Extra units spawn abuse in Dungeons

I stumbled upon this bug by accident just now. I made a video, but for some reason it is not possible to attach files here, so you will have to bare with my written explanation. I can not replicate this bug because it is related to specific power-up in dungeons, therefore I don’t know if it was just a random one-time thing, or the mechanic is broken.

Basically the power-up “Thief’s Whistle” that you can get in Dungeons if you are lucky works wrong with Old Murk-Eye. I had Old Murk-Eye with Marathon Of The Murlocs talent, and, for some reason, instead of “spawning 2 bandits when playing hero” this talent spawns 2 bandits after EACH unit played during the Marathon of the Murlocs. I had a very cheap deck, therefore I could spawn a lot of units during marathon. So in my case, due to that bug, I easily had 14-16 bandits spawned during one marathon.

Obviously this bug allows a player to easily complete any dungeon, which is why I report it straight away.

  • Device Type: iPhone
  • Device Model: 13 Pro Max
  • Device Operating System: 17.4.1
  • Warcraft Rumble App Version: 8.0.0.100893/101100
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This exact thing just happened to me, except with skeletal mages. It would summon 2 skeletal mages for every murloc that Murk Eye spawned. So, if I played Murk Eye and then a 5 gold minion, Murk Eye would summon 5 murlocs and I’d end up with like a dozen skeletal mages.

Easiest dungeon I’ve ever completed.

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…and it just happened again with the Whelpling Whistle. My Murk Eye is now max lvl.

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