Updated IBL maps for better visual fidelity in HD modes
Players can now choose what graphic they want in the mission select screen
Players can unlock progress of the campaign regardless of what mode they are playing in (IE Playing Classic Human Campaign will also unlock progress in Reforged Campaign)
Added new DLC Campaign (requires purchase of Forsaken Kingdom)
This patch includes various bugfixes and adjustments based on player feedback.
Reminder: Previous save files will no longer be valid. Campaign progress between Chapters and Acts are still saved.
For map creators, if any of your custom maps are still broken after this patch, please provide us with a link to your map and a detailed description of what’s broken compared to 2.0 in the forum and we will also take a look at it.
MASTER CHANGELIST
General
Added the Silverpine Sprint and the Forgotten Hollow as standalone maps in the Maps\ForsakenKingdom\Scenarios folder.
Art
Ambient Occlusion added to options menu for better shadows.
Enabling Ambient Occlusion may result in reduced performance.
Animation: Following units have been reanimated.
Pandaren Brewmaster
Orc Grunt
Animation: fixed several clipping issues with the following:
Human Paladin
Deathguard
Apothecary
Following VFX have been re-adjusted to address feedback:
Arcane Tower Missile
Blizzard
Divine Shield
Inner Fire
Immolation
Rejuvenation
Starfall
Black Arrow
Forked Lightning
Frost Arrows
General Aura Target
Level Up
Speed Target
Orc Demolisher
Chimaera Acid Missile
Avatar of Light
Breath of Fire & Frost
War Cry
Life & Mana Drain
Awaken & racial revives
Banish
Death Coil
Grim Conviction
Item Attribute (DE)
Orb of Lightning
Orb of Slow, Missile, & Target
Roar Target
Rune Glow & Toon Boom (HD & DE)
Shadow Strike Target
Slow Target
Spirit Link Target
Undead Rally Point
Withering Fire Missile
Fixed an issue with infinite looping animations with the Cocoon doodad on death.
The following models have had their model tint and/or scale adjusted to better reflect their original appearance:
Sea Turtle
Giant Sea Turtle
Gargantuan Sea Turtle
Moss Covered Granite Golem
Mud Golem, Granite Golem
Wildkin
Enraged Wildkin
Beserk Wildkin
Giant Frost Wolf
Dire Frost Wolf
Dire Wolf
Added a waterfall variant without mist particle effect to HD graphics (Doodads\Terrain\CliffDoodad\Waterfall\WaterfallNoMist).
Cinematics: Fixed several FaceFX lipsync issues.
Cinematics: Fixed several loc subtitle issues.
Cinematics: Fixed several issues where map music would play over cinematics.
Cinematics: Homecoming - Hid set dress crown in Uther Cinematic.
Cinematics: Fixes for duplicated units in certain cinematics.
Dynamic Portrait animation has been added and enabled on majority of units in DE graphics mode.
Portrait animations will now cut off to better match voiceline.
Lip sync on speaking animation has been improved.
Short Grass tiles have been overhauled to better match classics.
Ambient Occlusion has been edited to not affect terrain and close-up cinematics shots.
Daytime lighting intensity on Lordaeron Summer biomes reduced by 10%.
Aura FX will now tilt accordingly to the terrain angle to reduce ground clipping.
Crypt Fiend burrow sprite will now properly display over angled terrain.
Human Barrack’s selection box adjusted to proper scale.
Reduced brightness and changed color of main menu transition to TFT theme.
Audio
DE graphics will now use classic sounds.
The Last Days of Lordaeron
Increased the health and damage of most bosses in this campaign.
Garek’s Sweeping Strike damage decreased from 100/175/250 to 100/150/200
Ilastar’s Surge of Light no longer procs while attacking destructibles.
Ilastar’s Sacred Rebuke Talent now reduces the correct amount of Magic Resist on enemies.
Players are no longer able to return to the throne room after the cutscene with Uther.
Ilastar’s Mind Control no longer allows building from Acolytes.
Units can no longer run out map bounds on some maps.
Forsaken Kingdom
Overall campaign difficulty has been increased
In general, enemies deal increased damage and are more durable.
Forsaken Kingdom campaign Heroes have had their base and per level attributes adjusted.
Rebalanced several consumable items across the campaign.
Fixed an issue where consumable items were not properly stacking in Act 2.
Rebalanced many Equipment items.
Added a Tome of Retraining to several vendors.
Tomes of Retraining will also reset talent points.
Act 1: Silverpine Sprint - Added more fences and wider run-off areas. Collisions are now less likely to flip over the car.
Act 1: Silverpine Sprint - Miko Screwmaker and the other drivers all had to remove their illegal engine modifications and are now several seconds slower.
Act 1: Silverpine Sprint - Spacebar has been added as a brake key.
Garek’s Relentless Cleave damage decreased from 100/175/250/325/400 to 100/150/200/250/300.
Garek’s Undying Defiance movement penalty reduced from 40%/40%/40%/40%/40% to 40%/35%/30%/25%/20%.
Deathseeker Arrows now stack with other attack effects, including:
Critical Strikes
Poison-tipped Arrows talent
Orbs
Anya’s Umbral Rupture talent no longer damages allies
Items Mark of the Phoenix, Deepsea Bag, Heart of the Firebender, Bindings of Helya and Essencium will now spawn projectiles as intended
Neutral
Forsaken Paladin hotkey changed from F to Y to prevent conflicts from heroes of other races.
Forsaken Paladin Righteous Fury attack rate slow increased from 30%/40%/50% to 40%/40%/40%.
Forsaken Paladin Righteous Fury movement speed slow increased from 20%/30%/40% to 40%/40%/40%.
Forsaken Paladin Righteous Fury mana cost reduced from 100/100/100 to 90/90/90
Forsaken Paladin Righteous Fury damage reduced from 100/150/200 to 90/135/185
Forsaken Paladin Consecration no longer affects air and mechanical units.
Forsaken Paladin Consecration duration increased from 5 to 10.
Forsaken Paladin Consecration cooldown increased from 8 to 10.
Forsaken Paladin Consecration healing reduced from 25/35/50 to 15/25/35.
Forsaken Paladin Consecration damage reduced from 20/30/40 15/20/25.
Forsaken Paladin Sacred Aura Magic Resistance reduced from 15%/25%/35% to 15%/20%/25%.
Forsaken Paladin Cleansing Fire no longer dispells nondispellable spells such as Windwalk and Doom.
Forsaken Paladin Cleansing Fire damage buff now properly stacks with other damage buffs.
World Editor
Natives added in 3.0 now have the Blz- prefix.
[Aret] Tome of Retraining now has a boolean to reset talent points.
· Added new Blz prefix natives versions for:
· GetEquippedItem
· GetUnequippedItem
· IsItemEquipped
· IsItemInBag
· GetItemEquipmentType
· GetItemTag
· UnitEquipItem
· UnitUnequipItem
· UnitUnequipItemFromSlot
· UnitHasItemBagged
· UnitExtendedInventorySize
· UnitItemInBagSlot
· UnitItemInEquipmentSlot
· UnitHasItemEquipped
· UnitHasLoadoutSlotEmpty
· UnitHasAnyItemEquiped
· UnitHasItemEquipmentOfType
· UnitCanEquipItemOfEquipmentType
· SetItemColor
Non Blz natives will be removed in a future patch
New native and trigger BlzResetUnitTalents
New native and trigger ChooseRandomItemExWithFilterAndIncludes
New native and trigger BlzUnitHeal
New native and trigger BlzRemoveEffect
New gameplay constant CanInterruptByZeroDurationBuffs, upon disabling any buffs added with zero duration no longer interrupt channels
New native and trigger BlzSetCameraAllowsHotkeyTargetLock and BlzGetCameraAllowsHotkeyTargetLock, previous functions to lock cameras now automatically disable hotkey locking
Added trigger constants for Forsaken Paladin ability fields
Added new gameplay constants for allowing illusions to receive healing and magic resist bonuses
Native BlzUnitHeal takes unit whichUnit, unit source, real life, boolean isItem, boolean applyStatBonuses returns real