Version 2.0.2 Build 22710 PTR Patch Notes

I’m not sure how long you’ve been playing WC3, but let me remind you of a few things:

  1. Gold is the most important resource in the game.
  2. Orcs have Burrows where they can hide their Peons during an attack.
  3. Night Elf Wisps are hidden inside the gold mine itself, and you need to damage the mine before you can even interrupt gold harvesting.
  4. Human workers can be called to Militia, gain armor, and thanks to their fast movement speed, can quickly escape damage.

But here’s the key point: even if you lose 5 workers to a surprise attack—say from a Panda, Blood Mage, or Tauren under invisibility—all three other races can just pull workers off lumber, buy a shredder, and recover without much of a setback.

Only Undead, if they lose 5 Acolytes—not even to physical damage, but to a quick burst of magic—are basically done for. They have to rebuild all 5 Acolytes from scratch just to resume mining. The game is often over at that point (well, unless you’re Happy, he can probably win with a single Ghoul against a 100 limit).