I understand that there is/may be a desire to use this game to bring in World of Warcraft players that haven’t played Warcraft 3, or simply to further connect the dots between WoW and Warcraft that has led to maps being redesigned or units having their appearance retooled. What I don’t understand is why this has to carry over to new voice actors/new recorded lines for the units and heroes in the main game and campaign.
In Starcraft Remastered, unless I’m very forgetful, the units and heroes all had the exact same lines as they did in the original, despite several voices being different (Kerrigan most notably). It sounds as though this may be a game on a similar vein to SC:R in that you can play with either the updated or original graphics, so why not have the same voices? I ask this not even out of concern for the “main characters” (Arthas, Illidan, Thrall, etc) but for some of the side characters who have had their voice actors changed so much that the delivery/voice is completely different. Anub’arak, for example.
I’d just hope that the team working on this game consider both fans of the original material, with all the great voice work that went along with it, and WoW fans who would probably understand that it was a different game and thus may not have exactly the same voices they know from their raids or cutscenes.