Thrive Or Decline: Why the Devs are retreating?
In this PTR we have a very Meaningful change, which is
You know, Compare with PTR 2, the Devs are retreating while they are not completely retreat back to 5.
Why? Because Rationally he know 6 is fine, but Emotionally he like 5.
WHY? Emotionally,the Bloody Pala-R Meta is his child, while Rationally he know his child had crossed all color lines with rifle.
The foundation of Bloody Pala-R Meta was created in reforge era, and most of them(like BS -20 lumber Devotion Aura buff to 2/4/6)
only added in game not too long ago. Which means the foundations Very likely created by current Dev. This is the reason why I called the bloody single Rifle unit meta āhis childā his kingdom.
Rationally he know his child must be fixed to average status, but Emotionally he can not give up his lovely child. So this is the most possible reason why you see a change even HUD can not afford.
As parents, I think itās right never to give up your child even he use rifle broke Neighborās window without any proper reason. You need protect your child even he broke the balance that is right as parent. However as Member of Dev team, it would be better to oversee the situation in a higher view.
Even from parentās view, the real Responsible parents know that his child not only need toys,cards,golds,lumbers and foods but also need some in-controlled setback, challenge and strong opponents to be better. In balance affairs that means you need share some cards and change something Extreme.
Then what is the extreme point of all Bloody Pala-R Meta?
Please note in every layer,there are many alternative options to nerf it, while letās focus on
The Metaā> Heroā> Blood mageā> Siphon Manaā>Recasting Cool down time -->6 secondsā> The way how this 6s calculated.
Thrive Or Decline: This is the point has to be changed.
In history, we have the following change.
1.31.0 2019-05-28 Wind Walk cooldown now occurs when Wind Walk breaks
So the solution is unexpected simple: Siphon Mana cooldown now occurs when Siphon Mana breaks.
By this way you can save your lovely child Meta and the game balance at same time within Minimum change, not perfectly just in lowest base line though.
And with this change holy light back to 5s will be more reasonable.
Some cards also need to share with Other not be loved children.
For Instance, you had buffed Flame Strike mana cost to 125. This is ok, nothing bad, but some hero with lower mana pool while cost more mana just ignored.
ā Summon Lava Spawn cost 150 mana. A spell from AGI hero who have much lower mana.
A very bad status, shown you have no mercy or interest to weaker side. If you can buff the mana cost of Lava Spawn to 135 at same time, then players will feeling there are some fairness here, and the game would also be better. That is the reason why I believe sharing cards is important in balance change. We need fairness.
And especially basical fairness, itās hard to say the game is balanced when there is a different in starting food supply. We do need holding core features or characteristic for every race, while the starting line shall be equal.
Like in PTR2 you can share cards llke
1.> Great Hall supply granted increased from 11 to 12
2.> Haunted Gold Mine supply granted increased 0 to 2
3.> Tree of Life supply granted increased from 10 to 12
Result in 12 foods for all race, again we need fairness.
Fairness means you need recover T2 Fortified armor for ALL race not only for ORC.
Which means
1.Advanced Masonry(T2) giving back Fortified armor to all hum towers.
2.Nature blessing(T2) giving back Fortified armor to all uprooting ancients.
3.Change Siege Engine Armor type from Fortified to Medium.
Simple rules: All buliding Fortified/non-building unit should never be Fortified. This is Fairness.
If we have enough fairness,the game will Thrive and the decline process will end.
So in the end why the Devs are retreating? Not enough Fairness.