10.0.7 PTR Notes

Don’t worry he will be wherever you go on a different alt calling people bad while grey parsing in heroic there too. Not sure why anyone entertains the guy? Just mute and move on.

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So point out where I am wrong, Considering I have zero clue who you are but ok lol.

LOL Yes because I should def be parsing purples this late in the tier at 387 /facepalm

The part where you think the game should be balanced around the top 1%

Thats your opinion. Care to elaborate or just going to tell me im wrong.

Yes, every game that has done that has gone under. Wildstar is good example.

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Heck., raids in wow are another one. So few people where doing raids the dev team was told to fix the attendance problem or to stop making them. Thats how we go LFR. When you balance a game around the 1% you end up with only the 1% playing.

WoW has always balanced around the top 1%.

18 years later its still going.

You cater to poor performing players it destroys the rest of the game. Multiple games like Siege have tried to “balance” things between good and bad players and it destroys the game.

Actually, no. A lot of the commentary about why WoW rose above Everquest was that WoW was much more casual friendly. Same discussion has happened about that being one of the reasons FFXIV has taken so many former WoW players. Also, class balance wasn’t even really well done back in vanilla. Saying WoW has always been balanced around the 1% is pure fallacy.

You reach a point where classes get so confusing that new players find it unapproachable. That may be one reason why DF hasn’t sold as well as SL, which was considered a pretty bad expansion, when DF is generally praised.

No way you can put a game’s success down to one thing, but the casual playerbase is significantly larger than the 1%. I mean, by definition, 99% of players aren’t in the 1%.

I do agree that much of the whining on class forums is learn to play issues. And it would be absolutely ridiculous for Blizz to try and class design around a bunch of casual player ideas. However, if you have a very large group of players grousing about not having fun and you ignore it, that could spell trouble. The WoW playerbase is on a downward trend. I don’t think making it even more elitist is going to work out well.

Casual has zero to do with skill.

People swap games during dry content. It doesnt mean what you think it means.

Uhh yes it has. In Wrath someone putting 71 points in one tree wasnt going to be doing good damage comapred to someone who used proper builds and executed their rotations properly.

Player skill/performance has always mattered.

Or it could have something to do with the game being 18 years old and the newer gamers are entitled and need instant gratification.

Again casual doesnt mean not skilled

The game isnt any more elitist than it has been. I am specifically talking about balancing specs to where a 50% parser is doing the same damage as a 95% parser and that would kill the game.

I think we’ll just disagree on almost everything. Which is fine with me. I totally agree, however that you should never design a spec where a 50% parser is doing the same as a 95% parser. How large the gap should be between a good player and an an average one is a really hard thing to figure out. (And, bad players you kind of have to discount. If you don’t bother to learn to play, your opinion doesn’t count.)

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The conversation that Xaylin is refrencing is that someone on another class thread suggested that Blizz should balance around the 75% parsers.

That is what I am saying should be balanced around the top%

Incorrect. You said that in this very thread.

I don’t necessarily agree that it should be the top 1%. In some ways, I don’t think that’s even the right conversation. The top 1% are going to find ways to do better than everyone else, no matter how you balance things. I’m not a game dev, but I don’t think class balance is as simple as picking a parse level at which to balance things. I’m sure they look at the spread between the top and the bottom and try and keep that within some sort of reasonable range. (That’s apart from balance vs other specs.)

Not sure it’s just a spreadsheet answer about percentages. At some point classes are too complicated to be enjoyable for many people. There are definitely specs in the game now that, while I can play them, and with time spent, be at least decent. I simply don’t find them fun to play. Too many keybinds, too many stacked CDs, too immobile, etc. Could be any number of reasons. So, right now I’m just leveling various specs to see if there’s something I actually enjoy, which I’m finding to be surprisingly difficult.

I think, above and beyond balance, Blizzard needs to think about “but, is it fun?” And, that is not something that only applies to the 1%. I think it’s freaking hard. Too simple is boring, but too complicated turns people off. And, I have, and do, play other MMOs. Same exact issue comes up in all of them.

Now you are just nitpicking. It doesnt matter where I said it. Its still true.

In BFA the difference between a top sin rogue managing shiv properly and pooling energy properly compared was a literal 1% damage difference.

Good players should be rewarded not punished because of bad players.

This is subjective though.

Im not nitpicking, Im talking about your behavior and talking points in this thread. You the one talking about some other thread and trying to put words in my mouth that I didnt say.

Of course it’s subjective! But if you have a lot of people saying “we hate this”, maybe it’s time to look up from the spreadsheet and maybe play the spec for a while to see if there’s a better way to design things.

It’s a game. For most of us, it’s not our job, it’s something we like to do to, you know, have fun, in our spare time. Whether or not you find something fun or not may be subjective, but is totally valid feedback that should be considered by the game developers. If it’s not fun, people will go elsewhere. For many, myself included, being able to do well in the content we consume is part of it, but it’s only part of it.

The biggest reason WoW is now just another game I play, and no longer my favorite MMO is class design. The classes are just less fun to play for me that they used to be. The classes are how we experience content. Not just mythic raids. If the vehicle is broken down, we aren’t going to stick around for the trip.

You are.

Feel free to get over it…or dont.

I most in multiple forums, pretty easy to get them confused

But hey keep nitpicking.

I think affliction is actually a pretty good example of convoluted and bloated to the point of it being unfun for most people. I think if you require addons and weakauras to complete a rotation properly it’s indicative of it being problematic…

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Man I’m really gonna need to make this in-depth demonology spec review today huh.

I have actually been playing demo more recently and really enjoying it

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