I didn’t see a thread for general feedback so I figured I’d make one. I’m generally still in “wait and see” mode, but I have a couple first impressions after testing.
Short summary of below:
- The spec feels far too filler-heavy outside of Dragonrage/Unbound Flame windows.
- Shattering Star tier heavily incentivizes running Star Salvo, which means Scalecommander can’t afford to spec into Power Swell – its main source of essence generation – drastically killing the flow of the spec.
- The final section of our talent tree is too locked in. There is essentially a single correct choice per hero spec because every talent taken is either incredibly powerful or required for the spec to function.
- Please just baseline Causality already – it has never been unspecced in the history of the class. It’s the defining feature of our spec.
The main and simplest feedback I have is that the spec just does not feel fun to play outside of Dragonrage/Unbound Flame windows. As usual, the spec flows nicely inside cooldowns, and Unbound Flame (DefinitelyNotEngulf) is an interesting change to the apex that helps with essence burst generation after Dragonrage ends.
Once you run out of UF charges, the spec feels like it comes to a standstill. With the previous Azure Sweep tier, even if sweep was basically just a glorified filler spell, it felt ok to press because 1) it was flexible in its use, and, more importantly, 2) it always felt like it was an impactful press. Even if it didn’t trigger an essence burst, it helped cycle Eternity Surge’s cd and did noteworthy damage on its own.
Now that we don’t have Azure Sweep (to be blunt, it just isn’t worth taking without the season 1 tier propping it up), our filler has reverted to Living Flame / Azure Strike. Pressing these buttons feels like you are just throwing away globals if they don’t trigger Essence Burst. They don’t literally do nothing, but they feel like they do nothing. Gambling for essence burst procs with a non-impactful filler is not my idea of a fun rotation.
A big driver for the rotation feeling so empty is the new 2p bonus. I don’t have a lot of thoughts about our tier as a whole right now, but our new 2p being such a massive amp to Shattering Star heavily incentivizes taking Star Salvo. Unfortunately, taking Star Salvo means Scalecommander can’t really take Power Swell anymore. Without Power Swell, the only essence “generation” Scalecommander has outside of just casting your filler spells and praying for procs is from Imminent Destruction, which is not nearly enough to carry your rotation in between Dragonrage uses.
This exposes an essentially permanent issue that Devastation has had since the current talent trees were implemented in that the final section of our talent tree is essentially locked in. Scalecommander can’t take Power Swell because every talent point we could spend on it is being spent on other mandatory talents.
Flameshaper manages to avoid the above issues to a certain extent due to having the ability to take Power Swell (because it doesn’t need Onyx Legacy), along with Essence Well and Titanic Precision, but it still feels a bit feast-or-famine due to the RNG nature of the essence generation. The good pulls feel okay, the bad pulls feel bad.
My request would be for you to adjust the final section of the talent tree to open up the flexibility to take Power Swell (please just baseline Causality, that talent has never been unspecced in the history of the class and is our defining feature at this point), improve our essence generation, or make Living Flame / Azure Strike impactful button presses. I honestly don’t know what you could do to make our fillers feel good to press, so I personally would just prefer better essence generation, but I’m happy to keep an open mind.