Warcraft III: Reforged – Ladder Season Ending Soon

Short story: I don’t play reforged much anymore. It is just too buggy, to unattended. To quote Jaina Proudmoore: That [game] looks like it was sewn together from different corpses. Referring to an abomination. For the Devs: Jaine is a key figure in the campaign story line of this game. The abomination is one of the undead units, but the word play with it outside of game context suits very well here.

But I drift. The times I do play, I’m quite hammered. Fairly literal. Like Rick Sanchez drunk. Going to be hungover like Sterling Archers. I can go full Charly Sheen mode, boot this game, distract my entire team by being blazing drunk and less than 15 minutes later end like Sheen does:

Winning!

This is no exception. This happens. Systematically. When I can’t see dept with two eyes open as alcohol is quite literally sedating my cognitive senses, we maintain a near 99% winrate.

I hence presented you this thesis with the following conclusions:

(1) There is no actual MMR, there is no match-making. It is about as random confetti thrown in the air and each two closest sprinkles are paired against each other.
(2) There is MMR and match making, and is so beyond terrible in design that prior conclusion is de facto true.

To brighten your day: there are actually zero players in the top 2 divisions. The system simply does not allow anyone to get there. So if you want to further nuance the first conclusion: it is as bad as random thrown confetti, and the confetti is also thrown poorly. If that is not joyful bliss then I don’t know what is.

I salute you Blizzard. Doing no job on this game, reportingly rotating your team members, out-sourcing pretty much everything in this game, and after years we are still trying to re-invent the wheel. Which we had by the way. It was fine.

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