Is it? If every single game requires an Internet connection, is it still anti-consumer? Do you consider the fact that Reforged does not gift you a personal helicopter as a gift anti-consumer, too?
Then those folks would be wise not to buy Reforged.
No response to any of my arguments? And here I thought I started a thought-provoking discussion about what constitutes an anti-consumer practice, and whether online-exclusive is that bad.
It’s garbage because it’s consumer-unfriendly. Do YOU play games to have advertisements for shop items pushed directly in your face while you’re playing, or to have your progress gated by shop items?
Please say no. I’ll have some hope for your sanity if you do. But you need to be honest about it.
Destiny 2 isn’t F2P. Just because it was a free gift to people with a BlizzCon ticket doesn’t mean it’s a F2P game. I tried HotS, didn’t like that all its good heroes were locked behind microtransactions. LoL is too mainstream for me.
That’s fine, I was just providing a rare example of a good F2P game.
Generally though, it’s not just Blizzard here though. The industry as a whole has shifted towards the “game is a whole platform/service on its own”. Definitely though, if Blizzard (as one of the most known triple A companies) shifted gears it would be interesting to see if anyone else followed the example. Since they do tend to be trendsetters.
Yeah, that’s what’s so scary about this. And we as gamers and consumers have to actually step up if we want them to stop heading in this direction.
Games-as-products is a system that’s both better for the consumer, and generates more goodwill for the company, which means they’re more likely to get more business.
And again, everyone who believes only a global thermonuclear war will end the Internet is naive as hell. Our governments will pull the plug on the internet well before then if they believe it’s too much of a hive for “wrongthink.”
Considering current political and entertainment media trends, that’s more likely to happen than you may think.