You see beetles practically are useless and need to go.
Lets take into considering the sad reality.
CL is first of all usually picked 3rd and maybe 2nd once in awhile.
This mean he needs 5 lvls to get beetles lvl 3. Now how oftwn does this happen?
As 1 lvl is always into impale I believe and without spiked carapace he is squishy (low hp)
For tht reason he picked third.
AND by the time he is picked (for aguements sake as a 2nd) not 3rd enemy is almost if not tier 2.
Making stronger units vs trash beetles.
Beetles have the ghoul problem. Low hp and no magic resistance.
AND terrible pathfinding which doesnt help.
Thats why I suggest corroding Aura instead. Even with 2 lvls at lvl 5 gives CL importance and he can spread his abilities.
Beetles usually die way too fast before having impact. (See above Boganov89 post) no point of giving a beetle spiked plus hp.
Magic aoe very strong and ranges will melt before they get close.
Unless you want to create one strategy like with POTM like mass archer build.
If your idea is taken then this is only valid strat.
Mass ghoul + quick jungle to beetle 3.
End undead rush style with tanky beetles.
Idkk bout my CL baby having tht style of game…
With new corrode aura CL is threat even before 6 at mid-late game as he does hp% does more dmg to tier 3 units and tankier units.
Now he has a reason to be picked against lets say MG mass. Especially if he gets new 6 (OH BOY