Been playing on and off for years, my favorite has been the âshadow/voidâ theme and now Iâve come to dislike it multiple expansion in.
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CORE KIT
The current Shadow lit consist of too many procs with little engagement. I donât mind juicy procs that one has to react to for big DAMAGE but shadow is not that. These procs (Idols) only eat away the âfeel goodâ of other skills. Say, when you make a proc do 5% of our damage, itâs 5% we donât get accros the base kit.
What I want is for skills like Void bolt to HIT hard and Feel good, I want to see my dots to degen my enemies down.
I have pretty much always disliked Shadowy Apparitions, I donât like them for damage, I donât like them for insanity regeneration, I donât like them when they are random nor when they are on demand. I donât like the build up for idols, the randomness of their procs or even the fact they they take away damage that could be put back into the core kit of the shadow priest. You have redesigned shadow into a pseudo void priest, I would highly suggest to get rid of shadowy apparitions, use a 3 floating void orb theme and have them shoot themselves at enemies as âLesser Void Boltsâ or something similar.
I donât like the new way the class now applies itâs dots, it has made the spec lose a lot of itâs identity and part of the fault is the Shadowâs Mastery bonus. I get that you feel pressurize in giving us an option to quickly apply our dots to a lot of targets, otherwise mastery becomes useless in a dungeon scenario and then priest would see no play.
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SET BONUS
That leads me to the set :
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2-Set Bonus: Tentacle Slam cooldown reduced by 3 seconds and its damage is increased by 100%.
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4-Set Bonus: After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage.
Tentacle Slam being more available is kinda neat but I am not a fan of it applying our dots and doing NO damage unless speced in. Also the 2-set should read Tentacle Salm is now CAST TWICE, instead of 100% damage, it would make the set feel more visually impactful.
4-set Why? Why make Vampiric touch instant? When the Slam already applies vampiric touch!? To basically justify using VT as a kind of cast a single shadowy apparitions on demand? Again here, splitting the JUICE over X-Y-Z. Just FOCUS on Tentacle Slam.
Look at this exemple :
4-set bonus : After casting tentacle Slam, gen a stack of Void Tenties, up to 5 stacks, upon casting void eruption consume all stacks to cast a free tentacle slam per stack, these stacks are not further repeated by the 2-set. ITS visual, its beautiful!
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SOME MORE SOLUTIONS (some bandaid)
Mastery bonus : Instead of X% more damage per dot, make it a strait up Priest deals % more damage if enemy is affected by any source of damage overtime effect. Until you guys can afford a better rework.
Psychic link : Rework it, make it something like mindblast spreads all damage overtime effect currently on the target to other targets in a X radius. By also removing the direct damage upfront component, we can spread this damage toward Slam and Void Eruption.
By removing, VT from tentacle slam, we can focus on itâs raw damage, on a side note, tentacle slam could have a talent node to make it apply to Psychic link (act like mindblast does in my exemple.
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While I think my post and ideas might get lost in time, I feel like it ease my need to vent.
Thank you.