11.0.5 Aldrachi Reaver

I rambled.

Sorry.

AR uses soul fragment consumption as the basis for starting its combo. After getting 6 soul fragments (or using the hunt), throw glaive turns into reaver’s glaive which makes it do more damage and causes your next:

  • Blade dance to do an extra 3 slashes.
  • Chaos strike to put a debuff on the target that makes them take 7% increased damage from you for 20 seconds.
  • The first one you use does 10% more damage, the 2nd does 20% more damage and the bonus effect is doubled (3 goes to 6
    or 7% goes to 14% for 20s).
  • after using both you get a damage amp for 10 seconds.
    Havoc has very few guaranteed ways of generating soul fragments, and are very reliant on heavy uptime, rng, and chaos strike spamming for procs. If they don’t get enough procs they cant get their next reaver’s glaive before the 14% damage buff falls off, so they lose out on +14% damage to a RG, a buffed blade dance, and a double buffed chaos strike. It’s a frustating playstyle in single target that is VERY similar to s3/4 of shadowlands with sinful brand, where you had to hope for perfect uptime and rng with procs as you CS spam to keep your debuff from falling off. That’s the main problem for single target, but dungeons are another issue. When people talk about AR being complex (almost) no one is talking about raid, because raid uses the no-mover build and goes all in on making CS hit hard. In dungeons movement builds are still ahead for AR. Among people who like movement playstyles, the main thing most want changed is how many small damage amp windows it forces us to stack to be optimal. Aldrachi adds a debuff to the target and another amp to yourself. “Missing” any of these windows feels like you’ve ruined your damage. Juggling them all while doing dungeon mechanics and making sure to not fel rush into bad, feels like you probably won’t have fun. Plus it still has the soul fragment issues, and it’s harder to CS spam as a movement build.

Sorry, i just wanted to add 2 things for this:
1: I assume you mean movement builds, because while momentum is still a talent it hasnt really been used much since s2 of DF. It was replaced with Inertia, which is a short buff when you first fel rush after casting immo aura.
2: But to answer if people like movement, yes! Myself included. No other class i play
feels too much like dh, but when I play no-mover it feels more like them. I like having a different option, and for me it happens to be my primary choice.

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