
You 2 chested +15 Mechagon? Where.
And they still haven’t fixed the in-game chat feature which they broke close to two months ago.
I thought I’d be cheeky and predict a 2 chest since I knew we had Workshop and Junkyard keys. Didn’t work out. That doesn’t change the fact that lower kara is overtuned.