For me I find it very obvious why these assets were not used. The reason is that nobody assumes what they are doing will end up “bad” or “wrong” or “hated” by others. And so if you start from this assumption that if you go to do something then by extension you are going to do it right, it follows that making new assets instead of re-using the HotS assets is the more respectable thing to do.
I gave one of the Reforged employees a suggestion a during the year prior to Reforged’s announcement about how I was worried on their project, and I wanted them to release a small Warcraft III DLC “expansion” with some additional World Editor content that could generate revenue to help fund whatever kind of cool remaster they aspired to – without a lot of effort on their side. And this person honestly replied to me,
Blizzard polish is important, we would never release an “empty” expansion
So, I know that for you looking at this, maybe social media can put you in circles until you get upset and cry out to the world or to no one in particular, asking “Why didn’t Reforged reuse Hots assets?” instead of publishing “bad” assets or whatever it is that you believe. But what I am trying to express, and I know that if you have lived in an echo chamber long enough this might be hard to believe even though I personally think it was true – is that the people making Reforged honestly believed that what they were creating was better than what would have existed if they ported a bunch of HotS assets and re-used the existing assets.
But I’m biased. What I have learned since Reforged came out was that even if Reforged had high fidelity assets that were visually identical to the original 2002 game (other than having more polygons and higher resolution textures) then for me personally I would still be roughly as frustrated by Reforged’s lack of funding as I am now. It would not have changed much in my particular social circles and activities. And the reason I believe that is because of the technology, and because what I enjoy doing is modding the game which is something really complex and difficult to get right in a game system, and when the funding gets cut on that system it’s even harder. You’re complaining about how Reforged assets look, apparently, but when I go to actually work with them to create content what bothers me more sometimes is that each Reforged asset has 3 copies of itself inside itself that are all not used, since everything was made in such a hurry. This makes it annoying when I load these files and try to customize them compared to their 2002 counterparts.
Likewise, changing the game away from MPQ technology and moving to something where I cannot as easily fundamentally replace the internal assets of the game for my own offline mod build is another thing that makes life harder for me when modding Reforged. Because if we actually did not like the art of Reforged, but if we were allowed to mod the game and replace the art, I think someone would make a “purist” Reforged art pack pretty quickly, and the modded game installation would only be 4-5 GB instead of 26 GB once we deleted all the repeat data and other unused nonsense like animated CollisionShape nodes from the Reforged HD format.
But this can’t happen because of the technology. There is just always going to be an error handling your request, unfortunately. People look for reasons to hate on Reforged, but I tend to actually believe all of this hate didn’t start when this content was released during the Beta, but rather it started on January 28, 2020 when the Battle.net Launcher began aggressively deleting Reign of Chaos/Frozen Throne installations from peoples’ computers. And to me that really tells me something. It tells me that you can go and complain about the art in some echo chamber all day, to feed yourself whatever content you want, but what actually got the majority of people upset with Reforged was not the art but rather the loss of the easy access to the Warcraft III 2002 game system. And to be honest, Warcraft III Patch 1.31 has most of the problems that I just cited in Reforged already added to it. So there was that patch that was basically Reforged, but it still looked like the old 2002 Reign of Chaos in the menus and in the way the modding technologies worked. And I did not hear nearly as many people complain about that, because it was technologically sort of pretending to be the precursor and supporting it a little bit better, and the installation was only 2 GB.
So, I’m not even sure that people would complain about the things that bother me. It seems that they would not. I published a video in 2018 before Reforged was announced that I titled “Please Save Warcraft III” advocating against some of the changes in Patch 1.30. But nobody did what I advocated. Instead, we have more of the same and we got Reforged. So, I suppose the data shows that in my case what I wish was different on Reforged is different than what you wish was different and what people in general wish was different. But I really do believe that despite all of our separate viewpoints and ideas, I do believe that the Reforged developers wanted to do a good job, and it simply did not occur to them that what they were doing would be constantly thrown under the bus by the hate train until eventually basically every single thing they did was either overlooked or disliked.