I can’t agree more with this. I have a AOC C24G1, 24’ fullHD cuved monitor and in 2019/20 the UI(console/HUD who how it call it) tooks 8cm high and 40cm width from my screen really?! It looks like we stuck in 2002/4. I hope the final version of reforged will have an option to change the UI to reconcile both kind of players who love the old UI and those who wish a smaller one to got more view on the game.
First of all, the number of available playing styles doesn’t say anything about the balance.
But it doesn’t really matter. The reason for this is that your example is just nonsense after all?
Undead:
Dk, Lich, Fiends, Abos/Destro
DK mix Guhls and Fiends
DL/Dk, Lich, Guhls, Necrowagon
DL/Dk, Lich, Guhls, Gargs
DK Guhl or Fiends and Banshees etc.
DL Fexpo
CL Fexpo
Human:
Fexpo with MK/AM
No Expansion => T2 or T3
T2 Expansion
Tower Rush
Paladin + Rifle
Knights, Griffons, Caster combinations…
Nightelf:
let’s not talk about the countless amount of playstyles you have here
Orc
FS SH
FS TC
BM SH
BM TC
combined with:
Walker & Raider, Raider, Wyvern, T3 Exp, T3 Caster, with new patch even T3 Tauren, Tower Rush
… be creative and you can also make other stuff work. I didn’t even mention tavern heroes.
Yep. All those 0.01% active wc3 twitch streamers who demand this. 99% who bring actually more money on the table for blizz via sold game copies doesnt matter at all.
That’s the problem for blizzard. They listen minorities with wrong arguments. Or they don’t listen at all.
Models look terrible as well. They are “pretty” and that’s a problem. This is not an issue of graphics and polygon count, but that the art style is so uninspired. Warcraft units should be bulky and comical. These new ones have absolutely zero personality.
I don’t get a warcraft 3 vibe at all and feel that the wrong team was working on this remake.
But they are. Arthas, the Footman, Grunt even, and Tauren were all in people’s crosshairs because of the sheer scale of some of their proportions. Whether it was their armour, their weapon, or themselves. I don’t get the ‘uninspired’ comment though.
We’ve known since last BlizzCon - when and where it was announced - that their inspiration was them pointing at the Warcraft cinematics and going “we want that”. Which I think they nailed. Truthfully I hope Reforged’s artstyle is definitive for the series and what I’d want a World of Warcraft 2 or Warcraft 4 to keep going with.
great job admitting to help ruining classic wc3 I hope you’re happy
agreed this is honestly a disaster and way different than what was advertised at blizzcon last year.
That is because of what I said earlier…
The demo was a Reforged only map where the lighting and all assets have been optimized for Reforged. The beta people are playing is using existing melee maps which use generic, standard, lighting placement.
StarCraft II allowed one to change the direction shadows were cast as well as many other light features. Reforged optimized maps likely can do the same, but non Reforged maps running Reforged graphics have to use default light placements since such maps do not have any custom ones defined.
Adjust your display settings…
If by SD you mean classic, then it is pretty obvious the colours are bad. Classic WC3 does not colour manage correctly resulting in broken lighting logic. It makes the mistake of using sRGB textures as linear and taking the linear output as sRGB, resulting in incorrect lighting mathematics. This is why everything looked so washed out in classic, because the classic engine is physically incapable of subtle darkness due to the logically incorrect lighting mathematics.
For people unaware, sRGB vs linear RGB is the battle between perceived brightness levels and physical brightness. Physics works in linear RGB but our eyes work closer to sRGB. Since our eyes work closer to sRGB, displays and stored images use this colour space format to store image colour information. However graphic shaders need to use the linear RGB colour space for calculation, so a conversion from and then finally to sRGB is required. This was not possible back when WC3 was originally made, with the correct approach back then being to use linear RGB textures and then gamma correcting the linear output to approximate sRGB. Now the correct approach is to load sRGB textures as sRGB (modern graphic hardware feature) and then HDR shader the output into an approximation of sRGB.
Can’t believe that people like Adunai don’t get this, just because you are a nostalgia sucker and you want all the old stuff, it doesn’t mean that it looks good but today standards, calling WC3 Tileset good is as retarded as saying that Bloodborne awful color aberrations are a feature.
Thanks for the in depth explanation DrSuperGood
If you scroll back through a few pages you will fine some pretty clear consensus on the lack of build variety and hero combinations for a number of the races.
Where opinions differ is how or if to resolve them. No point in arguing here, go look them up and post your thoughts about it there. Many of the tactics above while effective against an under prepared opponent are simply not viable at higher ranks with two equally skilled players in 1v1 ladder.
Actually the new graphics here look better imo, but I am not fan of Grubby’s quality of the graphics where it appears too cartoony saturated. I liked the saturation in last year’s Blizzcon. If they allow this via Options - Saturation (not gamma as gamma only pales the graphics into more white) maybe something like that can be done.
im also quite elitist when it comes to Solo, I mostly care about 1v1 in both games and since SC2 taught me with its faster speed, desaturated graphics and skins, units die faster at faster game speed, as someone who mained war3 I don’t see a readability problem with graphics like from Blizzcon last year.
Yes these new graphics look nicer as models and texture, just need less bright colors imo, at least make them adjustable with saturation level. I like the more realistic graphics from Campaign.
I think the reaction to newer graphics is like a cultural shock, well a graphics shock. No you won’t lose idea which unit is which even if it looked like last year Blizzcon demo.
You summed up my mind.
Terrain in demo 2018 obviously needs improvement but at least, everything else is better.
Disagree over this one.
Most models look great to me actually.
As someone who wants to make RPG maps, I agree. The models look amazing. I really want to make Diablo 2 styled maps and the darker and gritter everything is, the better. It would be cool if there was a way to change saturation and make it less bright though. (Mainly the terrain)
I think DrSuperGood is right. We have to wait until tomorrow to see what is the true state of the game.
What the beta is missing right now:
Lighting - either very weak or completely disappeared from the beta
Shadowing - notice that in the old demo each grass blade cast a shadow, giving us a 3D effect. Shadows on the building and units are also much stronger than what we see in the beta.
Bloom - either very weak or completely disappeared from the beta
Reflection - either very weak or completely disappeared from the beta
Shader - either very weak or completely disappeared from the beta
I don’t care about the UI just bring those graphics back from the demo please.
I think some of the models look great but some of the designs need tweaking. Make some of them easier to spot in a chaotic battle sort of thing.
As an example: Vol’jin (imo) has never looked better. But a few other Heroes need slight modifications. Also, it might just need better textures or lighting. I’m not an expert.
The objective reality disagrees. The WC3 proscene has been alive for 17 years.
I like the terrain.
Doesn’t SC2 have a similar UI? I don’t get it. I hate the new Dota2 Reborn-style UI.
I don’t want bulky and comical, I want real Warcraft from the cinematics. And I will get it.
That’s interesting. I wonder if the campaign is indeed going to look different.
To me, WC3 SD looks bright, crisp and saturated. The opposite of washed out.
- Calling me a purist is funny.
- I supported the right-handed demo Footman in 2018.
- I will forever call the WC3 tileset glorious and impeccable. Sharp, lush, saturated. The only RTS that came close to it was Heroes of Newerth.
The WC3 pro scene has been hanging on by a thread. That said, it is impressive and I still enjoy watching the games. However, this does not mean the heroes and units have great internal balance. There are significant improvements that could be made to improve this aspect of the game.
Liking not liking the terrain is subjective. If you are loving it, I am happy for you.
if your objective reality was profitable instead of being barely alive blizzard would have seen profit and made whole wc3 RF inhouse instead of out sourcing it.