WoW lore vs Wc3 Lore

I definetely see them creating a new Tile Set for the Black Temple mission in the Blood elf campaign. It’s just gonna be Shadowmoon Valley instead of Hellfire Peninsula.

They will also have to change Mulgore in the Rexxar campaign. In Warcraft 3 Mulgore looks exactly like the Barrens. In WC3R they will probably just make it more green.

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Well for example I do not like it and it’s probably for a while till they will have bandit’s models done. Why not Orcs - well Orcs are ok, but Darkspear Trolls there - I don’t think so it’s good idea from lore perspective. I understand Grunt and some Forest Trolls (Amani - those who were allied with Horde in the Second War) but not Trolls from Island, where they for the first time met Thrall and Orcs and they travel with them to Kalimdor. Those are not suppose to be there, outside Stratholme and be reference to the Second War.

So again small details but make huge difference:
Grunt+Forest Trolls; Amani > Grunt+Darkspear Trolls

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True. But they probably just haven’t remastered the Forest Troll models yet. They probably still have to remake all the Creeps.

Agreed. It’s easy to lose sight of details like that when you are a game designer eager to “improve” the mission, but it would be something I instantly notice when I play.

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Yeah, some units are interesting to see after remasterd. Did you remember units from “Brothers in Blood”? There were some that I remember and were mystery for me. They were called Mystics and were tainted in red and they looks like human priests. They were supposed to be Night Elves. Ok - they maybe were but they weren’t because they looks like humans. Funny thing was that according to David Fried every different unit was tainted red and bigger than other units (Cenarius, Tichondrius, Califax, Mystics - funny detail from the past how they dealt with those kind of specific units):

"Assets were locked at that point, so if we wanted something in a level that didn’t exist, we had to use what was available or do without it. The old joke around the level designers was “If you need a new unit, just pick one that exists, scale it up and tint it red.” :wink:

Yeah, again very excited about Reforged. Hope they will make it as good as I imagine they are able to now, after all those years.

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Just want to put in my two cents.

I agree that the changes should be minimal. I’m all for upholding what we love about Warcraft III, and that includes the campaign missions and the story. Changing maps a bit isn’t the end of the world (though I hope the changes are small), but making changes to the story I would consider more questionable.

If they add more content after the original campaign missions, then obviously things are more up in the air.

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Good point. While I’m sure they put in the units mostly to show off their new models, I hope they don’t make it to the final version (as bandits made a lot more sense being there anyways). I’d like to see new Easter Eggs like that, especially if they do minor map tweaks and can fit them in in a way that makes sense (new nooks and crannies and all that), but I’m skeptical that if they go through every map like this, that Wc3R will feel the same as the original.

I think wc3 lore should be implomented in WoW not in reverse

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Why? They don’t make any sense now. And really all they have to do is just make the models a bit draenei-ish. Akama, after all, says that they are darenei. Just imagine how confusing that is to a new player if they have seen draenei in WoW and suddenly they look like some mutant frogs in WC3…

For starters, Akama draenei still have their WC3 model in WoW, no one is going to be confused to see them like that. Also, the draeneredar retcon is the most infamous in the history of Warcraft: it was a clear departure from established lore, the spaceship theme felt out of place, let’s say they are not particularly popular among “old times fans”. Last but not least, I want the Warcraft 3 I grew up with, not something “improved” by WoW items I don’t necessarily care about.

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Well, I don’t see any problems with that. Anyway, every other possible lore has pretty much accepted that now, it would be just stupid if WC3R suddenly took a different route, wether you like it or not. It’s not like it’s gonna make the game worse - at best the models are gonna be just a bit different. The draenei lore is not explained or handled in any way in WC3.

Warcraft 3 reforged should take the route they did when they made the original Warcraft 3. I’m interested in the 2002-2003 game, not the 2007 sort-of-sequel.

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I think they meant if somehow they try to involve “uncorrupted” Draenei in the Outland chapters, at best they should keep to Broken and Lost Ones models, maybe make some models similar to the mix Akama’s model in WoW is, some easter eggs like ruined buildings or lore references would be accpetable, but not outright inclussion.

As far as I am concerned, I think they should remake the maps to be more in line with how they look in WoW (and the art that has come with it as well, like the Sunwell). I also want them to redo the models so they are more in line with what is in established lore now - basically, I expect Akama to look like a Broken more than a Lost One (though I anticipate both will be available).

I doubt they would add Draenei (uncorrupted ones), but if they do, they would most likely just be creeps or side things. I do want them to expand Outland’s creeps, I for one would love to see Arrakoa creep camps. The more models they want to put in, the better - because then we can re use them on the World Editor, and I will never complain about more assets for designing custom maps.

The only changes I would not like are if they actually change the story - and from what I’ve seen so far, there’s no risk of that. At most they would add little side things like bosses from WoW as a souped up creep to kill (like Salramm and Meathook as a buffed Necromancer and Abomination), which don’t affect the actual gameplay.

Not to mention as someone brought up before, many people have probably played the original campaign multiple times (I know I’ve gone through it at least four times), so if they spice things up for the reforged by adding new easter eggs or modifying the maps a bit, I would love it. After all, the original game is still there and will still be there if I ever want to play those maps again.

And finally… I am sure if people really like the old unchanged campaign maps, people will make a full custom map campaign version that is a perfect 1:1 translation of the original Warcraft 3 campaign, but with all the new assets instead. So bring on as much new stuff as they can - we can just repurpose it for our world editing.

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They should add minor lore updates and change nothing to the main plot, because WoW lore is trash from start to end, it has some good moments but if compared to WC3 is trash

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Have WC3 lore be WC3, you have WoW if you want WoW.

It would be fantastic to have a WC3/4 continuation free of the burden of WoW, so many possibilities…

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This is what I guess I’m most confused about. Why is it that WoW is the “established lore,” and Warcraft is considered borderline non-canon now?

I mentioned this in another thread, but it seems silly to trash the campaign just so that the custom community can rebuild it in the new textures. Like sure I could live in my own head-canon custom-game bubble, but if I was planning on that, why would I come to these forums? I’m giving my feedback as to what I think, as a player who has never stopped playing Wc3 since it came out. If we’re going to sack the current Campaigns in favor of the WoW flavors, then we’re pretty much tossing a Wc4 out the window as well (or at least a Wc4 worth playing).

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Personally i was hoping for building up WC3 lore so that they could make WC4 and give us a good story for the lich king.

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This reflects my sentiment. WC3 following WoW’s shadow really would constrain the potential creativity for the game. One of the things that made WC3 great was that it’s lore was crafted with care, felt genuine and gave you a sense of the world’s vibrancy. In contrast, I keep getting the sense that WoW’s lore was scrapped together to sell expansions which explains why so many people dislike it.

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WoW was made so that nameless players could do world events and change the world around them which can never work for WC3. A lot of lore problems stem from the fact that events dont actually happen from the protagonists anymore and they come from the players. Then the protagonist comes in at the last moment and takes credit for it or they dont come and and at the end just tell you “indistinct player” did a good job and it never gets mentioned again.

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