Hi i see blizzard balance team do great job of balancing the game and actual gameplay is getting better and better …
There is a lot more of 2 base play (new strategy’s) and a lot of different heroes and army compositions are viable now then it was in the past…
But there is still room for improving the game and i think that is reworking WC3 economy model (reworking or removing Upkeep mechanics)
Upkeep mechanics were originally designed around low spec PCs and for low unit count on your monitor…So more PC spec can play the game.
As and old school wc3 player from 2000s i know it .Right now in 2023 we dont have that problem with high end PCs…
So what are the negatives of Upkeep mechanics :
You are punished for good macro (for producing units above 50 sup) witch make game even more hero centric (dota like) then an RTS
When you expend (2 base) and when its destroyed you are again pushed to go below or to 50 sup army’s because you are on one base.
Its hard for new players in 2023 (its confusing to play) how it works and why are you punished for good macro (producing units in an RTS game).
So what is the positives of Upkeep mechanics :
Early game dota like skirmish (hero vs hero action) low army number count.
It can push you to expend before you reach Low Upkeep …(but when you lose Expo you are again punished if you have above 50 sup armys )
It make game more hero-centric (giving your heroes ability to come back more) because you are around 50 sup. (this can be negative for ppl that like RTS part of wc3)
50 sup become safe to you to play around…
So what is the solution ?
- I would like to test it at list on PTR how it feels of removing complitly Upkeep mechanics in mulitplayer gameplay.
2.Second option is reworking it :
First 8 minutes of the game you mine 100% gold
Second from 8 - 12 min you are entering low upkeep 70% gold
Third from 12 -16 min you are entering Hig upkeep 40% gold
Similar to sc2 lotv one base mineral mining.
So in this case you are free to build over 50 sup army till 8 min but around 8 min you should considering expending because after you will get less and less gold.
So you are not punished if you properly macro your army but the longer time you mine from one expo you are punished if you are not expending…
3rd option is implementing SC-BW economy model or some version of it because its the best RTS economy model.
Ty for reading game is going in great direction in terms of balance and gameplay but there is a lot of room to improve to be one if not the best RTS game out there…