Warcraft III: Reforged Patch Notes

Warcraft III: Reforged Patch Notes

Version 1.34.0
December 1, 2022

Clans

  • Players can now create and join a Clan.
  • The Clan option is accessible via the social tab.
  • Members of Clans will have the following ranks:
    • Tauren Chieftan
    • Shaman
    • Grunt
    • Peon
  • Players at the Chieftain and Shaman rank will have the option to kick, promote, or ban clan members.
  • Clans will have their own unique Clan channel.
  • Player Profiles now display your Clan, Rank, and Clan Tag.
  • Players’ Clan tags are displayed in Social Menus and Chat.

Player Reporting

  • This update adds automated player reporting to the game.
  • Players can now report others for: Language, BattleTag, Clan Name, Clan Tag, Clan Description, Clan Message of the Day, Clan Chat, Cheating, Game Name, Offensive Content, or Gameplay Sabotage.

Custom Games

  • Added Join-by-Name functionality.
    • Players can join games by typing in the game name in the text box at the bottom of the Custom Game list.

Bug Fixes and Improvements

  • Matchmaking backend processing has been improved for team games.
  • Added an information screen that explains ranked play in-game.
    • This can be accessed via the “I” icon in the Versus menu.
  • Chat refreshes properly when switching accounts.
  • Improved right-click context menu consistency to support Report Players, Invite to Team, and Invite to Clan.
  • Added a notification indicator on Social button when you receive a request.
  • Various visual improvements to ranked badges.
  • Various visual UI/UX improvements to the Leaderboard.
  • Player Profile can now be accessed from the main menu and single-player screens.
  • Player battletag numbers are now visible everywhere.
  • Visual improvements to the match history screen.

Warcraft III Reforged Patch Notes
Version 1.33
August 17, 2022

Ranked Play

  • Players may now choose between Ranked and Unranked Play on the Versus screen.
    • Auto-matching via either mode will count towards wins for Portrait unlocks.
  • Seasons are now defined.
    • When a Season ends, the ladder will reset, and players can see their history via their Profile and the Leaderboards.
    • Player MMR is reset with the beginning of each season.
    • Players have separate MMR for each race, including Random.
    • Players must play 5 placement matches per race to be placed each Season.
  • After playing a Ranked Match, players will be shown MMR gained and rankings.
  • Ranks are:
    • Unranked
    • Combatant
    • Challenger
    • Rival
    • Duelist
    • Elite
    • Gladiator
    • Champion

In-Game Stats

  • Added “!Stats” functionality.
  • !Stats displays the Win/Loss record and MMR information for players in the current match.
    • If a player leaves the match, their stats will no longer be retrievable by the “!stats” command.
    • Typing “!Stats + Username” will display the Battletag, W/L, and MMR for that player.
    • Typing “!Stats” will display your own Battletag, W/L, and MMR.
  • A partial name will provide stats for the closest matching name.

Leaderboards

  • Players can now view their rank among others via the Leaderboard, accessible from the Versus screen.
  • Preset filters allow you to sort between race, friends, and mode.

Player Profiles

  • Players profiles are accessed by right-clicking on the player icon on the bottom right corner of the screen.
  • Other players’ profiles may be viewed by right-clicking on the player’s name and selecting “View Profile”.
  • Player profiles display the player’s current rank is for each race, lifetime stats, and match history.

Classic Portraits

  • Added a collection of Classic Versus portraits.
  • Portraits are unlocked via reaching certain total lifetime wins.
  • These criteria match original Warcraft III.

Custom Games

  • Custom Games are now global and can be filtered by ping from all regions.
  • Adding a computer player or closing a slot in the custom game lobby will no longer increase the player count in the custom game list.

Reforged Campaign

  • Various tuning and balance adjustments have been made to multiple campaign maps.

Game Servers

  • A proxy game server in Chicago, U.S.A. has been added.

PopcornFX Update

  • The Warcraft III Reforged version of PopcornFX has been upgraded to version 2.5.1.63447.
    • Custom mapmakers with custom FX baked on an older version must rebake their assets to the current version.
    • Added an error message in the editor for users who have outdated custom FX.

Zoom Feature

  • Added additional Camera Zoom functionality to support mouse wheel zooming.
    • Camera Zoom is disabled by default and may be enabled via the options menu in the gameplay section.
    • Zoom may also be adjusted using the Page Up and Page Down keys.
  • Default zoom and maximum zoom can now be set via a slider option.
    • Games will always begin in your default zoom.
    • Press F5 to snap your camera back to your defined default zoom.
    • Maximum zoom allows you to limit the farthest your camera can zoom out using the mouse wheel.
    • Maximum zoom cannot be less than the default zoom.

Additional User Interface Updates

  • Menu buttons may now be activated via hotkeys.
  • The main user interface has been optimized to be more responsive.
  • Windows 10 common controls are enabled for the World Editor.
  • Updated the GPU renderer to improve performance, with a slight change to the appearance of the font. To enable the old font rendering, run the commandline paramter “-legacykerning”. This can be done in the setting options in the battle net launcher.

Bugfixes

  • Fixed an causing FileAliases.JSON to have incorrect file paths for some textures.
  • The Mountain King avatar ability now says “For Khaz Modan!” (was “Khaz Modan!”).
  • Made various animation collision changes on Reforged assets to match their original SD counterpart’s collision.
  • Fixed a crash when using custom particle FX exported on an older version of Popcorn.
  • Fixed an editor crash when opening the terrain pallet menu with custom terrains.
  • Fixed a crash in the world editor when a user tries to open a map with an invalid object ID via double clicking.
  • Fixed an issue with sorting the import list in the world editor.
  • Fixed an issue where the game music was playing from the wrong playlist.
  • Fixed an issue where voice lines of units did not play.
  • Fixed an issue where in-game portrait animations would not play.
  • Fixed an issue with the in-game menu displaying the Human UI for all races.
  • Fixed a bug preventing the Insert key from rotating the camera as expected.
  • Fixed a bug with the “=” function when using single-player cheats.

Warcraft III: Reforged Patch Notes
Version 1.32.9 – October 21, 2020

After extensive testing and careful observation of multiple tournaments, we’re happy to release this Version 1.32.9 Balance Update. This Balance Update focuses on changes to improve the Human vs. Undead and Orc vs. Night Elf matchups, with some quality of life changes and some long outstanding community requests.

Thank you very much to you, the community. You were instrumental in guiding these changes. The feedback we received through posts, videos, and tournaments were greatly appreciated.

We’d also like to thank Back2Warcaft, Dreamhack, ESL, WCG, WGL, and all of the community contributors who produced amazing games and content during these times. Your feedback was invaluable.

Human

  • Castle research gold cost reduced from 360 to 320.
    • Developers’ notes: The goal here is to increase the incentive of Human to go to Castle, as well as promote some one-base options.
  • Peasants HP increased from 220 to 230.
    • Developers’ notes: Increasing their health slightly should help players manage the early game harassment.
  • Mountain King damage reduced from 60/115/160 to 60/110/150.
  • Rifleman attack delay reduced from 1.4 to 1.35.
    • Developers’ notes: With the additional changes to Human, we felt that this previous change needed to be reverted.
  • Spell Breaker armor reduced from 3 to 2.
    • Developers’ notes: The goal here is to try to get away from mass Spell breakers in Human Mirror.
  • Sorceress slow movement speed reduced from 60% to 55%.
    • Developers’ notes: A slight movement speed reduction to Slow. This is to improve the Orc vs. Human matchup and to slightly improve the Human vs. Night Elf match up to compensate for the lack of dispel.
  • Siege Engine Tank experience bounty increased from 60 to 85.
    • Developers’ notes: Recent changes to Undead repair rate could potentially increase the viability of Siege Engines, so we are increasing the experience bounty, which we feel is too low.

Orc

  • Great Hall supply granted increased from 10 to 11.
    • Developers’ notes: This should help provide an early scouting option in the Orc vs. Night Elf matchup.
  • Blademaster Mirror Image mana cost decreased from 100 to 80.
    • Developers’ notes: We are starting to see emerging gameplay from Orc players using Mirror Image with Lighting Shield which is super exciting, entertaining, and fits their faction theme. However, we noticed the main deterrent of this strategy is Mirror Image’s high mana cost. In addition to the wisp detonate change, we believe this should further promote the use of this skill.
  • Tauren Chieftain War Stomp stun duration against heroes reduced from 2/3/4 to 2/2.5/3 seconds, and Shockwave mana cost reduced from 100 to 90.
    • Developers’ notes: War Stomp is an extremely powerful skill that performs quite well against enemy forces, however its “hero stunlock potential” needs to be reined in slightly, while reducing Shockwave’s mana cost to 90 could make it a viable alternative.

Undead

  • Spirit Tower / Nerubian Tower repair rate increased from 35 to 45.
    • Developers’ notes: The repair rate measures how long it takes for a building to be repaired, so the higher the number is, the longer it takes. Recent changes have allowed Undead to expand more easily, so we feel that the repair rate of their towers should be brought in line with the other races. 45 is 5 less than an Orc burrow, and taking in consideration that there will usually only be a maximum of 5 acolytes repairing it, we feel this makes the most sense.
  • Death Knight Unholy Aura movement speed changed from 10/20/30 to 10/17.5/25.
    • Developers’ notes: We have noticed that once the Death Knight reaches Unholy Aura level 2, they are able to take fights they wouldn’t normally be able to due to their increase mobility and kiting potential.
  • Crypt Lord Level 2 and Level 3 Carrion Beetles:
  • Hit points increased from 275/410 to 300/440.
  • Movement speed reduced from 290 to 280 (all levels).
  • Burrow ability requires the Burrow upgrade.
  • Carrion Beetle Level 2 Collision Size increased from 16 to 32.
    • Developers’ notes: We like seeing more Crypt Lord usage. However, there were a few issues to address. The high mobility and free burrow were the main factors driving an undesirable experience when fighting against Carrion Beetles. We decided to decrease their mobility and gate their burrow ability by an upgrade, but we are also compensating the Carrion Beetles health, so that the Crypt Lord will still be a viable pick.
  • Destroyer cast point time decreased from 0.83 to 0.66.
    • Developers’ notes: This change is to improve the usability of the Destroyer when casting Devour Magic.
  • Gargoyle now has a new toggle ability “Prioritize” which will allow the Gargoyle to prioritize flying units over ground units.
    • Developers’ notes: This was requested by the community to improve the useability of this unit. When the ability is turned on, the Gargoyle will prioritize air units over ground units, but will still attack ground units if the player force attacks them.
  • Necromancer Unholy Frenzy HP drain reduced from 3 to 2HP/s.
    • Developers’ notes: A minor change to try and promote Undead’s usage of support casters.
  • Rod of Necromancy cooldown increased from 22 seconds to 26 seconds.
    • Developers’ notes: This is a targeted change to help Human deal against skeleton harass early game. With the increased cooldown, Rod of Necromancy gives the Human player a little bit more time to react and breathe before the next set of skeletons. This will also have a small effect on a few solo creeping routes as a Death Knight, but we find that acceptable.

Night Elf

  • Wisp Mana drained on detonate reduced from 50 to 40.
    • Developers’ notes: Detonate has become too powerful, especially against Orc, due to their lack of mana regeneration options for their casters.
  • Archer HP Reduced from 260 to 255.
    • Developers’ notes: This is a slight calibration on a previous change to archers, since they are a little too durable, especially when considering the Elune’s Grace passive ability.
  • Druid of the Claw (Bear Form) base damage increased from 24 to 25.
    • Developers’ notes: Night Elf has recently been heavily reliant on tier 1 units, so we are hoping the Wisp Detonate change, along with slightly buffing the damage of Druid of the Claw (Bear Form) could promote more strategic variety.
  • Chimaera Friendly Fire removed.
    • Developers’ notes: Between the Frost Wyrm, Gryphon Rider, and the Chimaera, only the Chimaera does friendly fire. We feel this was a frustrating component of the unit.

Neutral

  • Pitlord Level 1 Rain of fire range reduced from 800 to 700
    • Developers’ notes: This change is specifically targeting the Undead Pitlord push against Human.

Items

  • Helm of Valor, Medallion of Courage, and Hood of Cunning stat increase changed from +4 to +5 for each stat provide.
    • Developers’ notes: These items were underpowered compared to the other items available in the same tier.
  • Claws of Attack +6 replaced with Claws of Attack +5.
    • Developers’ notes: We are reducing the attack number because at +6, the power swing for range heroes specifically in the early game was too great.
  • Tome of Retraining cost reduced from 300 to 200.
    • Developers’ notes: Highly requested by the community. We are hoping to encourage some new builds and potentially create more ability variety throughout the different phases of the game.
  • Wand of the Wind charges reduced from 3 to 2.
    • Developers’ notes: At 3 charges, Wand of the Wind provided too much crowd control for a single Hero.

Bug Fixes

Art

  • Added a glow effect to Engineer Gazlowe’s cigar in Reforged mode.
  • Filled in missing textures on the Pile of Junk doodad in Reforged mode.
  • Fixed an ordering issue with the Polar Furbolg Ursa Warrior’s armor in Reforged mode so it no longer sinks into his face.
  • Removed team color from the Blue Dragonspawn Warrior’s eyes in Reforged mode.
  • Filled in missing textures on the shoulderpads of the Blue Dragonspawn Warrior in Reforged mode.
  • Corrected animations for the facial hair for the Satyr and Lord Garithos during their talking animations in Reforged mode.
  • Adjusted the colors on mounted and unmounted Thrall so that they match in Reforged mode.
  • Added a glow effect to the eyes for the Faceless One Trickster and Wraith portraits in Reforged mode.
  • Added a glow effect to the eyes of the model and portrait for Salamander Hatchling in Reforged mode.
  • Adjusted facial animations for the Sea Giant in Reforged mode so they better match their vocalizations.
  • Resized footprints for Chicken critter so they better fit the model in Reforged mode.

Versus

  • Removed Ring of Protection +2 and added Ring of Protection +3 to the loot table for the Ogre camps on Furbolg Mountain.
  • Adjusted terrain so units can no longer reach unintended places on Concealed Hill.

Custom Games

  • Added tooltips for the Advanced Options in Custom Games.
  • Fixed a bug with custom units in Classic Mode that was causing shadows to not display.

Campaign

  • Added a tooltip for the Soul Preservation buff used by Mal’Ganis.

Editor

  • Fixed an issue with the SetMapMusic function that was preventing playlists from playing music.
  • Fixed an issue with the function for setting player names that was preventing those name changes from applying properly in game.
  • Disabling Use Fixed Random Seed now properly randomizes the seed.

Warcraft III: Reforged
Version 1.32.8 Patch Notes
August 11, 2020

Art

  • Breath of Frost spell effect now displays at full quality in Reforged mode.
  • Tuskarr Trapper projectile is no longer invisible in Classic mode.
  • Adjusted Priestess of the Moon’s positioning within her selection circle in Reforged mode.
  • Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
  • The spell effect for Dragonhawk Rider’s Aerial Shackles is more visible in Reforged mode.
  • The spell effect for Faerie Dragon’s Mana Flare is more visible in Reforged mode.
  • The spell effect for Destroyer’s Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
  • The spell effect from Protection Scroll is more visible in Reforged mode.
  • Many units that were added in Reforged now have shadows in Classic mode.
  • Adjusted Rokhan’s positioning within his selection circle in Reforged mode.
  • Alchemist’s icons now show him as having blue skin.
  • Deep water no longer shows tiles below it, consistent with Classic mode.
  • Portraits for Classic units now have consistent lighting.

Versus

  • Added obfuscation to player names in FFA games.
  • Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410, and mana cost for Carrion Beetles ability increased from 45 to 50 across all levels.
    • Developers’ notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we’d like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we’re targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow. Increasing the mana cost of the ability by roughly 11% hits a notable breakpoint at Levels 2 and 3 where a full mana Crypt Lord who casts Impale and then begins to summon Carrion Beetles will now have one less cast of Carrion Beetles before going out of mana. This means it can field 4 beetles at Level 2 during combat and 6 beetles at Level 3 instead of 6 and 8 respectively. This should increase mana tension on the hero and reduce the Crypt Lord’s combat viability in the early game where available mana is at a premium.

Custom Games

  • Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
  • Added tooltips for Custom Game creation options.

Gameplay

  • Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
    • Developers’ notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
  • Added a tooltip to the Disease Cloud ability on Plague Ward.

User Interface

  • Added a toast when a replay has been successfully downloaded.

Warcraft III: Reforged Patch Notes
Version 1.32.7
July 7, 2020

Campaign

  • The score screen for campaign missions now accurately displays time elapsed during that mission.

Custom Games

  • Fixed an issue that was causing default loading screen text to display on custom loading screens.
  • Fixed an issue in the user interface during Custom Games creation that caused the IME indicator to not display.

Gameplay

  • Fixed a desync that occurred when a player in Classic mode and a player in Reforged mode were in a game with a unit that is both bloodlusted and hexed or polymorphed.
  • Fixed an issue where Anasterian Sunstrider would sometimes use Death Knight Arthas’s model in Reforged mode.

Versus

  • Frost Wyrm illusion auto attacks no longer apply the frost breath passive.
    • Developers’ notes: Having illusions apply a slowing effect on auto attack was unintentionally added recently. This fix shouldn’t have much effect on balance overall.

User Interface

  • Music on the score screen now only plays once.

Version 1.32.6

This balance patch has a few different goals in mind. For heroes in general, we’re looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool.

Items are another big area of this patch. Charged levels 5 and 6 are getting a shake-up to see if we can encourage more usage of these categories going forward.

Additionally, we want to support map makers’ future endeavors by doing a balance pass on the units provided by Mercenary Camps. Finally, in 1v1 matchups, we want to address rifle pushes in Human vs. Night Elf and slightly alter the early game in Human vs. Undead.

There will also be a map pool rotation in this patch. One map per game mode will be rotated out and a new one rotated in. This time around, all of the maps are made by our wonderful community map makers.

Art

  • Raccoons no longer fade away unnaturally during their death animation in Reforged mode.
  • Fixed an issue with the Northrend Tree Wall Doodad where they appeared white on the minimap.

Campaign

  • Resolved an issue with walking animation speed in certain campaign maps.

Editor

  • Fixed a legacy issue where the Summoned Damage data field for Feedback abilities was capped at 10. This did not affect competitive multiplayer, but was inconvenient for custom map makers.

Unit Balance

Human
Mountain King

  • Thunderclap cooldown increased from 6 seconds to 7 seconds across all levels.
  • Developers’ notes: Over the past year, the Mountain King’s Thunderclap has been slightly overperforming. While meta changes in 1v1 have seen its usage reduced, it remains a very strong ability in team games. We want to reduce its uptime, which should also allow players to better micro against the Mountain King by giving them more time to reposition between casts.

Rifleman

  • Attack delay increased from 1.35 to 1.4.
  • Developers’ notes: This change is focused around the Human vs. Night Elf rifleman push. We don’t inherently want the rifle push to completely disappear nor for riflemen to fall too far in power, but rather for the push to be slightly more equal between the attacker and defender. We’re adjusting the power on both sides, with this being the Human side of the change.

Paladin

  • Resurrection mana cost reduced from 200 to 150.
  • Developers’ notes: Resurrection already has the restriction of waiting for a player’s army to be dead before being cast. At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place. Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension.

Orc
Shadow Hunter

  • Big Bad Voodoo mana cost reduced from 200 to 150.
  • Developers’ notes: We’re reducing the mana cost to help with mana tension. The ultimate itself was not altered at this time, as we want to keep the unique identity of how it works, and instead see if we can push it to be a bit higher of a pick through increasing availability of the spell.

Far Seer

  • Earthquake duration reduced from 25 to 20 seconds. Building damage per second increased from 50 to 60. Mana cost reduced from 150 to 125. Earthquake no longer affects friendly units/structures.
  • Developers’ notes: With Earthquake no longer affecting friendly units, Far Seer players should now have a new slowing option available to them for combat usage. Reducing the duration while keeping the overall damage roughly the same makes responding to a Far Seer casting Earthquake more important and gives a bit more consistency to how much damage it can inflict.

Tauren Chieftain

  • War Stomp cooldown increased per level from 6/6/6 to 7/7/7.
  • Developers’ notes: War Stomp has shown to be quite powerful in recent months. We believe this is more due to Tauren Chieftain’s ability to more consistently deliver stuns, rather than the damage increase to War Stomp. Simply reducing its damage would be less likely to lower the power of War Stomp. This change doubles the downtime of the ability at level 3, giving opponents more time to counter micro. Additionally, this weakens the Tauren Chieftain’s early game allowing opponents to better push for map control.

Witch Doctor

  • Stasis Trap activation delay decreased from 10 to 9 seconds. Detection radius reduced from 250 to 175. Activation time reduced from 1.0 to 0.5.
  • New data variable in map editor: Detonation Delay.
  • Developers’ notes: Witch Doctors are still fairly rare in high-level play. We want to tune up its Stasis Trap ability, and to do that we looked into how it could trap more units. A smaller detonation ring combined with a shorter delay means that units will have less time to move through the area of effect before getting trapped and will have less time to attack the totem when it reveals itself.

Night Elf
Keeper of the Grove

  • Entangling Roots cast range on level 3 increased from 600 to 800.
  • Developers’ notes: While we like where the Keeper of the Grove’s early game power is, we want to give this ability a little boost in the late game. Since armies grow in size, especially in team games, reinstating its old range should give the Keeper a little more ease of use in late game scenarios.
  • Tranquility Invulnerability time removed. Duration reduced from 15 to 12. Healing increased from 40 to 48.
  • Developers’ notes: In the past we tried an experiment with Tranquility where we would give invulnerability to heroes when casting channeled spells. After testing it, we’re moving away from this, as we feel it dampens the personality of channeled abilities. Ideally, a channeled ability is very powerful with the drawback of being interruptible. This weakness is also what gives the abilities their character, as finding the right time and place to maximize its power is the main gameplay of using them. Adding invulnerability clouds this, as it now acts more like a normal “cast and forget” spell, but with a little extra bonus on the end. It also acted as anti-debuff mechanic, which was undesirable. While it could be made to not remove debuffs, that would act as a new special case that’s different from regular invulnerability and it would add new complexity for players to memorize. Instead, we want to further reduce the duration of the spell but increase its power of the effect, giving greater benefit even when shut down by opponents, but also encouraging opponents to react quickly to the channeled ability.

Druid of the Claw

  • Base damage in bear from increased from 23 to 24.
  • Developers’ notes: We think bears could use a bit more power in the mid-to-late game in general, especially against Undead. Additionally, with Human vs. Night Elf rifle pushes often occurring right when only a few bears are out, we felt that a slight bear buff would help defenders just that little bit more to keep them in the game.

Druid of the Talon

  • Gold cost reduced from 145 to 135.
  • Developers’ notes: Previously Druids of the Talon had their gold cost increased due to balance concerns with them in the Orc vs. Night Elf matchup. The meta has changed quite a bit since then, and so we would like to reduce their cost back to its old value to better encourage their usage.

Undead
Crypt Lord

  • Impale can no longer be interrupted. Units knocked airborne can now take damage and be attacked.
  • Two new data variables in map editor: Airborne Units Vulnerable, Uninterruptible.
  • Crypt Lord cast point increased from 0.4 to 0.5.
  • Carrion Beetles mana cost increased from 30 to 45. Now spawns 2 beetles at a time, up from 1. Maximum beetles increased from 5 to 6. Cooldown increased from 6 seconds to 9 seconds.
  • Developers’ notes: The being whose might cannot be matched is getting a tune-up in this patch. Previously the Impale ability was hardcoded to be interruptible and make units hit by it invulnerable while airborne. Unlike other channeled abilities, giving a move order to a command group containing a Crypt Lord casting Impale would cause it to move and cancel the ability. This change removes this annoyance. Additionally, making airborne units vulnerable no longer causes units to lose auto attack focus on Impaled units. Airborne units are still untargetable by spells though. This was left in place out of an abundance of caution for introducing unintended bugs.
  • More developers’ notes: Speaking of bugs, our buff to Carrion Beetles should greatly encourage some new experimentation with this rather rarely picked ability. Now the Crypt Lord can bring about a swarm of summons much earlier and with less mana invested to either scout opponents or make early game pushes. We will be monitoring if this proves to be too much of an issue in the early game, but we feel these changes overall give the ability a much stronger personality.

Death Knight

  • Animate Dead mana cost reduced from 175 to 125.
  • Developers’ notes: We hear rather frequent feedback that this ability is one of the lower tier ones. Directly buffing it too much at this time seemed unwise, as the Death Knight itself is quite core to Undead’s best strategies, and buffing it further would reinforce this. However, we do think its mana cost could be reduced to at least be more appropriate with its perceived power level.

Skeleton Warrior

  • Base hit points decreased from 190 to 180.
  • Developers’ notes: This is aimed primarily at the Human vs. Undead extreme early game. In this case, at the highest levels, every peasant killed during a fast expansion is extremely valuable, and battles around this are often won by inches rather than miles. Returning Skeleton Warriors to their previous health state should help Humans (and other races to a degree) to stabilize better in the early game.

Ritual Dagger

  • Total hit points regenerated per charge increased from 125 to 175.
  • Developers’ notes: The Ritual Dagger has yet to really find a place in high level Undead build orders. Increasing its health regenerated should help it better compete with items like Scroll of Regeneration, especially since at 175 hit points and two charges per item, it would restore 350 hit points total. From a higher-level view, this change in addition to the buff to Carrion Beetles could make this item an interesting pick for Crypt Lord first players.

Neutral
Beastmaster

  • Summon Bear mana cost reduced from 125 to 100.
  • Developers’ notes: At the highest level of play, the Beastmaster has fallen off in usage over time. While we believe this is primarily due to changes in the meta, we want to give a boost to an ability that was underutilized even when Beastmasters roamed freely. In particular, a level 2 Beastmaster starting at full mana that constantly uses their summon abilities when off cooldown would now be able to summon an additional Quilbeast when paired with Summon Quilbeast or an additional bear when paired with Summon Hawk.

Pit Lord

  • A unit afflicted by Doom now has its movement speed slowed by 50%.
  • Added two new data variables in map editor: Movement Speed Factor, Maximum Creep Level.
  • Developers’ notes: The Pitlord has come quite far in recent times, becoming something more than just a super niche pick for styling on opponents. With looking over ultimate abilities we want to give this one a little more of a boost to reduce the ability of an opponent to run away an afflicted unit to somewhere more secluded or even favorable. We also surfaced a long-hidden variable that controls the maximum creep level that can be afflicted with Doom. While this doesn’t impact competitive multiplayer, it should be helpful for custom game creators.

Firelord

  • Volcano eruption waves decreased from 8 to 5. Wave interval reduced from 5 seconds to 3 seconds. Increased building damage factor from 2 to 3. No longer affects friendly units/structures.
  • Developers’ notes: We believe the main issue with Volcano is that it is too unreliable and too balanced around its maximum damage output, which is unrealistic for a channeled ultimate. These changes reduce the overall damage potential of the Volcano in exchange for being much more reliable and hitting much faster. Removing the ability for it to affect friendly units should also make Volcano more viable in combat. No more praying to Ragnaros for the flaming boulders to miss one’s own units!

Naga Sea Witch

  • Tornado Random wander behavior removed. Mana cost reduced from 200 to 125. Duration reduced from 40 seconds to 20 seconds. Close building damage per second increased from 50 to 100. Far building damage per second increased from 7 to 14.
  • Developers’ notes: Much like the other channeled ultimates in this update, we believe a main issue with this ability was that getting value from the spell took too long compared to its opportunity cost. So, the damage has been increased and duration decreased overall. The mana cost was also reduced as the Sea Witch can be one of the more intensive mana users, which could greatly crowd out the opportunity to cast this ultimate spell. In general, players should always feel in charge of their units and that their units will follow orders to the letter. The random wander, while visually rather cool, goes against this principle and generally made the spell require too much micromanagement when compared to the payoff it provided.

Blue Dragon Whelp, Blue Drake, and Blue Dragon

  • Added a passive icon indicating that the unit has an attack that slows targets.
  • Unit tooltip updated to mention that these units have a frost attack.
  • Developers’ notes: This is a quality of life change. We want to clarify that these units indeed have a frost attack.

Breath of Frost

  • Size and shape of the ability altered to match Breath of Fire.
  • Developers’ notes: This ability is solely used by the Blue Dragonspawn Overseer. In the past this ability’s visual looked like a cone, just like Breath of Fire, but was actually using the size and shape of Shockwave. This has now been adjusted to use the same size and shape as Breath of Fire.

Items

  • Potion of Greater Mana mana restored reduced from 300 to 250.
  • Potion of Mana mana restored reduced from 150 to 125. Gold cost reduced from 200 to 150.
  • Developers’ notes: We want to reign in the power of the Potion of Greater Mana and, at the same time, experiment a bit with the regular Potion of Mana. Currently seen as an emergency item, this change makes it slightly more gold-efficient and aligns its gold price with that of Potion of Healing, making them more of a direct comparison.
  • Pendant of Energy, Mana provided decreased from 150 to 100
  • Developers’ notes: Alongside the Greater Mana Potion, the Pendant of Energy often gets feedback that it provides too much mana for where the item shows up on the item drop table. Reducing the mana provided should bring it more in line with other items in its drop table.
  • Red Drake Egg Removed from default level 5 charged item drop list.
  • Blue Drake Egg is a new level 5 charged Item that summons a Blue Drake for 180 seconds, with 1 Charge.
  • Talisman of the Wild removed from default level 5 charged item drop list.
  • Idol of the Wild is a new level 5 charged Item that summons a Furbolg Tracker for 180 seconds, with 1 Charge.
  • Developers’ note: Among the level 5 charged items, there are clearly two less desired items among them, the Talisman and the Red Drake Egg. In both cases, the summoned units provide only a bit of damage and some tanking ability while still providing the opponent experience for their destruction. We want to keep the coolness of having items that call forth creatures but change what was brought in. With the Blue Drake providing a frost breath attack and the Furbolg Tracker bringing Faerie Fire, these two units now align with the Rock Golem and Fel Stalker by providing utility in addition to damage and tanking.
  • Scroll of Restoration hit points restored reduced from 300 to 150.
  • Developers’ note: While the Talisman and Red Drake Egg may have been seen as the weakest of level 5 charged items, the Scroll of Restoration is undoubtedly the strongest. This is especially true for team games. Reducing the healing it provides down to be equal to a Scroll of Healing should help bring it down more to the level of other items in this tier.
  • Scroll of Animate Dead removed from default level 6 charged drop list.
  • Scepter of Mastery is a charged level 6 item that takes permanent control of an enemy unit, with a Range of 600 and 1 Charge. Cannot be used on Heroes or creeps above level 5.
  • Scroll of Resurrection removed from default level 6 charged drop list.
  • Scepter of Avarice is a new Charged level 6 item that instantly kill an enemy unit, with a Range of 600 and 1 Charge. Gain gold equal to 75% of its cost. Cannot be used on Heroes or creeps above level 5.
  • Developers’ notes: As with level 5 charged items, there were two that seemed to be weaker than the others for level 6 charged items. These scrolls only really worked when a battle was well underway with losses mounting. That means that their worth was hard to gauge while the summon items have far more flexibility. Keeping with the theme of charged items on this tier being ultimate abilities, we decided to bring in an analog for Transmute and Charm, which should be more directly comparable to bringing in a summoned unit by instantly denying one of your opponent’s units.
  • Inferno Stone drop level increased from Level 6 Charged to Level 7 Artifact.
  • Engraved Scale is a new Charged level 6 item, that summons a Blue Dragonspawn Overseer for 180 seconds, with 1 Charge.
  • Developers’ notes: Often cited as one of the most powerful items in the game and often the focal reason of level 6 charged items being too imbalanced for 1v1 is the Inferno Stone. We want to try moving it up a tier while replacing it with a new summon item to see if we can encourage higher usage of this category of items in map making while balancing out current team and free for all maps that utilize it. The Blue Dragonspawn Overseer acts a kind of defensive parallel to the Furbolg Ursa Warrior by providing a Devotion Aura and having the passive Evasion ability built in. Breath of Frost also gives it a good area of effect option similar to other summons in this tier.

Non-Ladder

Transportation Ship

  • No longer unloads instantly. Now has a 0.5 second delay, same as Zeppelins.
  • Level reduced from 2 to 1.
  • Hit points reduced from 1500 to 900.
  • Armor type changed from Heavy to Light.
  • Maximum charges at a shipyard reduced from 3 to 2.
  • Initial stock delay increased from 0 to 120.
  • Stock replenish interval decreased from 110 to 30, same as Zeppelins.
  • Repair time increased to 30 from 25, same as Zeppelins.
  • Developers’ note: While it is not used in any current ladder maps, we want to update this unit for nautically inclined map makers. In a number of community tournaments there have been some promising usage of Ships as a map feature, but they could use some tuning. The current stats for the transportation ship are geared towards usage in single player modes, which makes it a bit too overturned as an option for competitive multiplayer. The primary change here, however, is that units will unload one at a time rather than all at once, which gave the ship users too much advantage in pulling off aggressive maneuvers, especially for landing near an opponent’s base with siege damage units.

Mercenary Camp Updates

Another area we want to address within this balance patch is opening up a bit more map design options for our map making community. Mercenary Camps provide a way to both adjust how matchups play out as well as provide extra map variety. However, only the Lordaeron Summer camp has seen widespread use in the competitive scene. We have looked at all of the Mercenary Camps and adjusted their unit offerings to bring them more in line with the Lordaeron Summer mercenary camp, while also offering differing options of units/abilities provided. Additionally, many units had their costs and availability time adjusted. We’re trying out having two availability times to unify the Mercenary Camps a bit, by reducing the amount of numbers players have to memorize: short (120 seconds), medium (220 seconds), and long (440 seconds). It’s likely that further adjustments to unit offerings or the unit costs/availability will be needed, so we are interested in player and map maker thoughts on these changes.

Mercenary Camp Composition
Lordaeron Summer

  • Unchanged

Cityscape / Dalaran

  • Unchanged

Underground / Dungeon

  • Old: Kobold Geomancer, Burning Archer, Wildkin
  • New: Kobold Geomancer, Burning Archer, Wildkin, Frost Revenant

Ashenvale

  • Old: Satyr Shadowdancer, Furbolg Shaman, Thunder Lizard
  • New: Satyr Shadowdancer, Dark Troll Berserker, Dark Troll Shadow Priest, Giant Wolf

Barrens

  • Old: Centaur Outrider, Harpy Rogue, Razormane Medicine Man, Harpy Windwitch
  • New: Centaur Outrider, Quillboar Hunter, Centaur Archer, Harpy Windwitch

Black Citadel / Outland

  • Old: Fel Beast, Draenei Disciple, Voidwalker, Draenei Darkslayer
  • New: Bloodfiend, Draenei Disciple, Voidwalker, Skeletal Orc Grunt

Felwood

  • Old: Murloc Flesheater, Sludge Flinger, Satyr Soulstealer
  • New: Murloc Flesheater, Sludge Monstrosity, Satyr Shadowdancer, Spitting Spider

Icecrown Glacier

  • Old: Barbed Arachnathid, Blue Dragonspawn Meddler, Magnataur Warrior, Polar Furbolg Shaman
  • New: Ice Troll Berserker, Blue Dragonspawn Warrior, Tuskarr Healer, Unbroken Darkweaver

Lordaeron Fall

  • Unchanged

Lordaeron Winter

  • Old: Gnoll Overseer, Ice Troll Berseker, Ice Troll Trapper, Mud Golem
  • New: Ogre Mauler, Ice Troll Berserker, Ice Troll Priest, Mud Golem

Northrend

  • Old: Nerubian Warrior, Ice Troll Berserker, Frost Revenant, Nerubian Webspinner
  • New: Nerubian Warrior, Ice Troll Berserker, Frost Revenant, Nerubian Seer

Sunken Ruins

  • Old: Mur’gul Snarecaster, Makrura Snapper, Makrura Deepseer, Giant Sea Turtle
  • New: Mur’gul Snarecaster, Mur’gul Blood-Gill, Stormreaver Hermit, Skeletal Orc Grunt

Village / Village Fall

  • Old: Kobold, Murcloc Huntsman, Assassin, Kobold Geomancer
  • New: Kobold Tunneler, Kobold Taskmaster, Assassin, Kobold Geomancer

Mercenary Camp Units
Assassin

  • Initial stock delay increased from 110 seconds to 220 seconds
  • Gold cost increased from 250 to 260

Bloodfiend

  • Initial stock delay increased from 0 seconds to 220 seconds
  • Max stock decreased from 3 to 1
  • Gold cost increased from 170 to 240

Blue Dragonspawn Warrior

  • Gold cost increased from 255 to 300
  • Lumber cost decreased from 30 to 0

Burning Archer

  • Initial stock delay increased from 60 seconds to 220 seconds

Centaur Archer

  • Initial stock delay decreased from 440 seconds to 120 seconds

Centaur Outrunner

  • Initial stock delay increased from 60 seconds to 220 seconds

Dark Troll Berserker

  • Initial stock delay decreased from 440 seconds to 220 seconds
  • Gold cost decreased from 255 to 245

Dark Troll Shadow Priest

  • Initial stock delay decreased from 440 seconds to 120 seconds
  • Gold cost decreased from 195 to 175

Draenai Disciple

  • Initial stock delay decreased from 135 seconds to 120 seconds
  • Stock replenishment delay increased from 90 seconds to 110
  • Gold cost increased from 155 to 195
  • Lumber cost decreased from 15 to 10

Giant Wolf

  • Initial stock delay decreased from 440 seconds to 220 seconds
  • Gold cost reduced from 255 to 215
  • Lumber cost reduced from 30 to 0

Gnoll Brute

  • Initial stock delay increased from 60 seconds to 120 seconds
  • Gold cost decreased from 215 to 140
  • Lumber cost decreased from 20 to 0

Gnoll Warden

  • Initial stock delay increased from 180 seconds to 220 seconds
  • Gold cost decreased from 215 to 180

Harpy Windwitch

  • Initial stock delay decreased from 640 seconds to 440 seconds

Ice Troll Priest

  • Initial stock delay decreased from 440 seconds to 120 seconds
  • Gold cost decreased from 195 to 175

Kobold Geomancer

  • Gold cost decreased from 255 to 215

Kobold Tunneler

  • Initial stock delay decreased from 440 seconds to 120 seconds
  • Gold cost decreased from 215 to 150
  • Lumber cost decreased from 20 to 0

Mur’gul Blood-Gill

  • Initial stock delay decreased from 440 seconds to 120 seconds
  • Gold cost increased from 105 to 195
  • Lumber cost increased from 0 to 10

Mur’gul Snarecaster

  • Gold cost increased from 215 to 265
  • Lumber cost increased from 20 to 30

Murloc Flesheater

  • Initial stock delay increased from 60 seconds to 120 seconds

Nerubian Warrior

  • Initial stock delay increased from 60 seconds to 120 seconds
  • Gold cost decreased from 215 to 205

Quillboar Hunter

  • Initial stock delay decreased from 440 seconds to 220 seconds

Rogue

  • Initial stock delay increased from 60 seconds to 120 seconds

Satyr Shadowdancer

  • Initial stock delay increased from 330 seconds to 440 seconds
  • Gold cost decreased from 255 to 200
  • Lumber cost decreased from 30 to 20

Spitting Spider

  • Initial stock delay decreased from 440 seconds to 220 seconds
  • Gold cost increased from 215 to 235
  • Lumber cost increased from 20 to 30

Stormreaver Hermit

  • Initial stock delay decreased from 440 seconds to 220 seconds
  • Gold cost increased from 180 to 190

Tuskarr Healer

  • Initial stock delay decreased from 440 seconds to 120 seconds
  • Lumber cost decreased from 20 to 10

Unbroken Darkweaver

  • Gold cost increased from 255 to 320
  • Lumber cost increased from 30 to 50

Voidwalker

  • Gold cost increased from 155 to 245
  • Lumber cost increased from 15 to 30

Balance Related Bugfixes

  • Makrura Deepseer creeps will no longer sometimes cease to react to enemy units when being attacked by a single unit or hero.
  • Developers’ note: As an interesting aside, this bug originates from the Summon Prawns ability. Like many abilities, Summon Prawns adjusts the behavior of the unit it is assigned to. Typically, this is for deciding when to cast an ability or who to target with it. While this bug only affects the Murkura Deepseer in multiplayer, this fix should also clear up some AI strangeness for units using it in custom games.
  • Items can no longer be destroyed by projectiles while in a hero’s inventory.
  • Developers’ note: While we do want to keep the counterplay option of killing items as a means of denial, we want to address this specific strange behavior. Currently if a projectile is in mid-flight it will always do damage to an item, regardless of whether or not it was picked up. This felt especially strange when a high-speed hero would pick up an item, move away, and then suddenly lose the item because of slow moving projectiles landing at the item’s previous location. Additionally, this behavior now matches how units picked up by a Zeppelin functions.
  • Breath of Fire (Brewmaster) starting projectile size increased from 120 to 125 at level 2, matches level 1 and 3 starting size.
  • Developers’ note: This legacy bug has not caused any observable issues, however we wanted to clean up the discrepancy between levels.

Maps
Map Pool Rotation

1v1

  • Removed: Dalaran
  • Added: Brightwater Oasis
  • Developers’ note: Brightwater Oasis contains a new interesting map feature. Each side of this map will have 1 Goblin Merchant and 1 Goblin Laboratory, but each will spawn in one of two locations. This adds an interesting wrinkle to adjusting one’s creeping and attack routes based on map conditions. These locations are linked and symmetric so there shouldn’t be balance concerns around one player having a shorter distance to a shop than the opposing player.

2v2

  • Removed: Phantom Grove LV
  • Added: Circle of Fallen Heroes

3v3

  • Removed: Rolling Hills
  • Added: Guardians

4v4

  • Removed: Banewood Bog LV
  • Added: Northern Felwood

Free For All

  • Removed: Mur’gul Oasis LV
  • Added: Greenville Woods

Map Updates
Terenas Stand LV

  • Critters added to the map

Twisted Meadows

  • Green Gnoll camps near player start locations now has an additional level 1 Gnoll and the Gnoll Brute drops a level 1 power-up item.
  • Developers’ note: We want to make taking the Gnoll camp feel a little more rewarding. It also hits a breakpoint where a single hero can reach level 3 by creeping the Gnoll camp and two yellow camps outside the ‘front’ of each starting location. Previously, two start locations could do this, but the other two would result in a hero just slightly short of level 3.

Echo Isles

  • Added extra trees and doodads behind the south west expansion to address instances of player units getting stuck in unpathable locations after using a Scroll of Town Portal.
  • Filled in various pathing holes around the outer edges of the map.
  • Developers’ note: While it was uncommon for players to get their units stuck behind the southwest expansion location, and stuck units could be freed through destroying trees, we want to solve the issue more directly.

Sanctuary LV

  • Critters added to the map
  • Removed 2 Apprentice Wizards from the north and south red camps. Reduced the item drop from the Ogre Magi from level 6 Charged to level 5 Charged.
  • Developers’ note: There was feedback that the Ogre Magi at the map’s north and south middle red camps were a bit too easy to pull away and kill in the early game. This would result in a powerful level 6 Charged item being dropped early on which could make rush strategies overly strong. To address this, we reduced the level of the item while making the camp slightly easier overall to reflect the lower level of item dropped.

Twilight Ruins LV

  • Removed a Skeletal Grunt and replaced it with two Burning Archers at each of the middle red creep camps.
  • Developers’ note: Previously these creep camps lacked any anti-air elements other than Death Coil. This gave players who rushed to air units, Undead especially, a bit too much of an advantage when creeping. This change should make these camps require more time and investment to take down.

System

User Interface

  • Team-colored healthbars are no longer “On” by default for new users.

Please see our Known Issues post for this version in the Bug Report forum here.

Warcraft III: Reforged Patch Notes
Version 1.32.5
April 28, 2020

Art

  • All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
  • Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette.
  • Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
  • Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
  • Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
  • Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
    • Northrend Icy Tree Wall
    • Northrend Tree Wall
    • Snowy Tree Wall
    • Scorched Tree Wall
  • Footprints have been updated for the following groups:
    • Trolls have their own unique footprint.
    • Undead units with missing footprints are now fixed.
    • Vehicles now have continuous rolling footprint.
  • Fixed an issue with the Female Demon Hunter’s hero icon appearing incorrectly when disabled while in Demon form.
  • Tuskarr Trapper now throws his own spear when attacking.
  • Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal’ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
  • Reduced Violence Mode updates:
    • Female Death Knight updated with correct visual effects for spell casting.
    • Ogre Magi no longer disappears in the middle of its attack animations.

Custom Games

  • Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
  • Fixed multiple crashes on custom games such as Custom Hero Survival.
  • Several fixes have been applied to Instance API natives related to unit attacks.
  • Blizzard.j and common.j are no longer considered when computing save checksums.

Editor

  • The “Export All” option in the Asset Manager now functions correctly.

Gameplay

  • Destructibles flagged as “Walkable” no longer cause desyncs between Classic and Reforged.
  • Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
  • All Neutral unit selection circles now properly match the Reforged unit models.
  • Creep camps are easier to see on the minimap.
  • Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.

Graphics

  • Game lighting adjusted to improve Reforged readability and colors.

Sound

  • Doom Guards now have the correct sound effects for their air and ground attacks.
  • Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
  • Alchemist facial animations and acknowledgement sounds updated.
  • Flesh Golem facial animations and acknowledgement sounds updated.

User Interface

  • Sepia tone backgrounds in Classic mode have been reverted.
  • The “Use Command Button for Hotkeys” on Mac now functions as expected.

April 29, 2020
Bug Fixes

  • Fixed a bug that caused Multiplayer win totals for Collections to be set to zero.
  • Fixed a bug that prevented players in some regions from joining custom games.
  • Fixed a bug that prevented players in some regions from starting any game.
  • Single player custom games can again be created in the Russian locale.
  • Reduced Violence Mode is again enabled where required.

Zug Zug!
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

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Warcraft III Reforged Version 1.32.3
Patch Notes
March 18, 2020

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.

Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.

Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlowe’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.

Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.

Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.

Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.

Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.

Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.

User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.

Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
  • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).

Warcraft III: Reforged Patch Notes

Version 1.32.2

February 24, 2020

Changes and Bug Fixes

  • Campaign
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Fixed multiple campaign missions that had units appear invisible.
    • Multiple inventory issues have been fixed for the Rexxar campaign.
    • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
    • Updated the cutscene cinematic panel to transition cleanly between conversations.
    • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
    • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
  • Custom Games
    • Fixed multiple missing assets that were impacting Custom Games.
    • The Custom Games list has been updated to better optimize searching.
  • Gameplay
    • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
    • The Female Demon Hunter now uniquely metamorphosizes to her own model.
    • Fixed an issue with Tranquil Paths where creeps were invisible.
    • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
    • Guardian Golem now has an auto-attack impact sound.
    • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
    • Lady Vashj has a small update to her head to address her human ears.
    • Succubus models are now visually distinct.
    • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
    • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
  • Interface
    • Players are now able to leave the matchmaking queue in versus mode.
    • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
    • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
    • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
    • Battletags now consistently show for team invites in the user interface.
    • Map Vetos now save for Versus FFA Mode.
    • Ultra-Widescreen is now a viable option in the options menu.
    • The Grid Hotkey option now works correctly for campaign and hero units.
    • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
    • Added Squelching to chat channel functionality.
    • Fixed multiple portrait issues with units in both campaign and online play.
  • Editor
    • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
  • System
    • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
    • Fixed a crash that could occur in systems with a high number of logical processors.

Warcraft III: Reforged Patch Notes
Version 1.32.1
February 6, 2020

Changes and Bug Fixes

  • Campaign
    • Players should no longer be met with a “defeat” screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
      Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
      Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
  • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
      Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.

Warcraft III: Reforged Patch Notes
Version 1.32 – January 28, 2020

Relive the events of Warcraft III: Reign of Chaos and The Frozen Throne with Warcraft III: Reforged. Experience the epic origin stories of Warcraft, now more stunning and evocative than ever before, with vivid recreations of every hero, unit, building, and environment.

Updates
Battle .net

  • Install, update, and launch Warcraft III from the Blizzard Battle .net app.
  • Includes integrated Groups and Chat.

Campaigns

  • Restored three prologue missions from the original Warcraft III Demo: Riders on the Storm, The Fires Down Below, and Countdown to Extinction.
  • Updated terrain, mission difficulty, and added auto-saves for all missions.
  • Updated art and layout of major cities from three of Warcraft’s iconic cities: Dalaran, Silvermoon, and Stratholme.
  • Updated all campaign characters and visual assets.

Collections

  • Equip hero skins, choose your favorite portrait, and browse unlockable campaign and matchmaking rewards.

Languages

  • Locale support added for Spanish (Latin America) and Portuguese (Brazil).
  • Locale support updated for Chinese (Simplified), Chinese (Traditional), French, German, Italian, Korean, Polish, Russian, Spanish (Spain).

Menus and Options

  • Added “Grid” or traditional hotkey layouts.
  • New gameplay settings for unit health bars, team colors, hero status bars, and cooldown display.
  • Classic Account linking to keep your historic wins.
    • Legacy accounts will expire in 90 days, so link as soon as possible.
  • Toggle between Classic and Reforged mode for graphics and campaign content.

Versus - Competitive Matchmaking

  • Queue for heads-up battle with the new matchmaking system for 1v1, 2v2, 3v3, 4v4, or 4-person “Free For All” melee.
  • Create your group and join 2v2, 3v3, or 4v4 together.

Known Issues
We’ve posted our Known Issues List in the Warcraft III Bug Report forum. Please ensure your drivers are up to date before reporting issues.

29 Likes

No ladder, huh? Again? 3 months later…

115 Likes

LMAO

10 characters

51 Likes

Ayy. More footprints changes. I like where this game is going.

76 Likes

more footprints pogchamp

39 Likes

patch highlight sepia background removed cya next month

34 Likes

LMAO ABSOLUTELY NOTHING

Shout out to WGDF

21 Likes

Removed Collection as well, so if you grinded your panda, goodluck on it again :slight_smile:

26 Likes

All my wins and losses are gone good job blizzard…
1000 win icons GONE :smiley:

46 Likes

Please bring ladder again.
Please bring anonymous FFA again.
Please bring matchmaking by region again.

45 Likes

AH-HA-HA, bye bye my progress… Blizz, are u serious?

33 Likes

How are you going to remove the win/loss totals and icon collection? Like wtaf

20 Likes

You are walking over us with “FOOTPRINTS” ROFL
where my icon!

15 Likes

Wow, thank god for the waterfall fix and more foot prints.

…but where’s ladder?

20 Likes

Really glad that you guys are still working on this game. Ladder/profiles are the only thing I care about at this point. Clearly most people agree. Please don’t give up on this game without addressing that!

17 Likes

So, no campaign fixes? What the hell?

17 Likes

Pathetic patch, pathetic announcment and against all the annaouncment u were working on (at least u were telling us to work on) NO ladder… what? no ladder? what Activions Blizzards?
what?

13 Likes

Wtf, 2 GB for nothing?!?!?!?!? Can you atleast fix this damn mother of holy fps main screen. Im not looking into buying a high end computer for a 2 decades old game

32 Likes

Disappointing Blizzard…

11 Likes