10.2 Trinkets for Holy Priest

Well, you have to take in consideration that you lose 747 INT which is about 7% damage/healing. So you only really gain a small benefit of 2-3% from the trinket which is worse off than every other option. That’s why its ranked 10th best trinket for just about every healer.

They need to buff that and the Seedling.

You can manually proc it by using the trinket again if I didn’t go off by the time the cooldown is up.

You can also pre charge it before the run starts to get a couple quick uses out of it.

I’ve really liked using it so far.

I tried it out and the worst thing is if you have a BDK in your raid or group. It’ll proc in the first 10s of the fight.

Haha true. First pull with most blood dks is them popping their cheat death and my guardian spirit instantly. Fun times.

A lot of the tier lists are very based on raid, too. Tyrstone is fantastic in raid because the secondary stats go on so many people.

I have had it be 6-8% of my overall healing for the last handful of keys that I have ran. I think that that is pretty good, especially during bursting weeks imo.

I been looking at the holy priests in the world first race and they’ve been running tyrstone and nymue.

It’s been a massive lifesaver this week for me.

I’d say the only downside is if you don’t have a lot of healing to do every two minutes to charge it, it loses a lot of value unless you just overheal on purpose to charge it up.

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Factually incorrect. Let’s break down the math. Let’s use a spell like Flash Heal with a 284% spellpower coefficient before spec bonuses and what have you. Let’s run the numbers. We’ll start with me at baseline with blossom, so 12633 int.

Spellpower Coefficient: 284.2%
Spec Modifiers sum to Flash Heal: 35%
Versatility modifier: 15.52%

So, my Flash heal currently will run 12633 * 2.842 * 1.35 * 1.1552=55991 which roughly matches my tooltip at 55803.

If I swapped this trinket out for one with 747 int, the new int score will be 13380 and the new Flash heal value will be 59302. The difference in healing is 3311, but we’ll call it 3400.

And here’s the math. My Blossom at 476 has a total of 780k healing/shielding. 780k/3400=229.411

Meaning you would have to cast Flash Heal 230 times in 1 minute with that 747 int trinket to be equal to the healing of Blossom of Amirdrassil which happens for free.

Edit: Versatility and Crit also affect the trinket healing, the actual value of the trinket ignoring crit for me is 780k*1.15=897k healing/shielding.

This whole thing is a comparison of one spell to a trinket’s proc. Which, on its own is a very useless comparison - because it doesn’t really tell you much.

But also there’s not a scenario where you flash heal someone once and that’s all you do. You’d have to count every possible cast in that minute.

What if one of those casts is Holy Word: Salvation at 20 targets?

Surely, some of those casts will be Sanctify and Serenity. Maybe some PoMs, some free renews, etc.

THEN you have to consider what else the int trinket is giving you on top of that (because int trinkets aren’t just giving you int and nothing else). And beyond that, you’re not taking any mastery scaling into account, either. Which might be because it overheals - but then you’d have to account for blossom’s overhealing, etc.

Also, does the trinket even crit? It wasn’t critting in PTR. Might be fixed at this point, but I know for a fact it wasn’t before.

Anyway, this all is to say that you can’t just look at flash heal’s base value and compare it to a trinket proc like that. It just doesn’t work.

Flash heal is the highest direct heal that’s spammable non-stop. But, let’s take this with Holy Word: Salvation then. It has it’s own, Renew, then 2 PoM and we’ll assume Mythic raid on 20 targets.

Salvation

  • Spellpower: 104.5%
  • Spec bonus Sum: 24%

Renew Baseline without Rapid Recovery

  • Spellpower: 160%
  • Spec bonus Sum: 48%

Prayer of Mending

  • Spellpower: 61%
  • Spec Bonus sum: 24%
  • Spec separate modifier: -10% (this multiplies out separately for some reason)
  • Modifier for 2 stacks: x2

Assuming 12633 int with same verse.

Salvation: 12633 * 1.045 * 1.24 * 1.1552 = 18910 which roughly equals tooltip of 18793

Renew : 12633 * 1.6 * 1.48 * 1.1552 = 34557 which roughly equals tooltip of 34981

PoM : 12633 * 0.61 * 1.24 * .9(-10% modifier)* 1.1552 = 9934 which roughly equals tooltip of 9973. Will x2 this for stacks for a total of 19728.

So, with a mythic raid of 20 people, the healing should break down to

Salv: 378200
Renew: 691140
PoM: 397360

Or a grand total of 1,466,700.

Running those same numbers with 747 more int (Non-blossom Trinket) will yield the following totals:

Salv: 20028
Renew: 36601
PoM: 10522 x2

Over 20 people this would be

Salv x20: 400560
Renew x20: 732020
PoM x20: 420880

Grand total over 20 people with 747 more int: 1,553,460

1553460-1466700 = 86760

Congratulations, for 747 more int, your Holy Word: Salvation can heal for 86760 more, I sure hope you can hit it every minute which we all know is not possible.

https://i.imgur.com/2wPUGRw.png

I’m not sure what else to really say here. The Blossom is the 11th ranked trinket in terms of performance. Even the Mythic version parses worse than a 470 Coagulated Blood or Pip’s Trinket.

If you didn’t give up primary stat for it: it’d easily be the #1 best healer trinket.

You kinda missed the point I was making with this one.

You’re really trying to math out the scenario in the most efficient possible way for the trinket - and the most inefficient way for traditional healing + primary stat. I’m trying to say that this is not how it works a lot of the time. Are you going to HW: Salv then stand still for 60 seconds without hitting any other buttons? No, you’re going to create a further lead with other buttons. Is your trinket going to proc on the exact target that needs it 100% of the time? And is it always going to burst/absorb on the target you need it to? No, likely not.

And you’re still ignoring Mastery, as well as what that int trinket could also bring in way of procs. In the case of music box, for example, we’re already getting healing and damage procs from it as well. At 3RPPM (no signet) it’s also a flat ~100k? healing at comparable ilvl. But put it against tyrstone and its secondaries in a raid setting for overall effectiveness and the gap gets bigger.

Is it an awful trinket? No. It just seemed undertuned for what it is.

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I skipped school to play wow back in the day, I ain’t tryna read that equation lmao

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Same for me. I think in a lot of ways, it’s different to see people outsource their thinking to others. You can point out charts, but the math itself does not lie.

In any case, that’s the same WoWAnalyzer that everyone forgot was singing the praises for Healing Dart Magazine embellishment that turned out to be the biggest dud at the start of last tier.

Well I’ve done the math for salv and then the math for spamming Flash Heal which are pound for pound your best bets for filling that space. Even Holy Word Serenity with its massive 865% spellpower bonus will turn that bonus 747 int into a mere 6461 more healing at baseline (before any other bonus) which is a far cry from the 780k the trinket does.

As the man who got banned from the “official” priest discord for meme stacking Mastery, no I haven’t. It’s been accounted for. You’re arguing for ~100k in procced healing from music box compared to 780k flat no frills healing/shielding from Blossom.

Echoing Tyrstone is probably the best trinket to pair with Blossom for healing.

They simply are not. That space is going to get filled with Sanc, Serenity, PoM, CoH, if you’re running LW, Heal. With tier set you’ll have the free renews. Hell, even if you were down to just spamming flash heal for some reason, you’d cast a serenity every time it was off CD - you wouldn’t ever spam flash for a full minute.

It’s quite literally not in your calculation.

But you’re still not understanding that the proc simply isn’t a comparable thing to raw healing from a single spell. The proc isn’t some 100% controllable thing that will always hit the targets you need when you need it to. That alone makes the comparison worthless.

What you’d need to do is get a 1 minute slice of a fight both with and without the trinket and compare them.

If you take any healing trinket in the game and just assume that it has 100% efficiency always, the numbers will look crazy. But it’s just not how healing works. Primary stat increases can be much more efficient healing - and generally make up more over a fight. Blizzard has intentionally tuned the game that way.

Spellpower coefficients. I.E. the multiplier of primary stat that directly affects your healing. Flash Heal is the 0 cooldown, reasonably spammable ability with the highest spellpower coefficient.

No other spell comes close, and HW: Serenity I just did the napkin math for, 6461 difference in baseline with 747 more int.

All this math was made under the potential condition for 0 overheal because once that’s taken into consideration, things like healing comp and damage patterns will have to come into play.

And this is an area I’ve already noted in previous posts when it comes to damage profiles (DoT vs burst) and how Mastery stacking Hpriest performs worse when there’s a Resto Druid around that competes in the same healing pattern.

You are just wrong.

CoH is 498.75%sp.
PoM is 427% sp.
Serenity is 865% sp. (1025 with 2P renew)
Sanc is 1,163.75% sp. (1483 with 2p renew)
Heal is 392% sp.

This is also not to mention FH has the lowest contribution from our class aura. Or are we just pretending that the trinket does its maximum healing, but no other spell does? You say you’re calculating for 0 overhealing. But that means all raw healing should count.

This is why FH is so low on our prio list in general. It’s wildly inefficient. Primary stat increases increase the healing of every single button we hit, regardless of how much. You’d have to slice out a minute of regular gameplay (which could have wildly varying sp amounts) to find out how much primary stat contributed - damage included. Then you’d have to weigh the proc contribution of whatever other trinket you’re replacing it with, too.

You can’t just do a straight spellpower comparison. It’s misguided math.

I usually click it if it is available right before radiance + dps rotation. It charges it up usually just from that. We will see how well it does on non bursting weeks. I only have gotten that and the branch so far so that is what I use. Both can be clicked at the same time if I am feeling it-no CD between the 2.

Forgot this was a holy thread. When I used it last season for the week it was epic, I just hit it around apotheosis of before dumping serenity/sanctify charges. Same idea.

These are the differences at baseline between 0 and 747 int for those SP%

CoH 3725
PoM 3189
Serenity 6461 (7656 with 2P renew)
Sanc is 8693 (11078 with 2p renew)
Heal is 2928

You can run the math applying spec bonuses and then versatility and then tell me how many casts of each you can fit in 1 minute that will equal the 780000 (before applying versatility) Blossom will do.