Yep. Only change I have a real issue with.
Give Abominations sort of a mini weaker disease cloud by default, can still upgrade to get the full disease cloud.
Since Knights have Sundering Blades by default, you should change their tooltip:
Can learn Animal War Training and Sundering Blades.
For example Spellbreaker:
Initially has Spell Steal, which manipulates buffs to your advantage, Spell Immunity and Feedback. Can also learn Control Magic.
So it should be:
Initially has Sundering Blades, which increases damage to targets with Medium armor. Can also learn Animal War Training.
what chapters use this?
The Elf heroes and few units need buff.
- Demon Hunter just bring back for him +1 agility and +1 armor. DH main tanky hero for NE players so i think return agility and armor good idea. Also when DH want manaburn opponents heroes like DK( coil) Lich( nova) combo takes half of it from him hp, so elf heroes need staff him to base again and NE army fighting without main tanky hero and 50% games losing fight and game. So i think will be good if buff for dh range for manaburn from 300 to 400. Buff evasion from 10/20/30 to 15/30/45
- Keeper of the Grove: Keeper of the Grove base Intelligence from 18 to 19 and Entangling Roots cast range on 700 with lvl 2 so 600-700-800 and also to make this aura work as well on units and heroes against ranged combat as it does on units in melee combat and against critical strikes, Increased treants damage base from 14 to 16.
- Potm: Owls Scouts buff like more duration, aura buffs like 15%/25%/30% and base attack cooldown reduced from 2.33 to 2.00. Hide: fade duration for Potm from 1.5 to 1.0 second.
- Warden: Buff intelligence from 16 to 17. Fan of knife unit cap 5\6\7. Agility on +1. Shadow Strike mana cost return from 75 to 65. Warden has used 4 spells and solo tanky hero so I think it will not hurt to give sheâs a little intelligence and also that this hero survives at the end of the game. Hide fade duration for warden from 1.5 to 1.0 second.
Buff hp for wisps and back for them mana lose to units heroes from 40 to 50 and hp from 120 to 130 or 140 hp. Was buff hp for peons, acolytes and peasants so please buff hp for wisps too.
So now about units.
Archer: return hp from 255 to 260 and time to hide from 1.5 to 1.0 second Because at the beginning of the game these units are very weak.
Huntress: Huntress time to hide from 1.5 to 1.0 second.
Hippogryph: add +2 armor will be help for this units or add hp from 525 to 550.
Dryads: Rework. Please buff hp for Dryads HP from 435 to 450 and bring back Abolish Magic damage against summoned units 300. Main mana 300 and initial mana 100 and mana regeneration: 0.95 . Reduce the experience gain from Dryads from Level 3 (60xp) to Level 2 (40 xp). Because the elves absolutely do not have enough dispel mana and damage for dispel also the dryads themselves as units are very weak so it would not hurt to add a little hit points.
Druid of the Talon: Buff Druid of the Talon please, a little bit buff hp and spells faerie fire duration for heroes 60 and for units 90 and the cost of Magic Fire mana is reduced from 45 to 35 . Also guys back fortified on t3 for orc. Because orc have Reinforced Defenses(fortified) and Spiked Barricades on T2 because itâs too much have 2 upgrade for buildings.
Mountain Giant: Make it so that the elves can produce MGâs without shop. After buff Taurens and Knights like u give for them 25% pulverize and sundering blades defaults so give also for Mountain Giants Resistant Skin or Hardened Skin default and Mountain Giant supply reduced from 7 back to 6. Also after u nerf double taunt, this units no used and no playble in 1vs1, so recuced for mgs from 14 to 6 or 7 second cooldown taunts. Also please dont nerf harderen skin to 8 armor because this units no playble in 1vs1 in pro lvls. So i think nerf to 10 harderen skin armor enough with 2 base armor.
Chimaera movement speed return from 250 to 270. These units are very weak against the air if you donât have time to make a defense for them due to hippogryphs or dryads so I think it wouldnât hurt to give them some mobility back.
Now about the buildings: Free of lifes buff Natureâs Blessing Armor Bonus on +2: so will be 4 for Ancient Protectors, 7 for others. The elven tree of life has the smallest hit points of all the main buildings in the game and also the elven buildings at the beginning of the game have less armor than other races so it would not be bad to equalize some armor buffs natureâs blessing.
The next build Ancient of War Hit Points from 900 to 950 and base attack increases from 36 to 40 because players for elves use them mostly from the beginning of the game for creeping. They also serve to stand in front of the expansion as a protective building while you are engaged in creeping.
yo guys Retera Model Studio stopped working after this patch
Lol, this sucks! This came was created by smarter man than you. No basis things must be touched I think. This will only ruin the game.
Is campaign affected by balance changes?
thats too op i guess⌠like my comment above, i think what elf need is REWORKâŚnot buff on existing mechanicsâŚthey will always be very weak since they dont have good synergyâŚtheyre even the only race without reliable scount and detection unlesss potm is takenâŚand the only race without aerial disable⌠lol tornado, a an air spell that doesnt target airâŚeither way, yeah, i genuinely that nelf need remaster, they skill set only balance for ROC, before neutrals and such were introducedâŚever wonder why elf always need neutrals? well coz nelf suck as a race! worst synergy in the game!! blizz pls consider my reply above, you are the game developers, i sure hope u ealiez the gravity of nelf predicament!! u only base your buffs in 1v1 match up in prosceneâŚbut warcraft have 2v2s, fa, teamgames, campaigns etcâŚby reworking nelf, u both balance 1v1s and also give them atleast a lil bit higher vantage at other modesâŚalso, why do you think elf almost is always the âfeederâ at 2v2s? well coz they freaking weak outside 1v1!
it doesnt take a nueron to understand how nelf is the weakestâŚjust look at their units and hero comboâŚif winrate is gonna be your basis, then its because 1v1 match ups are confined to around 30 mins per matchâŚand thats only mid game, where everyone is âbalancedâ but if you extend it for another hour, elf falls into oblivion and humans soar into heavensâŚorc and und got good maneuverabilty to kite to compensate for that human imbalance thoâŚ
We need old features brought back. Ladders, clans, and player profiles. That should be #1 priority before anything else
It is still buffed by 20%. Thatâs why heâs happy. QoL improvement still intact.
65% sell value is a weird number, and itâs better to start smaller w/ such a big change to the game.
This will NEVER happen, dude. JEZUS, get a grip.
Do you have any idea how broken your suggestions are? Plz buff every single stat for NE, thank you. LUL
Iâm an Orc player. We got a lot of buffs last time, and these nerfs arenât too big. Iâm OK w/ it.
CL nerf is an Orc buff. Item sell % increase is a BM buff. MG nerf helps Orcs (and everyone, letâs be honest
).
Clap nerf is a really nice Orc buff too.
So theyâre more indirect, but if you look close enough, we got some help.
Before those. RECONNECT FEATURE ! ! ! THEN EVERYTHING ELSE
Item nerf should not have been there.
If you want to make changes based on ladder - keep the balance changes only bound to ladder. Rest of the game shouldnât be impacted by it
Please restore old stats on items with auras. What youâve done is pointless and itâs the only change I donât like.
Also, if youâve already done so, please fix the item tooltip of The Lion Horn of Stormwind. It says:
Grants the Hero and friendly nearby units 1 bonus armor.
When in fact it gives 1.5
Hmm, really? The game should be renamed to HumcraftâŚ
The game is barely in early alpha state, and all the patch changes are balance changes⌠Itâs really sad to see a lovely game in such state. Sad
When I open the game I donât have the feel I play Warcraft III.
This needs to happen ASAP!!!
MENU CUSTOMISATION
- I believe that the menu lacks the feel of the original Reign of Chaos. The Infernal Meteors need to re-appear in the menu screen, at least when, during the campaign, the Legion arrives. It will give a sense that the world has changed.
- I also believe that the Icecrown background menu needs to appear when Arthas becomes the Lich King.
- Then we must have the possibility to choose which menu background we want, like in Starcraft II.
MAP PREVIEW
- Map preview resolution is very low. It needs to be on a higher resolution. There are maps that show the creeps but having the map preview in such a low res, it is hard to see whatâs what + they must be in keeping with the Reforged upgraded credo.
P.S. I MISS MY ICECROWN MENU BACKGROUND, I MISS THE INFERNAL METEORS!!! 
With your logic âif you look a little closerâ then all the ud, hu and elf buffs are also indirect Orc nerfs. Orc could use some buffs too
what about the broken head hunters that do the same amount of dmg as fiends for 140 gold⌠that needs to be adressed head hunters should not cost only 140 considering that in t3 upgrade turns them into a t3 unit, the match ups have become to broken as its to mass headhunters and transition into Taurents before ne can or other races can catch up with their upgrades.