Weakening Pierce Damage is a completely wrong modification, and there is no doubt that the balance has collapsed
EVERYBODY, REMAIN CALM. EVERYTHING WILL BE OKAY. REPEAT, EVERYTHING WILL BE OKAY. SITUATION NORMAL.
I actually like where this is going. melee are actually being used.
Ranged were only weakened by 10% specifically against heavy armor units. That typically means maybe 1-2 extra hits to kill I donāt think this is an everybody panic situation. Certainly not on the basis of an incredibly vague and incredulous comment saying balance āhas collapsed.ā
Has it changed things for the better, or worse? Frankly, Iām not sure . But given the number of people I stil l see spamming rifles, headhunters, and feinds, I donāt think itās had THAT dramatic of an influence on peopleās strategies. I suppose NE might somewhat more impacted by this since their most basic T1 unit is piercing, but hunts got buffed because of this. IDK. some things might be off, but saying balance has ācollapsedā is absolutely hyperbole.
Yes. There is this strange sentiment that if something was nerfed its somehow unplayable, no matter how small the nerf. Every day i still see and play vs palarifle and farseer headhunter harass. The fundamental advantage of ranged vs melee is too strong. It would require a 50% damage reduction before these strategies go out of flavor.
You may not have the correct understanding of the 10% reduction
I donāt want to discuss too much with you either, time will indeed provide an answer
The Asian side has made a basic judgment on the balance of this version, which is basically consistent with the performance in the pro competition
Itās just that Asia is discussing which is more garbage, orc or elf , ļ¼ seems orc is Worseļ¼
And the question of how high the ruling power of the undead can be
Itās a painful thing for pro player from disadvantaged races to endure such a version
I have a correct understanding that 10% reduction is 10% reduction. Thereās no way to spin that. That effectively means that it will, on average, take 10% more hits (or 10% longer) for a piercing unit to kill a Heavy armor unit. But that is where we get to the whole reason for this change: Not all units have Heavy armor, and your army isnāt supposed to consist of mainly just one kind of unit⦠Youāre supposed to use the Piercing units to kill enemies that are vulnerable to that kind of damage, and use other kinds of units to exploit their weaknesses. The WHOLE POINT of this change is to reduce the ranged dominance that has plagued the game for years and make a huge number of less used units more important to the game. And in my casual observation, it seems to me like it achieves this. Sorry if the strategies youāre used to using are less effective. Have you considered trying different ones?
Indeed, it has already provided us with an answer; many people have played many games on this version.
- āthe Asian sideā is not the only side.
- Itās not just pros that matter
- there is quite a lot of debate on UD right now. Some people cite 3 in the top 5. But then you expand it out to the top 10 or more and thereās still only 3 (Note: I didnāt check this myself, I saw someone else say this). So⦠I donāt think this is enough information to draw a conclusion. A sample size of a tiny number of pro players (not even all of them) is not enough to make a conclusion. And thatās even ignoring point 2: Iām sorry, mister pro, but most of us arenāt pros, and the game plays very differently for the rest of us- and everyone deserves a good experience, not just you.
Now, Iām not trying to suggest that the balance is perfect and there are no problems, because perfect balacnce is impossible without just changing all the races to all be identical (and thus, there being no point in having multiple races at all). But you do not have a sufficient amount of data to draw reasonable conclusions.
Regardless, if this change has caused UD to dominate, then that means UD has a problem that is best addressed by looking at UD. Not by reverting changes.
You can directly express that you do not want to understand and accept the opinions from Asia
I have long said that you are so blindly confident. Grubby clearly mentioned in the video that the center of Warcraft has always been Asia, and its level is higher than other regions,
Asia will take the initiative to understand the opinions of other regions on patches, which is something you cannot do, that is why you would not be unable to see posts tall about the views of Asians
Translation is convenient enough now, but you are sufficiently self enclosed
Itās not about not understanding, nor not wanting to understand. I -DO- understand, whether you want to believe it or not.
I have long said that you are so blindly confident. Grubby clearly mentioned in the video that the center of Warcraft has always been Asia, and its level is higher than other regions,
Whether itās true or not, itās irrelevant. All players everywhere matter, not just the Asia ones. Clearly your ego is bigger than the Asia playerbase itself. The center of Wacraft was, is and always will be Blizzard, not any particular group of players and not any particular place.