Warcraft III: Reforged PTR Patch Notes - Version 1.32.9

The sad thing is that if they had delivered the product they promised us at the blizzcon reveal, they would’ve seen a profit. But they chose to listen to the people that meant they’d get to put in less work and wonder why this game failed. Personally, the lack of custom campaigns is what killed this game for me.

Why hasn’t this patch been brought out of the PTR yet?

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takes 1 week, it’ll be taken out tomorrow

Any chance that you guys can stop dicking around with things like glows on cigars, and deal with the fact that the game doesn’t run for more than ten minutes or so on macOS Catalina?

You know.

Something that might actually be useful to your user base.

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it’s not even that, i just don’t see any reason for using a PTR for a minor patch. The PTR should only really be used for significant game changes that players would actually be interested in testing in the first place. By releasing minor changes most people dont think much of onto the PTR, they’re not going to get much testing or feedback.

The team has been keeping an eye on recent tournaments and after careful consideration and internal discussion, today we’ve patched the PTR to include the following additional changes and updates. Our focus has been on:

  • Human vulnerability to summon harass.
  • Undead’s overperformance.
  • Night Elf Tier 1 dominance.

Thank you to Back2Warcaft, Dreamhack, ESL, WGL, and all the community contributors who produced such amazing games and content during these times. Your feedback has not fallen on deaf ears.

Unit Balance


  • Arcane Tower – Increase Feedback +Summon damage from 20 to 25. Reduces shots to kill on:
    • Skeleton Warriors/Carrion Beetles lvl 1 from 7 to 6.
    • Carrion Beetles lvl 2 from 11 to 10.
    • Spirit Wolves lvl 1 from 9 to 8.
    • Spirit Wolves lvl 2 from 13 to 11.
    • Treant from 11 to 9.
    • Treant (with Nature’s Blessing) from 14 to 12.
    • Lava Spawn lvl 1 from 15 to 13.
      • Developers’ notes: This change should help Human deal with constant summon harass, which should in turn mitigate peasant losses.


  • Blademaster – Mirror Image mana cost decreased from 100 to 80.
    • Developers’ notes: We’re starting to see emerging gameplay from Orc players using Mirror Image with Lighting Shield, which is exciting, entertaining, and fits their faction theme. However, we noticed the main deterrent of this strategy is Mirror Image’s high mana cost. In addition to our wisp detonate change, we believe this should further promote the use of this skill.
  • Tauren Chieftain – War Stomp stun duration against heroes reduced from 2/3/4 to 1.5/2/2.5 seconds.
    • Developers’ notes: War Stomp is an extremely powerful skill that performs quite well against enemy forces, however, its hero stunlock potential needs to be reined in slightly.


  • Spirit Tower / Nerubian Tower – Repair rate increased from 35 to 60.
    • Developers’ notes: Recent changes have allowed Undead to expand more easily, so we feel that the repair rate of their towers should be brought inline with the other races.
  • Destroyer – Destroyer cast point time reduced from 0.83 to 0.5.
    • Developers’ notes: At 0.83 cast point, the Destroyer has a noticeable delay between casting its spells and when they go off, so we are reducing its cast point time to the same value as other spell casters.
  • Crypt Lord – Burrow ability for Carrion Beetle levels 2 and 3 require the Burrow upgrade.
    • Developers’ notes: We believe that the Burrow ability for Level 2 Carrion Beetles provides too much flexibility early in the game, so we are going to require Burrow to be researched before Carrion Beetles can use the ability. However, we will continue to closely monitor the Crypt Lord usage and evaluate if further changes are needed.
  • Death Knight – Unholy Aura level 2 movement speed reduced from 20% movement to 15%.
    • Developers’ notes: The Death Knight has been the staple premier hero for Undead for a very long time. After numerous buffs to other parts of the Undead arsenal, the Death Knight remains supreme. We’ve noticed that once the Death Knight reaches Unholy Aura level 2, they are able to take fights they wouldn’t
      normally be able to, due to their increase mobility and kiting potential.

Night Elf

  • Wisp – Mana drained on detonate reduced from 50 to 25.
    • Developers’ notes: Detonate has become too powerful, especially against Orc due to their lack of mana regeneration options for their casters.
  • Druid of the Claw (Bear Form) – base damage increased from 24 to 25.
    • Developers’ notes: Night Elf has recently been heavily reliant on tier 1 units, so we are hoping the Wisp Detonate change along with slightly buffing the damage of Druid of the Claw (Bear Form) should promote more strategic variety.
  • Chimaera – Friendly Fire removed.
    • Developers’ notes: Between the Frost Wyrm, Gryphon Rider and the Chimaera, only the Chimaera does friendly fire. We feel this is an unnecessary component of the unit.


  • Helm of Valor, Medallion of Courage, Hood of Cunning – stat increase changed from +4 to +5 for each stat provided.
    • Developers’ notes: These items were underpowered compared to the other items available in the same tier, so we’re increasing the stats they provide.
  • Claws of Attack +6 – replaced with Claws of Attack +5.
    • Developers’ notes: Often seen as the best item in its tier among the community, we are replacing this item to reduce issues with obtaining the item early.

As always, these updates are subject to change, but we believe this provides a good starting point for testing, data gathering, and feedback from the community.

As for a date for this patch, we’re currently targeting the week of October 19, after Dreamhack Fall and WCG have concluded.


Wisp – Mana drained on detonate reduced from 50 to 25



Many good changes here, keep up the good work!


Most of these changes I like a lot!

Although some seem pretty extreme, as far as numbers go.

  • Detonate from 50 to 25 mana burn is a 50% decrease. Going to 35 or 40 would be enough I believe.
  • War Stomp losing up to 1.5 second stun duration also seems a little harsh to me. Especially since the spell only becomes good on higher levels I feel like 2/2.5/3 would be enough.
  • Unholy Aura level 2 is certainly quite strong. But also something that late game undead heavily relies on. Slashing it down to 15% also seems a little rough. 17.5% might be a better sweet spot.

This is great! Although I hope that the PTR releasing the week of October 19 means that we’ll get a new set of round of bug fixes incorporated before the 1.32.9 releases fully? there’s still a decent amount of minor bugs in the game (and the big one which is unit shadows)

lol… 2020 WC3 Tier1 tournaments: 3 Humans in top 2 /// 2 Elfs top 2 /// 2 Orcs top 2 /// 1 UD top 2.

Smart patch changes… LETS BUFF HUMAN AND NERF THE OTHER RACES!! Good lord Blizzard…


Hum vs UD 46%-48 winrate the most unbalanced matchup
also infi or th000 did not play vs ud in that tournament


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Dude what are you smoking? :smiley:
Have you even seen a single game in the current meta?
99% of your proposed changes are ridiculous. Hopefully you are just trolling, in this case: very well done - I fell for it.
Edit: This was regarding Prizrak’s comment


We can see the whining players have been listened… What a Joke.


The life isnt a ponyhof or a Wunschkonzert. I thought that blizzards patch was ridiculous, but you managed to top it.


Wisp – Mana drained on detonate reduced from 50 to 25.

  • Poor wisp! Making them even more helpless.
  • Consider instead: mana drain to be 30 on units, 60 on heroes?
  • Consider instead: Making wisps more vulnerable to magic attacks? This way shaman could snipe them if fast.
  • Note detonating 10 of them is REALLY expensive.

Looking forward to patch!


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Great patch, great job guys!


Come on, thunder clap lvl 2 cannot even kill wisp.