It wasn’t nerfed. This meta existed during Vanilla too. You just couldn’t use it if you went in at the minimum level for the dungeon, which you still can’t use it for.
but we’d have pre-nerf warrior with pre-nerf sweeping strike - cleave - whirlwind and no normalization on weapon damage.
instead of 1 priest 1 war 3 mage, you’d have 1 shaman 1 priest 3 warrior murdering everything within globals, without any break ( shaman-priest alternate on healing)
That’s because we were making the metas up as we went. But they were available to anyone who used places like Thottbot etc as soon as they were perfected.
Yes, there is. I’ve run ZF about 5 times now, and my absolute fastest comp was 2 druids, a warlock, and a holy paladin with me tanking. We never had to stop to drink: double innervate plus life tap meant that the only time to slow our roll was to prep for a boss. I never pulled more than 4 targets at once, except that one group next to gazrilla.
Thing is, I’d skull and they’d kill it. Then, while they moved on to the next target, I’d drop skull on the next pack. Soon as everyone died, I’d glance at healer’s mana to be sure, and charge in. We just rolled the entire place in like 45 minutes, but my runs with the cleavers have been over an hour and a half.
No real risk, no over pulling, but that didn’t make it boring or inactive: there was simply no downtime.
Tbh i knew this would happen. Blizz needs to take a balance pass at the game to iron a lot of stuff like this out.
Players just dont play the same way we used to. I dont really think the state of class and dungeon/raid balance is very good for the game, even if it is ‘authentic’. Classic should seek to emulate the spirit of Vanilla, not the mechanics on a 1 to 1 with 1.12.
computers are better. internet connections are better. In 2004, multi-mage aoe groups would have faced major difficulties from fps drops on the average player’s computer due to the large amounts of aoe. Also, 1.12.
it’s private servers guild who are actually motivated enough to play non-stop for 5 days in order to beat trivial content.
and yes Pservers also know by heart every spot, every layout, every quest and so on.
but, unless you’re part of the ‘special’ crowd that think time = skill, neither of those 2 matter much; get any AoTC guild in MC and with a 10 second explanation before bosses you’ll 1-shot them… get APES in heroic Palace and laugh as they wipe on ashvane… nevermind mythic EP / cutting edge raiders.
it’s the M+ crowd who’s bringing the AoE dungeon meta ( hence why APE switched to it in their late 40s).
APES would also annihilate any M+ retail guild in world pvp. Your gear from raids doesn’t mean much if you get camped by another guild on the way to the raid, or you lose world bosses because you get wiped by other guilds. Welcome to vanilla where the open world matters.
Being able to defend yourself in the open world is a significant part of World of WARcraft. It’s unfortunate that retail players have not needed to experience a core part of Warcraft in such a long time.
looking forward to entire raid of bored players sitting in blackrock mountain just to make sure it take us 10-15 more minute to get there because we have to rez once or twice.
Raids can be delayed multiple hours or cancelled due to being camped. And again, you can be entirely blocked from world bosses, including those that are required for things like the AQ scepter questline.
ooooh no. one of us will miss out on that cosmetic mount… when we have 300 of them on retail. not the AQ scepter please! not the most overrated mount in history!
but you’re right on something. It’s so easy to grief people on kazzak / shroom dragons that I won’t bother sticking around if some guild want to have an e-peen contest. I did that thing 15 years ago and it’s just not worth my time anymore.
You know who the core audience was? Those with disposable income and time. There were plenty of us on good computers and fast internet. Just because you (in general not you personally) weren’t, doesn’t mean everyone else was also.