Hello! I wanted to start a thread for Survival Hunter feedback. While we might not have many changes so far, the ones we DID get have been requested, which is great to know our feedback was heard.
I want to briefly go over some of the biggest issues and concerns that remain. Before getting into that, though, the Primal Surge change is great! The new Capstone is interesting as well. I am looking forward to these changes on live.
Tier Set
I won’t spend too much time talking about it here (I’m making a separate post in the tier set feedback thread) but in terms of gameplay, it’s incredibly lacking. The 2pc and 4pc do not interact, nor do they have any gameplay implications. Both bonuses are passive damage increases and have nothing engaging or interesting.
I would love to see something added to the tier set, like “Boomstick pauses the duration of Mongoose Fury stacks while channeling”. This would really lean into a Mongoose Fury tier set and create some small burst windows that you want to set up and create some new gameplay.
BUGS:
Outland Venom has been bugged since Alpha began. There are two issues with this talent:
- It is supposed to increase critical strike damage by 4% per dot. It only increases crit damage by 2% per dot currently.
- It only counts dots sourced from the PLAYER. This means that Rend Flesh and Sic 'Em does not contribute to Outland Venom.
The only DoTs that work with this talent are Wildfire Bomb/Shrapnel Bomb and Sanctified Armaments.
I DO think that fixing both of these issues at once would make the talent too powerful. Either of them getting fixed would probably be enough.
Additionally, there is no visual indicator for how many stacks of Outland Venom a target has. When we used this talent in The War Within, a very frequent question was “does Outland Venom even work?”. There is no way to tell if Outland Venom is even active on your target without very extensive testing and this seems really unintuitive.
Hunter’s Mark
Hunter’s Mark can now be applied to up to 5 targets. While this is very nice, we still have to manually cast Hunter’s Mark on each target. This already feels awkward on the PTR and I think it will feel even worse in raid environments, where the ideal play for hunter is to just cast our raid buff several times in a row. Other classes that apply a damage buff, like Monks and Demon Hunters, have it apply automatically. Can we at least get the option to have Hunter’s Mark apply to 5 targets with one button press? Casting it 5 times for 5 targets is a bit excessive.
Flamefang Pitch
Flamefang Pitch is another part of the talent tree that has been problematic since Alpha.
Currently on Live, FFP builds are around 8% worse on ST and 6% worse in AoE. The spell itself would have to be DRASTICALLY buffed to cover that gap. FFP itself also comes with the frustrating issue of being a ground-targeted AoE that mobs can run out of. There are some fun parts to FFP though, like Grenade Juggler and Wildfire Imbuement.
Flamefang Pitch could be cool if it had more interactions within our kit. Currently, our Raptor Strike/Raptor Swipe loop with Strike as One has a ton of interacting talents within the tree. Flamefang Pitch is pretty neglected and doesn’t do much outside of pure damage. It’s also incredibly frustrating to play with. Nobody likes playing with ground-targeted aoe spells that mobs can run out of. We have been here so many times with effects like Soulforge Embers in Shadowlands, Wild Spirits in Shadowlands, and the old Lunar Storm last expansion. Lunar Storm, for example, was changed to be a mobile circle, due to player feedback.
This side of the talent tree really needs some attention and I would hate to see it neglected for another tier.
Hero Talent Balance
Sentinel has not been viable in raid since October 2024. While it seems to be closing the gap slightly on PTR, it is still behind Pack Leader by a bit. During the Midnight Prepatch, Sentinel received some nerfs and the hero tree never recovered. It would be nice if some of these were reverted to help balance Sentinel; one of them in particular nerfed the Wildfire Bomb CDR from Sentinel’s Mark procs from 6s to 4s. This nerf made it so Sentinel’s Mark can proc but you still do not have enough CDR to cast Wildfire Bomb. It would feel much smoother if it were reverted back to 6s. This became an issue recently because in 12.0.5, Lunge was changed to no longer grant Wildfire Bomb CDR, which didn’t impact Pack Leader much, but it did make Sentinel feel worse to play.
Sentinel does not have enough Wildfire Bomb CDR to make use of Sentinel Mark procs.
Lunge
The 2H vs DW balance is getting much closer! Currently, Dual Wield is still a bit ahead, but I think there is an easy fix here.
Currently, Lunge increases Agility by 2% and an additional 2% if you are Dual Wielding. If this were changed to 3% and an additional 1% while Dual Wielding, I think the balance would be perfect. Neither would be overperforming the other like Dual Wield currently is.
Hogstrider
The Hogstrider change in 12.0.5 was great! However, there is one issue with Hogstrider. This is a 20 second buff and Boomstick has a 45s cooldown. These two will rarely line up on Single Target and it’s also not worth holding Boomstick to line up with Hogstrider, either. It’s also mildly annoying because it makes Boomstick glow for 20 seconds, even though you cannot cast it.
I think either increasing the duration of Hogstrider or making it automatically apply to your next Boomstick is the simplest.
Outro
Thanks for reading my wall of text and thanks for listening to feedback so far since the Alpha began.