You can literally go thru all the patch notes up to where the raids are tuned, its all 10m heroic nerfs.
If this was launch then they would be right that 10m is harder, but this version has all the 10m nerfs in place.
Im purely talking about prog raiding, now its irrelevant, all the fights are easy we are all 270+ now.
Also everyone keeps bringing up crackle but if you look at patch notes nef was 1 of the bosses nerfed in 10m.
Crackle wasnt even the issue on prog it was the adds, thats all that makes nef harder.
Youre cherry picking the things that dont matter in fights and not focusing on the things that actually wipe you on those fights, except it doesnt really exist in 10m.
what iâm hearing is they nerfed it to be the same difficulty? lol. thereâs plenty of damage that can wipe you. if damage is wiping you in 25. idk run another healer? your big roster of 20 other players can probably lose a dps lol
you do realize that one raid cd hits the entire raid right? in 25 you can yeet cds on top of each other and it doesnât matter. (not because of this random more damage)
i have no experience with firelands so i canât say much. but no itâs definitely very similar in difficulty in t11. like i said different fights are easier or harder on 25. if you actually think sinestra is hard on 25 please try 10. chogall is a joke on 10. but rough on 25 as you need to keep 2 mages up. depending on stack rng halfus can kinda be rough too. also you have killed 2 bosses in 10. how can you possibly have any input on whatâs rough? actually full clear 10 and then write again.
if you actually have tried 10 man, you would realize that getting orbs on both healers is rough. but 25 it doesnt matter because you still have 3 more healers kek. like i said theres a easier and harder fights on 10 and 25.
No the main differentiator is individual responsibility. On 10 man one person is much more of the over all group contribution.
Which plays out differently on different fights. Mostly itâs just a wash and thereâs no difference but you get some fights that are harder 10 man or 25 man given that theyâre actually tuned the same unlike wrath.
The gameâs mechanics are set up so that there is one piece of loot for every five players. Thus, a 10-player group receives two pieces, while a 25-player group gets five. Why should a 10-player group have a 50% chance to receive a third piece of loot, while a 25-player group only gets five? It would seem fair to suggest that if this were the case, then a 25-player raid should also have a 50% increased chance of loot for every 10 players. Consequently, a 25-player group would receive a sixth piece of loot with a 25% chance for a seventh. This is the logic presented. Since the idea is being challenged, letâs clarify the math.
5 people - 1 piece of loot + 25% = 25% 10 people - 2 pieces of loot + 25% = 50% 15 people - 3 pieces of loot + 25% = 75%
**20 people - 4 pieces of loot + 25% = 100% Guaranteed 6th piece ** 25 people - 5 pieces of loot + 25% = 125% Now you get a 25% chance at a 7th
Its not uncommon for 25 man raids to have 5-6 healers with 2 of them being flexable as dps or heals. And change based on the fight. This in itself makes healing 25 mans much easier as healing intensive fights can flex a healer or two in without harming the overall raid dps nearly as much compared to getting a 3rd healer in 10 man.
The reason a lot of raids try to entirely minimize healers in 25 man is parse chasing, but adding an extra healer or two is an option that can make the fight vastly easier overall in many cases.