Wow, thanks for the fixing and buff for Frost Wyrm. At least you’ve been fixing some of the legacy issues.
Btw, could Doom Guard (include Summoned) also get some attention: they have similar bug with anti-air attack (air splash can also effect ground enemies)
Not push but, since Doom Guard can be generated by Pit Lord or Demonic Statue, and they’re also creep, that means this bug could also affect balancing.
Talking about creeps, also many thanks for the adjustment about them, especially the buff for those “uneven-one” such as Skeletal Orc Champion, Apprentice Wizard, Infernal Machine.
But meanwhile, are some of the creeps be nerfed a bit too much resulting in a lack of challenge/usefulness or new “uneven-one”?
Faceless One Terror and Faceless One Deathbringer, are “facing” similar bug like Doom Guard.
Also receptively staff, would we get some fixing and balancing for mighty Dragons in the future? Since part (or maybe “all”) of them have same “air splash” problem like Frost Wyrm, and Red Dragon have no advantage compare to Green Dragon make Red completely inferior to Green, plus the projectile speed bug of Black Dragon.
Btw could someone help me verify that is this bug fixed in latest PTR (I uninstalled the game previously 'cause some glitches and I need more disk space):
- Air units those transformed or derived from ground units, like Destroyer, Storm Crow, Gargoyle, Phoenix, cannot use Warp Gate.
(Gargoyle and Phoenix can use it only if they haven’t turned into Stone Form/Egg)
According to other user’s research, it seems this bug only affects maps with type “Melee”:
Hippogryph Rider, air units that had been Webbed/Ensnared, are not affected.
Talking about Webbed/Ensnared, could you consider make Possession available on Webbed/Ensnared air units?
About Spiked Carapace, it doesn’t work without being beaten, so the idea is to motivate more player to attack Crypt Lord. How about make Spiked Carapace can also damage nearby enemies similar to Immolation with lower damage?
Personaly, I still perfer Undead T2 dispell by make Skeletal Mages or Shades self-sacrifice to dispell (can also improve Necromancer’s appearances) not by item. If Scroll of Healing (in Tomb of Relics) is deemed unbalanced for Undead, it may consider designing a new Vampiric Scorll.
Just a joke but, with Human have Orb of Slow now (though not finalized yet), Blood Elf can claim Orb of Fire and Naga can claim Orb of Frost.
*Guess Orb of Fire got removed not only because balancing adjustment but also the bug that players can use it make super-fast-regeneration-units and “immortal” Phoenix.
Trifling: there is unused Hero skill called “Water Minion” that its Summons based on Mur’gul Cliffrunner (lv1), Mur’gul Tidewarrior (lv2), Mur’gul Snarecaster (lv3). However Snarecaster had less HP than Tidewarrior which made lv3 Water Minion has less HP than lv2. But now lv3 can have same HP as lv2 — only if Water Minion also got adjusted.