Hello! I would like to give balance feedback. If you want to claim balance as in Starcraft for reforged you have a lot of work to do with undead, because they are way to weak. First let me come with some quick suggestions followed by more info.
Suggestions:
- make mining alcolytes invulnerable unless repairing or if the mine breaks. Just like for nightelf or orc with a burrow at the expansion.
- undeads problem is that they have no “meatwall” like other races, e.g. grunts fotmen, MK, huntress etc. Below points solves this.
- move ghoul frenzy to t2. If you can move chimera to t2 you sure can move ghoul frenzy.
- increase ghoul HP so that they actually can be used again. You have buffed all other races underused units so why not undeads? Undead is a question about ghoul or fiend, the rest is complements to your army. Canablize buffs etc won’t change the usefulness of ghouls in battle. They are still to weak.
- make coil heal any friendly unit to make all tavern heroes accessible to undead as for anyone else.
- put the same cool down on coil as paladins heal. Why should it be a difference?
- rework deathknight ultimate to be as paladins. Why should it be like the only ultimate that can be dispelled? Making it completely useless.
- increase litch HP. It is to fragile.
- buff cryptlord impale so that it makes more damage and units are not thrown in the air and attackable all the time.
- strengthen meatwagons and undeads defenses. They are theweakest in the game yet undead needs it the most due to the importance of T3 ant the fortifications of other races. The is no logic in the current situation.
- actually the ROC upgraded necropolis was totally fine and suitable defense for such a tech dependant race.
- undead has no response to human or orc air due to gyros and batraiders making gargs and destroyers useless. This must change. Because it creates imbalances. Basically undead has no usable air. Everyone else has.
-hex and and raiders needs nerf, both damage to buildings and web. Blademaster is stronger than DK, grunts are stronger than fiends and you add Webb and hex to that… it should be clear that it is imbalanced.
please note that almost no undeadplayers wins tournaments. You have now produced 1.30 with a few changes to undead. Some things good some things bad. Alcolyte buffs are good, orb destroyer and statue nerf is questionable. In 1.29 nothing indicated that these things were to strong. Undead pro players still have far less win % vs other races so why would it need a nerf?
Let me Point out how UD works. All good players do 3 hero fiend statue push (Dk, litch and ranger). There is almost no other strategy that works agains good players because undead has severe issues.
A few of them are expansion capabilities. You have buffed a few things regarding this but it does not matter that much because undead can’t defend an expansion. Warcraft 3 is about being able to earn and/or defend expansions. Not just take them.
Now what is undeads problem vs other races? Well first and formemost all have stronger t1 and t2 and on t3 they can build counters that undead can’t beat regardless of what they produce. Example:
A t3 army of orc is unbeatable for UD. A timing attack is the only way to win. But with fortified defenses, hex, raiders and blade master we cannot stop orc expansions and hardly move at the map. The only way ud will win here is by being able to micro better, but ofc once players are at a certain level it is close to impossible. Furthermore, the orc orb is way to good and whyverns lacks counter. Orc has complete air dominance. If he goes whyverns and I go gargoyle as counter he does bats and I’m dead. So fiends are the only option but constantly stabbed goldmine, fortified expansion attack focus on fiends makes it very hard to win against players of equal skill.
Vs nightelf: kotg and mass t1 is now to strong. Also dryads + mg is impossible to counter as UD. Hippos are better than Gargs. Lots of expansion possibilities for NE, and endless tavern hero options. Basically undead has not a single strategy that works good.
Vs human: MK fast expansion is OP followed by goldmine drops. Mountain king bolt and clap way to strong. It is close to impossible to counter. Riflemen are now to strong. Steamtanks to strong in siege damage and vs air. This unit is hard to take out does siege dame and can crack any air? It is overpowered. Paladin is totally OP with like no cool down on his spells and endless heap options compared to coil. Gyros are to good making any undead air useless.
So what needs to be done? Add strengths and flexibility to undead. Other strategies than fiends must get better. Basically the list of changes I suggested might do it but so many units are to weak even after that. Gargoyle, destroyer,whyrm etc. You just nerf nerf nerf it all even if undeads even before that can’t win at professional level.
Do you not want Warcraft to be a four race game? Undead is supposed to be in the trash bin? If so then please remove it from reforged then and save yourself manpower and time or solve the problem. Because I’m not getting reforged unless you fix undead. I’m tiered of beeing at constant disadvantage and harassed to death