Because we don’t have access to their infrastructure or backend codebase, it’s difficult to speculate what sort of solutions might exist. We do know that they’ve stated:
This suggests (at least to me) that they have done some analysis and determined that implementing any solution they have considered is not possible or pragmatic within the period of time that such a solution would remain relevant.
I would imagine that they could do something like add side-car servers as clusters to the servers with queues where they could distribute the population among those clusters, then wind down the side-car servers as population subsides, but again without having access to their codebase (not to mention familiarity, which would also take time), it’s very difficult to speculate on what they might be able to do to resolve scaling issues.
People talk about server technology and infrastructure as if it’s just a matter of spending money on servers, but they don’t seem to consider that WoW began development in the 1990s, and the software they developed most likely would have to be completely re-designed, then rewritten to scale with modern server technology.
OK. Well that’s a completely fair point. I apologize if I’m just being salty towards you because I’m disappointed that right after they pointed out the detrimental effects adding new servers could have, they actually added a new server!
May your enjoyment be long, and your queue times short!
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