World editor crashes after opening a map

Steps:

  • Create a map
  • Import a model with dds textures
  • Save map and re-open map
  • Map crashes in editor and won’t open.

What happens is that something is wrong with the pathing to the DDS textures, if I remove the DDS textures to a model through a MPQ editor, the map can be opened again but the model have no textures. This might be related to the caching issue that has been reported before.

If you need a video with these steps, let me know.

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