Starting off this thread of feedback for 12.1 in regards to Mistweaver Monk, here’s my initial feedback on the tier sets (cross-posting from the tier set thread):
I think both of these are pretty solid numerically for us in both Raid and M+, considering our well established talent builds in both forms of content use Rushing Wind Kick and Rising Sun Kick respectively, but there’s constant toil between the two talents (Jadefire Teachings and Rushing Wind Kick), which is slightly exacerbated here. I’ll get to that in the last point here.
Firstly, I’d like to point out that adding a charge to Rising Sun Kick works really well here when you get a reset (currently doesn’t seem to be working with Rushing Wind Kick). I like that as opposed to a buff, but it brings in a unique situation with Focused Thunder (a talent we are pretty much always taking) that doesn’t quite work. If you receive a charge from the 4set proc as you consume your first charge of Thunder Focus Tea (out of two charges), both the charge and the TFT stack get consumed, meaning you don’t get an additional RSK/RWK and you’re getting the 9s reduction on the 2nd charge that doesn’t exist anymore, so one of them is effectively “wasted”. This is fine on any other charges, since your second stack of TFT consumed just gives you +1 charge and then you have two to use.
Maybe a priority could be set here that won’t consume a TFT stack if you’re at 2 charges of RSK? Or when you have 2 charges of RSK, a TFT consumption still acts like RSK has a 2nd charge and can cool down as one? Not entirely sure, but it’s a bit convoluted nonetheless, since Mistweavers will end up hoping to not proc the reset on the first charge of RSK, making gameplay have a “feelsbad” moment attached to it. This is mostly related to M+ gameplay, as we want to always consume the first stack of TFT with Renewing Mist in Raid, while M+ has been using RSK as its choice of empower.
Secondly, this reset system is a bit antithetical to the way Rising Mist works, given that Rising Mist has a hard locked 1s internal cooldown. Since we can pretty consistently be below the 1s GCD, especially going into a season with more secondary stats given to us on haste, this ICD should likely be removed (or just set to 750ms for the GCD cap?) so the tier set can be used to its fullest effect and not nullify an extension simply because I used my tier set charge. It’ll be pretty awkward gameplay to tell Mistweavers not to use their second charge immediately while under high haste % to make full use of Rising Mist’s extension.
Third, I’d like to touch on the methods of procs. I do wish there was a way, barring Thunder Focus Tea since we have a lot tied to it already, including Morning Breeze, to proc it 100%, at least some times. Maybe this can be added as a method to celestial invocation? 2 charges with Jade Bond, 1 charge with Gift of the Celestials? Also a bit convoluted, but a guaranteed method of proc especially as a healer would be -really- nice.
Lastly, we have a clear differential in healing between the two abilities. With the tier set, Rising Sun Kick is 1467% SP damage converted into Ancient Teachings, which turns it into a 5061% SP heal (with JFT). HOWEVER, considering we have a bugged version of Ancient Teachings where armor is factored into the conversion (silently added at some point in Undermine, then silently reverted at some point from Undermine to the end of TWW), it actually only does a ~3542% SP heal. As opposed to Rushing Wind Kick’s 4524% SP heal + ~352% SP Ancient Teachings conversion (from the base 1411% SP damage, not accounting for the 6% increase in ST), totaling ~4876% SP heal, RWK (at 5 friendly targets hit) is already healing 1.38x what RSK does. Considering the incredibly low damage contribution from Blackout Kick and Tiger Palm (roughly 20% of the combined total of RSK, TP, and BoK on Live, and much less of a share with the tier set on PTR), the gap between the two becomes quite large. Without Morning Breeze (33% increase on RSK/RWK damage at baseline Mastery), the gap is even higher at 2569% RSK vs. 4804% RWK, RWK healing 1.87x as much. Ranking them with Spiritfont points 2 and 3 even, the difference is 3191% RSK vs. 4860% RWK, a 1.52x multiplier.
I do think that these can be worked on slightly, without nerfing either forms of content. Their damage is fairly far apart, so maybe: giving RSK even more damage on the tier set is an ok addition, considering they’re already set apart by the RSK’s physical armor reduction. At current values, looks like RWK is 1.37x more than RSK dmg. Or, upping the dmg of TP and BoK instead to get a better spread of damage contributions. Buuut, we really don’t want MW doing even higher damage, so maybe not the best of choices. Adding more to JFT transfer could be the solution, which also forces Spinning Crane Kick at higher target counts (which is a very good thing, given the season we just had!!!) Frankly, I’m not too sure what to do here, but I do think this gap needs to be set closer, where you’d still choose RWK in raid for the mana save + no need to be stuck in melee and you’d choose JFT in keys because of the 8% stam and the fact that you use TP and BoK infinitely more than raid, to make up for it in maintenance healing, even when both have equal value when directly comparing RSK and RWK.