But that kill shot buff!
If âKill Shotâ actually killed the target in a single hit then the buff would be worth it.
Guess they are ok for buffs for ST, all I want for AoE is either lowered costs or more focus regen
Anyone that opens my armory can clearly see im a much better player than you.
âcarriedâ
Yeah, i love getting carried with 99% parses.
BM is a bare bone spec with 2 maintenance buffs.
You were clearly carried in raiding. Nobody is impressed with you. Your basically that insecure gym dude whos constantly flexing in the mirror and getting mad nobody is staring at you. Nobody cares about parsing. Thats for people who play at a higher level then both of us. Sit down scooter
Again,
The keys i run are far harder than any heroic boss.
The only reason i even do these first bosses is due to trinkets.
All my raid parses are also above 90%, even it being pugged with terrible kill times.
sit down weak troll.
You would know better if you actually ran heroics
Nah you went for the Razz kill for a carry. Its beyond obvious just looking at what you did
Nobody cares how much you put into Doge coin
carried*
Least im not paying for boost lol
When you say âleft in the darkâ, do you mean dps balancing or complete class overhaul?I do agree that dps balancing needs more tuning. MM and BM are at the bottom of the pack, with SV being middle of the road.
As for a class overhaul, SV and MM have been reworked a few times but neither spec feels good to play (IMO). BM feels fine, but as stated could use further number tuning.
The BM talent tree is a mess. They overhauled the talents in the bottom right side of the tree, but didnât bother to revisit other talents so that people could ever afford to take them. There are some talents that no one ever takes except as a meme (Cobra Sting, Hunterâs Prey, Cobra Senses), and one (Kindred Spirits) that no one takes even then.
Talents that benefit from summoning temporary pets (Master Handler) are on the opposite side of the tree as the talents that let you summon temporary pets, and the point totals are so bloated with 2- and 3-point prerequisites that itâs impossible to make a viable build that takes advantage of them. The only reason hardly anyone seems to care about this is the fact that both Aspect of the Wild and Call of the Wild are underwhelming CDs in the first place (Call of the Wild is straight out bugged and screws up Mend Pet/Revive Pet after itâs over).
Having to spend 5 points between Dire Command and Dire Frenzy feels like weâre being trolled, as does the fact weâre the only spec in the entire game where itâs optimal (or even possible) to completely spec out of active AOE for most raid encounters (contrast that with say, Retribution paladins, who literally cannot make a spec without Divine Storm.) BM hunters routinely forego the 4 pointsâ4 points!âneeded just to be able to do on-demand AOE (Multi-shot, beast cleave, and kill cleave are all required for AOE) in raid specs. I donât expect to get every talent in a tree, but it feels bad that we have to spend so many points buying basic abilities. Fury warriors spend two points to buff up Whirlwind, for example, but notably they donât actually have to spec into whirlwind. It is impossible to play a Fury warrior that canât do AOE.
Several of the paths between talents seem restrictiveâgood luck finding a build that doesnât take Thrill of the Hunt, which is yet another 3-point talent and also the only path that makes sense due to what it opens up. Dire Beast for some reason doesnât link to Dire Command, which means everyone has to spend 2 points on Stomp to get down to the talents that mostly make Dire Beast worth pressing.
On the class spec side, Stampede seems exactly like the kind of talent BM would take, but itâs up against Death Chakram so no one ever does. That makes Stampede one of 3 âbig CDsâ that donât ever get used, along with Call/Aspect of the Wild.
I could go on, but at this point Iâm not sure what the point is. At the beginning of the xpac they said they would monitor talents and revisit those that donât seem worthwhile and it is crystal clear that isnât happening with BM.
SV is indeed fun, but as a new player I find mongoose strike a bit clunky.
any way I can dig you for more about your feelings about this? I know a lot of new players think thatâs their most important ability so they Focus starve themselves
Blizzard knocked it out of the park with the Ret tree redesign and it underscores just how abysmal the hunter trees are (or at least BM, which is what Iâm most familiar with). Take the âchoice nodesâ for example. BM has four, but two of them are talents that no one can viably spec into. That means we have two dps-focused choice nodes (plus two more on the class side (but more on that in a bit). Those two, Bloodshed/Murder of Crows and Piercing Fangs/Killer Cobra might as well not even be choice nodes, because Iâve never seen anyone spec into Killer Cobra and Murder of Crows is a meme/leveling talent at best.
By contrast, Ret has fifteen choice nodes in the spec tree. FIFTEEN.
On the class side, the Killer Instinct/Alpha Predator node at least presents a choice between ways to modify the same ability, although itâs crazy to take Killer Instinct over Alpha Predator so it might as well not even be a choice. The Death Chakram/Stampede node is a head-scratcher because of how wildly different those abilities are and Chakram outclasses Stampede in just about every way imaginable. Itâs not clear thereâs a demand for CD-based burst AoE in the first place, and inexplicably BM has two of those (Stampede and Bloody Frenzy) that no one ever specs into for reasons discussed elsewhere.
Again, I want to be clear that my critique isnât about dps or that every dps spec should play the same. But the beauty of the talent tree redesign this xpac was that it would allow for customization and personal preference, and it simply isnât that way with BM. The choices are âviableâ or ânot viable,â and it means weâre never gonna beat the cookie-cutter two-button spec allegations at this rate.
I just find it annoying mashing the same button over and over, with the occasional kill command and grenades in between to pick up buffs. I come from playing a fury main for a long time which just seems to flow better. Mongoose bite seems to hit for so little also unless you have stacks. Iâd like to see our main ability hit for more without worrying about stacks which would open using other abilities more often.
After trying the new and improved ret I would also like mongoose bite to have a little more range. Paladins can stand so far away from bosses and get their âmeleeâ abilties off.
I have only played SV for a month so take my opinions with a grain of salt, but have played warrior for almost 10 years. Regardless I really like SV. Very fun and unique spec.
if you mean Crusaderâs Reprieve giving them an increased melee range, we have that via Lunge. itâs the second talent in row 5 of the SV tree
rogues have one as wellâAcrobatic Strikes
This is quite possibly one of the best sets of feedback Iâve seen on the forums. It applies to BOTH BM and survival and really does work to highlight how outdated the hunter trees are.
Very very nice here!
It really wouldnât take many changes address this either. A frost dk style tree clean-up would be enough to bring bm where it should be.
Crusaderâs Reprieve adds 3 yards to Crusaderâs Strike. ButâŚ
Judgment is 30 yards
Blade of Justice is 20 yards
Final Verdict is 20 yards
Hammer of Wrath is 30 yards
Divine Toll is 30 yards
Edit: Wake of Ashes is 14 yards
They sure are fun to play though ![]()
ye, thatâs why i said âifâ. i couldnât tell if âmeleeâ in quotation marks includes the midrange stuff or not, so i offered a solution for if it doesnât
if it includes the midrange abilities, we do have a few ranged abilities baseline and can pick up more. itâs just that the ones we can pick up are all at bottom of the class tree because our trees are old as balls, and thus very stingy
which i have no solution for
Iâm convinced the folks that understood Hunter design were the first to abandon ship at Blizzard. The last couple expansions, every time they add something special for Hunters, itâs a disaster. As if they have no idea how the class works.
- Raeâshalare & Neltharax created massive divides betweens the haves and have-nots.
- New talent tree are a disaster of design. The parts of the tree that make the specs essentially the same as theyâve been since Legion are fine, but almost everything new is undertuned, bugged, or useless.
mashing the same button over and over, with the occasional kill command and grenades
yeah like I said, it sounds like youâre putting too much importance on mb and not enough importance on KC. with the right cadence and priority, you donât really mash MB over and over and run yourself out of focus
Iâd like to see our main ability hit for more without worrying about stacks which would open using other abilities more often.
itâs one of our most highest damaging spells either way, just with putting less importance on it you get more mb over a fight because you arenât sitting around idle ![]()
I would also like mongoose bite to have a little more range.
it has nearly 12 yard range, with lunge you can use all of your abilities from outside most dangerous whirlwind esque abilities