They loosely represent a player’s record, even with the games t hat randomly get thrown out or turned into losses, the better players are still going to have more wins on their record than worse players. Yes, the system is both flawed and malfunctioning, but it isn’t completely meaningless. And I do win more games where the MMRs are more similar (or in my favor) between the two teams, so it isn’t completely without value.
As far as the impact of leaving these bad matchups, well first if the system did a better job we wouldn’t be leaving because the matchups would be closer. the WHOLE POINT of these matching systems and MMRs and stuff is to try to give the best possible experiences by pitting players that are close in skill level together. I’ve had some people ask me “why are u playing ranked if ur bad stop playing ranked!” And well, that is the reason. Everyone deserves good matches, and whether you’re good at the game or not, ranking systems exist in part to facilitate better quality matches.
Additionally, there’s the inherent flaw of the game matching premades against non-premades, which at any given MMR, is inherently stacked in favor of the premade team, who are in probability using voice chat, or at least know each other well and know how their partner(s) will react in any situation. Since these premade vs not matchups grant an inherent advantage to the premade team, when there’s also a huge rating gap because the system sucks at matching players, why SHOULDN’T I leave? If anything I’m doing them a favor by hopefully getting them to their expected MMR faster.
TL;DR: The topic of leaving games isn’t the reason I made the thread, but IMHO the negative experience of playing a game you can’t win outweighs the experience of wanting to play a game but having your intimidated opponents leave on the spot.
Wasting there time … U might face ppl who aktually think ure a waste of time to play against and typing that in chat, ignore that prove them wrong if u cant watch the replay do it better next game.
IMHO the learning value in rewatching a total blowout is small. Games where there is a skill difference but a small one makes it easier to identify specifically what your opponent(s) did better than you and what things you did well. I’m not going to back down from a battle against a modestly stronger opponent, only in cases where the matching system is clearly giving me the finger and it’s obvious what the outcome is going to be. Just like you, I don’t want this to happen at all, and if the matching system actually waited a short period of time to see if it can make a better match before finalizing the one it picked out, the results would be a lot better, matchupes would be closer, and people would be far less likely to leave games for not being able to win them.
(Keep in mind there’s still a lot of crash bugs, and such and not every person who “leaves” at the start of the game made a deliberate decision to do so. In fact if you see a leave the game message the instant the game screen appears, it’s probably because they crashed during loading.
Frankly right now this is necessary, because it highlights how much the system is failing at it’s job right now. If we could trust the system to deliver good matchups most of the time, then it wouldn’t be necessary to have this information.
And I think we have a right to know if solos are being matched against premades, because again, that’s inherently unfair. Yes, the wait times would be a lot worse if AT was isolated from RT, but it degrades match quality. I’m willing to wait a certain amount of time for a good matchup.