12.1 good or...?

I have to speak my mind cause I do feel it as a responsibility towards my favorite game.

This patch for my taste is one of the worse patches/tiers, if not the worst, ever.

What I do hate about it:

  • Design, as always and for the past decade, is super cluttered. You guys tend to design things as if we are still walking. Thankfully we are not walking anymore and we do have flying from day one. Most of the time the scenery feels cluttered, with narrow places, branches and trees blocking your way if you decide to fly in a medium altitude.
    I really miss areas like Barrens. Of course not everything should be the same but I think you are overdoing it with how much clutter is everywhere.
  • Questing. There was close to none. We need some storytelling. People are playing less for the stories or what? I did join this gaming community 21 years ago, purely because of the story. I really hope to see something interesting in that field at some point.
  • Dungeons, M+. I’m already against this system with the old dungeons coming around every season, imagine if the rotation of dungeon is not of your liking. You are bound to replay the same dungeons you once hated :smiley:
  • Bugs. The bugs are there and yes they are very annoying. Having your friends telling you “don’t craft because it’s bugged”, or having all of your friends getting disconnected while trying to quest in the new area in one specific quest, is not the experience people are looking for.
  • Gearing. Let get to the thing that almost makes me rage quit. Why do we have to have such a complicated system, with so many variables and unnecessary levels without an actual meaning? The addition of this system where the secondary stats for the catalyst is not good. We now have to target 5 more specific items to catalyze. On top of that and with the improvement of the raiding rewards, which I did like, you added the bonus roll to be a choice over the actual gear from the vault. That means that whoever is raiding and is planning to kill heroic Ula’tek within the next 3 weeks, will have to hold on gearing from the vault and choose the bonus roll instead. Patience is a virtue you might say, but I would rather have the system to be better and more linear. You kill, you get loot, you are shiny, the end. It worked well, people were happy, and every once in a while you could see a master of raiding and farming, without a life, but with tons of fantastic gear on his character, so you had literally the entire server discussing about that guy and his achievements.
  • Atmosphere. Again a personal taste, but everything is poison, green and snakes. I do consider a scenery successful when I get the goosebumps. We are far from it.
  • Raid. The raid is at best mediocre. Bad mechanics, puddles everywhere, no innovation, no special blizzard cinematics.

I’m not very good with describing my feelings, but I do play and 90% of why I’m still playing is the community and my friends. That remaining 10% is the game. It would be nice if you guys manage to rearrange those percentages for me and for other people. The main reason we are playing WoW needs to be WoW.