Warcraft III: Reforged 2.0 Unit modules become transparent

The current situation is the Reforged WE map in the two version sections 1.30.0~1.36.4 and 1.19~1.29c and the Ui module of the old map in the old TFT version WE editor (Hero/Building/Unit/Beast/Special Effects /Sound effects) In almost most maps on Warcraft III (Classic HD/Reforged) 2.0, there is a problem that the internal parameters of the map cannot be read…

Because there is an error between the 2.0 new WE editor of Warcraft III (Classic HD/Reforged) 2.0 and the game, the read map parameter settings (modules and move special effects and sound effects of heroes/units/buildings) cannot be read and fail , causing them to become “transparent” or become other “incorrect other modules”…
And they can’t be selected and clicked to use.

It is also because of this that the modules and move special effects and sound effects of heroes/units/buildings that should be displayed when playing most old maps will be “invisible”…

Then the invisible unit that “should be invisible” to detect the AMH map hacker appeared and was visible…

Many of our “custom maps” that were originally playable before the Warcraft III (Classic HD/Reforged) 2.0 update are now unplayable because almost all unit modules have become transparent or mutated…

Please Blizzard give us back a Warcraft III Reforged 1.36.4 that can play normally or a Warcraft IIIReforged 2.0 that can play old maps.

Please~

Otherwise, Warcraft III Reforged 2.0 will lose tens of thousands of loyal old map players.

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I’m having this issue on FFERPG. quite sad. any fix?

Almost most Custom map unit modules become transparent,And they can’t be selected and clicked to use.