Alright Boys and Girls, Its time to spout off on what we want to see for DKs in 11.2.0 patch. I think we can all agree that we needed more changes than 11.1.7 would allow for. What are your wishes/ what are your best guesses?
Mind Freeze Baseline.
IBF Baseline.
Glacial Advance Baseline.
Improved Rime Baseline.
Runic Command Rework, remove or replace it with Imp FS and take Imp Oblit where Imp FS is.
Yeah, let’s start with these for Frost.
Im on the complete respec for frost train… im the conductor and there are maybe like two people that agree with me.
But no change is too small. I like your suggestions!
Id like the Shattering Blade and Shattering Frost talents to have a spell effect.
Rework talent tree just a tad to make 2h for fdk more viable. I like duel wielding but ever since they let Fdk to wield 2H again, I feel like they should make done more to make DW = 2H
- Hire a dev that:
A) Gives a damn about DK
B) Understands enough about the three specs to make positive changes
- Raid buff
- Delete Sanylan; this is the worst iteration of unholy I’ve ever played period.
I swear, they should have had Unholy be Deathbringer and riders. Frost - Deathbringer/san’ylan, and blood San’ylan/Riders. Would have solved so many issues.
what are you smokin
such critique, much wow
like naw its obvious ur just butthurt blood didnt get rider so you feel like its necessary for one of the dps specs to lose it
Also can we talk about you are REQUIRED TO TAKE ASPHYXIATE TO TAKE STRANGULATE???
Like WHY? You don’t need to allocate talent for Disarm or Dismantle.
I mean, your not wrong, but at the same time im not wrong. Who is using Riders right now anyway? I know some people are, but if you look at the most effective, Unholy is using San’ylan and Frost is using Deathbringer. Riders would/could shore up a lot of BDKs biggest issues, one of which is the mobility is piss poor compared to every other tank.
You notice it more as a tank than you do as a DPS. DK Mobility makes Gally incredibly more difficult to tank than literally any other tank. Same thing in Mythic +.
Um no. Frost DK chooses the hero tree depending on build. Non-Breath builds tend to choose Riders while Breath builds tend to prefer Deathbringer. I always use non-Breath builds and Riders as the hero tree. Mobile death and decay helps a ton with Obliterate cleave in keys, especially when there are a lot of ground effects and the group needs to keep moving. I enjoy Riders as frost a lot.
every single pvper
I had 0 mobility issues on bdk for all of prog tbh
General:
- Raid buff
- Probably Gorefiend’s Grasp move to class tree
BDK:
- Spec talent tree needs another pass and BDK is very starved for talent points.
Unholy:
Just rework Unholy LMAO. I just can’t play Unholy DK because it’s very brain rot to play San’Layn Unholy.
Frost:
- Spec talent tree needs another pass and Frost needs to be adjusted for ease of tuning. It’s very difficult to tune FDK because every ability and talent is ST = AOE.
- Do something about DB reset and RNG.
I personally would like to see a Barbershop Option for Dk’s similar to Warlocks and Druids, as well seeing Unholy Duel Wielding though I don’t think that’ll happen since they have a terrible balancing going on for both Frost Dk and Fury Warrior.
it’s quite Ironic because I’m playing San’layne atm but that’s mostly because the Riders minions were using the Maw horses and I didn’t have it to match with it, so I stuck with San’layne plus back in Woltk I used to play a lot of Blood Dk Tree before it became a tank spec in Cata.
Actual reworks. Wounds gone. Base talent tree redone. Real unholy mechanic changes.
Frost changes so the spec doesn’t need crit to function… Would kill to see them find a way to make 2h and frost dw viable at the same time, though only really see that if 2h somehow gets razor ice baseline or FC. (Maybe km proc work different, not based on crit). Make oblit do 50% phy 50% frost basline and make km make it do 100% frost damage, no auto crit) or at least some type of proper crit scaling.
The list goes on and on. Dk just needs a real rework in general. Look at the general tree, why some classes get free kick while we don’t feels bad.
Speaking of general tree. Can we move gorefiends to it since limb was removed? (Replacing subduing grasp and have a capstone choice node for either shorter cd or a silence effect)
And would love to see gary made useful again. Would love him as a perma pet to replace the ghoul.
Edit, and Soul Reaper Rework/death pact reworks along with looking at some pvp nerfs that still make no sense. (Frostwyrm nerfed since legion, DB still over nerfed ect)