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Lightning Bolt damage has been increased by 35%.
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Chain Lightning damage increased by 35%.
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Wellspring healing reduced by 30%.
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Water Shield has been removed from the talent tree and is now learned at level 12.
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Resurgence has moved to Water Shield’s position in the talent tree.
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New Talent: Current Control – Reduces the cooldown of Healing Tide Totem by 30 seconds.
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New Talent: Tide Turner – The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% more healing from you for 4 seconds.
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A choice node has been added below Mana Tide Totem:
- New Talent: Temporary Name [Name Not Final] – Increases the duration and radius of Mana Tide Totem.
- New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced and the mana cost of Healing Wave and Chain Heal are reduced for 10 seconds.
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Flow of the Tides now grants an additional bounce of Chain Heal in addition to its current effect.
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Unleash Life now converts 40% of Wellspring overhealing to an absorb shield (was 25%).
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Ever-Rising Tide has been removed.
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Downpour has been moved to Ever-Rising Tide’s position in the talent tree.
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Nature’s Focus has been removed.
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The PvP Talent Tidebringer has moved to Nature’s Focus’ position as a 2-point talent.
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A connection has been added between Tidebringer and Primal Tide Core/High Tide.
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Chain Heal’s tooltip has been updated to indicate its jump distance to give more context to the Tidebringer talent.
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Call of Thunder has been removed.
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Stormkeeper has been moved to Call of Thunder’s position in the talent tree.
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Acid Rain and Overflowing Shores are no longer on a choice node together. Acid Rain remains in its position and Overflowing Shores is directly below Healing Rain.
I mean, thanks for the changes, but the changes don’t seem like they are going to help too much. Resto isn’t complaining that they need more damage, they are complaining that our burst healing is no where near other healers. One secret I found was using wellspring to help get more burst healing in, in M+ now that’s being nerfed. I really don’t get what these Devs are doing…