10 man loot needs to be 2 items with a 50% chance at a 3rd

And 2.5x the amount of players?

You can literally go thru all the patch notes up to where the raids are tuned, its all 10m heroic nerfs.

If this was launch then they would be right that 10m is harder, but this version has all the 10m nerfs in place.

Im purely talking about prog raiding, now its irrelevant, all the fights are easy we are all 270+ now.

Also everyone keeps bringing up crackle but if you look at patch notes nef was 1 of the bosses nerfed in 10m.

Crackle wasnt even the issue on prog it was the adds, thats all that makes nef harder.

Youre cherry picking the things that dont matter in fights and not focusing on the things that actually wipe you on those fights, except it doesnt really exist in 10m.

what i’m hearing is they nerfed it to be the same difficulty? lol. there’s plenty of damage that can wipe you. if damage is wiping you in 25. idk run another healer? your big roster of 20 other players can probably lose a dps lol

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you do realize that one raid cd hits the entire raid right? in 25 you can yeet cds on top of each other and it doesn’t matter. (not because of this random more damage)

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That was for sure their intention but it wasnt what actually hapened.

It was nerfed into a joke, same with Firelands.

Firelands on ptr is a joke on 10m

i have no experience with firelands so i can’t say much. but no it’s definitely very similar in difficulty in t11. like i said different fights are easier or harder on 25. if you actually think sinestra is hard on 25 please try 10. chogall is a joke on 10. but rough on 25 as you need to keep 2 mages up. depending on stack rng halfus can kinda be rough too. also you have killed 2 bosses in 10. how can you possibly have any input on what’s rough? actually full clear 10 and then write again.

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Just saw your guilds prog, your opinion makes so much sense lmfao.

20 wipes on Sinestra 88 weeks into the tier.

Still no council or nef kill.

Oof.

Tells me to full clear 10m and he cant full clear any of the raid sizes.

you havent raided in weeks? was 25 so hard you disbanned?

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if you actually have tried 10 man, you would realize that getting orbs on both healers is rough. but 25 it doesnt matter because you still have 3 more healers kek. like i said theres a easier and harder fights on 10 and 25.

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The main separator that differentiates 10/25m is the dps pressure.

Its hilarious the 10M is easier arguers keep bringing up Lich King when in wrath 10M was designed to be easier with lower ilevel loot.

My word what a bad point to make. Laughably bad. Even if that wasnt the case no one cares about wrath anymore.

Edit: Stop making alts I’m tired of blocking yet more of your characters. You know who you are.

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Naw guild got bored of it.

I also had to swap to an ele cuz our demo lock had a baby.

My guy i have been 13/13H since July and youre still wiping 20 times a raid to heroic Sinestra and cant get 13/13H yet.

I dont think they are comparing 10/25 for ICC.

You dont find it funny that all of you 10m players couldnt kill heroic LK pre buff?

Wonder why you had no issues in 10m heroic Tier 11?

Hell Ziryus needed a 25% buff to down heroic LK on 25m first time.

Also im toon locked, it wont let me swap toons or i wouldnt be posting on this sod toon.

If 10 man loot table was smaller, like 6, then this wouldn’t have been too much of an issue.

No the main differentiator is individual responsibility. On 10 man one person is much more of the over all group contribution.

Which plays out differently on different fights. Mostly it’s just a wash and there’s no difference but you get some fights that are harder 10 man or 25 man given that they’re actually tuned the same unlike wrath.

The game’s mechanics are set up so that there is one piece of loot for every five players. Thus, a 10-player group receives two pieces, while a 25-player group gets five. Why should a 10-player group have a 50% chance to receive a third piece of loot, while a 25-player group only gets five? It would seem fair to suggest that if this were the case, then a 25-player raid should also have a 50% increased chance of loot for every 10 players. Consequently, a 25-player group would receive a sixth piece of loot with a 25% chance for a seventh. This is the logic presented. Since the idea is being challenged, let’s clarify the math.

5 people - 1 piece of loot + 25% = 25%
10 people - 2 pieces of loot + 25% = 50%
15 people - 3 pieces of loot + 25% = 75%
**20 people - 4 pieces of loot + 25% = 100% Guaranteed 6th piece **
25 people - 5 pieces of loot + 25% = 125% Now you get a 25% chance at a 7th

25 gets 6 pieces of loot. it’s almost like forum users don’t play the game.

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It seems if you’re seeking more loot, participating in a 25-man raid could be the solution!

Its not uncommon for 25 man raids to have 5-6 healers with 2 of them being flexable as dps or heals. And change based on the fight. This in itself makes healing 25 mans much easier as healing intensive fights can flex a healer or two in without harming the overall raid dps nearly as much compared to getting a 3rd healer in 10 man.

The reason a lot of raids try to entirely minimize healers in 25 man is parse chasing, but adding an extra healer or two is an option that can make the fight vastly easier overall in many cases.

Yes we all got 13/13H months ago and are taking a break.

Don’t worry man just 2 more bosses to go, worst case scenario just come back in MOP to finish t11.

It’s that way only for easier bosses. For those with hard dps check its always applied only to 25m, always.