While I think Enhance is in a decent place right now, it still has a lot of weaknesses and “missing pieces” that give me worry for the future. Enhance is extremely reliant on tuning (like devourer dh and ww monk), if it isn’t doing extreme burst damage it is just not good. It has very weak CC, mid mobility, no MS and easily counterable damage.
These are some of the things I’d like to see in 12.0.7:
-Honor talent updates for Enhance. Enhance is the only spec in the game without any spec specific honor talents currently. Below are some ideas/requests/examples of the kind of talents I’d like to see:
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“Crashing Thunder: Crash Lightning will now consume any additional charges to deal their damage instantly. Crash Lightning Unleashed slows enemies by 70% while they stand within it.” This will make our Apex Talents far more viable in PvP since the main problem is we don’t have the globals to constantly press Crash like we do in PvE. This will also increase the damage of Crash as it will expend all charges at once making Crash a more valuable global in PvP.
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“Hex Overflowing: Hex is now effected by Overflowing Maelstrom but its CD is increased by 15 seconds.” Enhance CC is by far the worst in the game when compared to other melee, it is the only melee without any instant CC at all. Having to cast Hex as Enhance already makes us use it less often but it also hurts our damage as casting resets melee swing timers which is more prominent for Enhance due to Windfury/Flametongue procs. It would be nice to see an improvement here that is Enhance specific to help separate Enhance from Ele a bit more.
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Electrocute can be removed from Enhance honor talents to make space, it is never used
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Burrow moving to the Class Tree would be very ideal even if Reincarnation needs to be removed to make up for it. Burrow is a fun thematic talent, PvE shamans have been asking for it for a long time, PvP shamans hate the fact such a strong defensive is in honor talents as it just eats a slot.
-Physical damage reduction added to Enhance. Enhance despite being a melee spec is weaker into physical dps than Elemental because Ele uses a shield and also now has a better Nature’s Guardian (30 sec cd 60% hp vs 45s cd 40% hp). Enhance is also squishier into physical dps than a lot of other ranged specs and melee specs as well. It has no physical DR at all.
- Update/add to Refreshing Waters in the Class Tree with something like “Your Healing surge also grants you 15% Physical damage reduction for x seconds when used on yourself.”
- Alternatively, update/add to Enhanced Imbuements in the Class Tree or make another node below it with something like “Windfury Weapon now also grants 800 armor, Flametongue weapon grants 2% Magic Damage reduction, Earthliving Weapon increases healing done by x%” This would give Enhance specifically more physical DR via armor, it would give Enhance and Ele slightly more magic DR and it would give Resto a little extra passive healing.
-Those are the major changes I’d like to see that would help Enhance see more play. I would vastly prefer seeing the above changes happen or at least changes along those lines. However, if fixing those weaknesses is not acceptable, there are other alternative suggestions to fix instead of the above:
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Bake Weapon Chain into Doom Winds baseline. Doom Winds is very counterable, it is a 1 min CD, lasts 8 seconds (10 with thorims). It can just be disarmed (5 seconds) and then any cc after wastes the rest of your Doom Winds window, this forces you to trinket offensively or just sit cc and let your cd go to waste.
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Update mobility. Spirit Walk should either be a lower CD or grant immunity to movement impairing effects for its duration. Its a 1 minute CD yet Tigers Lust is a 30 second CD and useable on allies, Blessing of Freedom is a 25 second CD and useable on an ally+yourself from one Freedom.