“Give the players what they want”

They are giving us what we want.

  • Solo content
  • Warbands
  • Account wide everything
  • Cash shop items
  • Better gearing options while avoiding M+

Every new expac comes with better options. They are realizing how dead the game is when they cater to the top 5% and how many millions of dollars they just made selling a mount, and tokens driven to buy that mount for more gold in return.

1 Like

BULLCRAP. I don’t agree with that!

Okay okay, just a pony then… how can you say no to these faces? holds up three begging Manari babies

Very well, I Barraxxus, Ereder Lord of the Screaming Babies… give you a pony. Do not eat it all in one place!

1 Like

“You think you do, but you don’t.”

And how did that design philosophy work out for Blizz?

We got what we asked for…

“Be careful what you ask for.”

lmao…wut?
Ive never seen that said in here…ever.
They want SOLO content for it…they didnt ask for EASY solo content. lol.

lol…and game designers are ‘people’ and as you said…and I quote… “and “people” are idiots”

That means game designers can be idiots too. lol

What I do know is you DONT give a paying customer what they want and what do they do with that money instead?

Ion has figured that out the hard way starting back in WoD with the flight fiasco, Id say.

2 Likes

They worked hard to get as many people as possible into the game. Now they have disagreeing opinions on what the game should be.

They should have made the game one way and never cater to the others.

The problem is “Give them what they want.” needs to be done with a light touch, or else you get the “Give a mouse a cookie and he will want a glass of milk” situation.

See Devles for example, we have people now wanting even more from delves, better loot, targeted loot, better loot tables, high ilvl ect ect.

You have to give players what they want, but its a light touch.

The game evolves as the player base evolves or the game dies.
The math is pretty simple on that

1 Like

The game can evolve without changing its core and pillars.

what are those…exactly?
Its core is questing and having fun in group content.

The only people who want ponies are people who have never had ponies. My favorite quote is “ponies are pure evil wrapped in a cute package.”

1 Like

tank tunning, challenger’s peril, professions, non-stop, hard content for example. In the beta were a lot feedback about them, until they had to do tunning and changes now.

Buffing timewalking dungeons, making them longer, and event weekly quest buffs when ppl gave a lot feedback about buffs the tokens weeks before 11.0.5, why are they buffing them now?

I remember when they said about that you didn’t need spend much time, and it’s ok if players leave the game after be done in few months.

That’s where we started 20 years ago. At some point the the core bacame raids, more raids, and nothing but raids. I don’t know exactly when that design philosophy took hold, but they’ve been trying to back out of it ever since. The problem is anytime they add or change something that has any impact on what “raiders” expect, they end up having to neuter it into insignificance or eliminate it altogether.

2 Likes

Questing is not a design pillar, it’s content that uses different aspects of design to create a gameplay loop. The original game had a core design philosophy that to create an adventure with meaningful moment, it needs to be challenging. The questing you talk about needs to have challenge, that’s all gone. It needs to be long to feel like an adventure, that’s all gone. Your character needs to take a while to develop so you create an attachment and it represents you as the role you play in an RPG, that’s all gone. The game changed it’s core RPG pillars to become more arcade, making questing trivial, transfer all the content into late game, reducing challenges overall or making them optional which dimishes all forms of connections within the community. It used to be that when you beat a raid boss people know what you’re talking about because that was one experience everyone could share and relate to. Now there’s 4 versions of that boss and they all lost value by virtue of not being unique and shared.

The game is more arcade than RPG now an that’s to cater to a different target audience of players who are closer to mobile gaming and other similar surface level gaming experience like fortnite, LoL and such. As a good point to what you are saying though the game did evolve it’s combat into something much better than it was before, but that’s independant, we could have the same combat without losing any of the other points.

lol…yeah that is BLINDINGLY clear in here when it comes up.
Sometimes I agree with their thinking…on things like loot anyway.

My point to the other guy is simply that things change.
So IF, for example no one is raiding anymore…lets say player interest dies for it…are we saying Ion should keep spending time and $$$ making raids BECAUSE it was a ‘core’ of the game in the past?

The game HAS to evolve with the CURRENT player base, cores be damned…otherwise the game WILL die sooner than later.

1 Like

Players think mythic+ is a good system so that pretty much tells you they don’t know anything

1 Like