12.0.5 Devs, stop trying to make DnD happen

You’re replacing a DnD talent that no one wanted, Scythe of Decay, with another DnD talent that no one cares about.

You got rid of DnD cleave this expansion and we all cheered, don’t snatch defeat from the jaws of victory now.

How about fixing things that the players actually want and have been complaining about all through beta:

  • decoupling scythe from Festering strike and actually making it a button that feels good to press
  • meaningful disease talents instead of parking all the junk talents on the left side of the tree
  • making our rotational buttons better and improving their visuals
19 Likes

I’d rather they just get rid of Festering Scythe add all of its function to the baseline Death and Decay.

  • Have Death and Decay also apply diseases and the debuff that causes them to deal damage 35% faster.
  • Have Death and Decay grant 4 charges of Lesser Ghoul.
10 Likes

Actually wait, yeah do this.

1 Like

Nah Scythe should stay.

If anything, it’s just coupled to the wrong ability. Ideally, it should replace SS. Something like every X Sudden Doom procs would trigger it.

It should do decent damage (more than now for sure) and allow you to spend more ghoul charges than SS. Possibly even consume some disease duration.

They can tack the disease debuff to something else, like outbreak for example. They could limit it to applying that debuff every X seconds if needed or applying the debuff if diseases already exist on the target.

I don’t want to press DnD ever again as anything but utility.

6 Likes

That defeats the entire purpose of Outbreak being used only when Putrefy is unavailable. I only use outbreak to pull mobs. I dont want to waste an X seconds application of 35% faster ticks until all the enemies have gathered.

DnD belongs more in our rotation than outbreak. They could have a the talent that empowers DnD disease be a choice node for cast on target or cast on ground as well.

1 Like

That was just an example, I don’t really care what they attach it to as long as it’s better QoL than now.

The point was that DnD is gone from the damage rotation for good reason and we don’t need it to come back. It’s current role as utility is completely adequate.

Festering Scythe should be a more formidable replacement ability though. Almost every other spec in the game with this kind of design, replaces one ability with a better one in terms of damage and visuals.

Take a look at Devourer with Reap → Eradicate or Ret with Judgment → Hammer of Wrath. Unholy on the other hand gets a maintenance debuff.

That’s why I think they should make Scythe replace SS and give it some teeth, both numerically and visually.

5 Likes

Yeah I don’t want to press DnD ever. Good news is this talent with the current tuning on PTR is not worth taking and I hope it stays that way until it is also removed.

7 Likes

why are you people

RE DESIGNNG classes when the classes in 12.0 need the help?

makes no sense at all

UHDK and SV hunter have been nerfed too hard and their damage outside of their CDs is some of the worst in the game.

Now they have to wait for 12.0.5 to see buffs?
terrible

I was really enjoying Scythe of Decay :frowning: Felt good not pressing the button, but still helping with dnd snare with class talent.

1 Like

I like DnD being something that deals damage, I just hated having to stand in it myself. I’m glad they are trying stuff to make it viable without forcing me to stand in it.
I’m glad they are nerfing our cooldowns by nerfing our lesser ghouls damage 2-3 times. This will create room for them to buff our sustain or just aura buff next time we need it.
I’m glad they are making San’layn the disease spec and Riders the pet spec by baking previous unholy talents into existing nodes, it makes the playstyles more clear.
I’m glad I can cast outbreak without having to consume Pestilence, I’m also glad they renamed Pestilence to Blightfall so it doesn’t get confused with the Pestilence effect on rune of the Apocalypse.
I understand why the soul reaper change needed to happen, and think the new spending two charges per putrefy will probably be more healthy for the spec long term.

It’s not “perfect”, but I’m glad blizzard is listening and trying stuff.

Cycle of Decay is probably the worst talent I’ve ever seen. Since it’s 0.3 seconds per enemy, on average you’re going to get a 1 second reduction to Putrefy. Are you not entertained?

I liked Scythe of Decay since it finally made Death and Decay auto target. Not having to “point and click” cast was a god send. All Blizzard needed to do was make the Scythe of Decay provide additional benefits. Instead they replaced this useful talent with the worst talent ever made.

9 Likes

Isn’t that per tick?

I cannot agree with this any more intensely, please Blizzard, PLEASE, let DnD stay ‘dead’. I don’t want to use the ability, I don’t want to have my aoe damage be tied to a static spot on the ground that tanks will somehow find a way to pull enemies OUT OF. Let death and decay stay for flavor, sure, why not, but please, LET IT STAY DEAD. I DON’T WANT IT!

4 Likes

0.3 per enemy up to 3 seconds.

Yes it’s that bad…

3 seconds total or 3 seconds per tick? Because 3 seconds per tick would be massive.

Based on how it’s worded, maximum benefit appears to be 3 seconds total. So it’s probably 0.3 per enemy each tick, up to a maximum of 3 seconds total.

3 seconds per tick would allow you to spam Putrefy like a normal skill. I don’t think Blizzard wants players to infinite cast Putrefy.

Tested it on PTR, if you cast DnD on 5 target dummies when your putrefy charge is empty then by the end of Dnd putrefy will have 4 seconds left, so it essentially recovered about 26 seconds in 10 seconds, so 16 seconds from DnD.
11 ticks of 0.3 x 5 = 16.5.

Desecrate makes Dnd tick twice as fast but last half as long, so it gives the same total but in 5 seconds instead of 10, making the putrefy recover 21 seconds worth over the 5 seconds if used on 5 targets.

So the 3 second cap is a target cap, it’s 0.3 per target per tick, max of 10 targets. Which means the true cap is -33 seconds if 10 or more targets sit in all 11 ticks.

1 Like

Wasting a global and rune on an ability that does close to zero damage for cdr on an ability that doesn’t do much on its own is just laughably bad.

Buffing DnD by 500% may do the trick but honestly they should have just tacked this effect onto Scythe of Decay or not added it at all.

5 Likes

Exactly, they’re wasting time and effort on something that almost no one wants.

We already get Putrefy CDR from popping lesser ghouls. A better solution would be to have a way of popping more of them because we’re flooded with charges and it would actually make it a fun button press.

That’s why I said that Scythe needs to be a replacement for SS. Give it more damage, let it pop some additional lesser ghouls, and give it a nicer visual and it’ll be everyone’s favorite ability. Same concept as Eradicate which feels freakin great to use on Devourer.

3 Likes

Putrefy now spends 2 charges at once if able on PTR, they added it to putred echos.