11.0.5 Ice strike change

One of the reasons. Just like for RET. Yes.

And in 11.0.5 the Rogue player base will increase, with the removal of 3 skills. It’s an extremely bloated class currently, both the players and Blizzard have noted so and most complain it plays like trash (albeit the bloat is not the ONLY reason it plays poorly). And that class isn’t even as bloated as Enh yet will see 3 buttons removed next patch.

I love Blizzard agreeing with my view point and not yours! Made Aff, WW, Ret, and Arcane WAY more fun by removing redundant bloat! Next up Rogue! Hopefully Enh too with some luck, unless this spec’s niche Stockholm syndrome playerbase prevents that. Again.

Well, they partially do. New PTR is making a choice node between the current Ice Strike functionality and the “new” version. Which is what they should do instead of blindly ripping out abilities

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Totally agree.

You are again, insinuating a connection between the removal of buttons and the popularity of a spec which is just… wrong.

You’ve done nothing to explain the redundancy, just yapping again. Good job.

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Yes, I am insinuating that as ONE of many reasons for increased player rates. People don’t like clunky messes. Aff, WW, Ret, and Arcane. Blizzard specifically noted these have button bloat and resolved this during Alpha and Beta. Most players agreed in the feedback threads.

On each of these class feedback threads in the alpha/beta threads you had vocal detractors who do in fact prefer piano nonsense (Stockholm syndrome), but they were drowned out by most of the feedback in such these feedback threads. Fortunately Blizzard did not back down.

Now we are seeing a similar circumstance with rogue. Three pointless and redundant skills outright made passive. The class plays much more better. A few Weak Arua simulator WoW-only gamers upset in the discord, but most happy.

Blizzard is wise.

I agree that testing this in the PTR is exactly what Blizzard should do. And, I mean really testing it and making it work. Whatever it ends up being.

I really like ice strike though so it’s a chocolate coated bullet! LOL

They already did enhance. But now you can choose to take wolves and ice strike or you can take passive versions.

Also, before this ptr update you can already avoid button bloat with the spec by playing a storm build.

I play a lot of classes, and enhance elementalist build that takes ice strike and crash lightning is the only build that you could make the case has button bloat, but even then, just play a different build. What’s wrong with options?

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nice backtracking

Now you’re connecting anyone who enjoys full specs to having a mental disorder, good job. This is really good stuff.

you have a way with yapping, while yet again not explaining any redundancy. nice!
something tells me you have no idea what you’re talking about - maybe it’s the drivel.

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Yeah, that guy is just prattling for the sake of it without looking at the actual facts.

Aff they removed siphon life, which nobody liked, that was a true bloat ability, you won’t see anyone defending siphon life, not even the so called “sweaty tryhards” Nobody liked that ability.

Rogue reduce button count? WHERE? They didn’t. At most they removed dreadblades, which was a very divisive choice as lots of people liked it. But aside that, they really didn’t remove many rotational abilities, in fact aside dreadblades i can’t really think of anything else. For sub in fact the number of buttons you press has gone up, not down.

WW monk reduced button count? WHAT? The ww monk rework is successful despite having just as many buttons as before, sure they made statue auto proc but that was like a single press every 2 minutes, it’s hardly important. You press just as many buttons as before, if not more, because now you use whirling dragon punch, which is a really cool ability.

It’s like saying that button bloat is a thing because you press a defensive once in a while.

What he’s saying is OBJECTIVELY wrong. That comment and the specs he selected made it abundantly clear.

The only spec he pointed out where this is somewhat true is ret paladin, and frankly speaking, ret paladin isn’t great gameplay, it’s kinda mid.

The reason why certain abilities were removed has almost nothing to do with the number of keybind, what these abilities had in common like exorcism or siphon life is that nobody liked them because they were abilities you just pressed for no reason other than they did more damage than others, but they didn’t really interact in a way that people liked, or rather, they lacked good interactions.

Exorcism didn’t generate holy power, in aoe it also doubled down on the overly powerful consecration that nobody liked so it was doubly hated for that. Siphon life was just another dot to keep up in a spec that already had 3 dots to juggle, and it did nothing other than damage, and empower rapture, which again was just damage, these are the ACTUAL REASONS why they were removed.

This does not apply for ice strike, ice strike is simply not a bloat ability no matter how much these people screech about it.

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I actually prefer this method. I like ice strike. I’m more casual long-term player and I play the way I prefer. I’m not into Mythic raiding. I do some pvp, some normal raids, and some lower keys.

Sure, I’m not always top dps but I can and do regularly. That is probably more an indicator the other people are worse than I am! LOL

Regardless, i still prefer to use ice strike. Having both of them is good imo

The big thing for rogue is they removed having to waste CP on the opener for SnD. Now finishers give you SnD

Which again, nobody likes using slice and dice, not even the so called sweaty tryhards.

The effect itself is nice but it could have easily been a passive like it basically is after the change to cut to the chase. But that’s only a thing on the PTR at the moment

The issue wasn’t the keybinds, the issue was that it felt better to press other abilities rather than slice and dice. That what real bloat is, although I would consider slice and dice on the lower end of annoyance due to it being actually beneficial to the spec.

While exorcism and siphon life instead were just bad, no redeeming qualities

This simply isn’t the case for ice strike, it’s one of your strongest msw generators per press.

The point was that the other guy was trying to paint people who defend ice strike as sweaty tryhards and made examples using other specs, but his examples were either exaggerated or wrong like in the case of ww monk, or the so called sweaty tryhards were also calling for the removal of certain abilities like in the case of aff warlock, the point just doesn’t stand up to reality.

Thankfully old ice strike has been re instates but we also have the new ice strike.

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Still dont understand the new ice strike. So its back to normal or has it become a choice node u can talent out of for the more passive ranged version that procs on the ice shock.

It is now a choice node.

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Ohh nice thats a good solution. Plus the proc based being a ranged version would help me in pvp and with the button bloat looking forward to it.

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This is such a weird concern. This isn’t any different jank than what we already have, just be aware of whether you’ve got Ice Strike or not.

Proc based ice strike is ranged.

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Yeah, saw this when I booted it up last night.

No, it’s really not, considering the devs made it ranged, understanding the issue. It is weird how obtuse you come across as though.

I mean, congrats. It was still a weird concern.

It’s even stranger that you’re this defensive over it. I didn’t see an issue with it, if that bothers you, get over it I guess?