The reason PotM isn’t that great FP is because she can’t does not do anything well except boost damage. That leaves her as a hero for larger games or a second/third pick.
Creeping: She cannot tank damage and has no summons to creep either
Harass: Searing Arrows are not strong enough to harass at level 1
Disruption: She has no disables of any kind (stuns, slows etc)
Level 6: Starfall is just a win-more ability unlike Metamorphosis which is game changing ability.
Night Elves don’t really need Owl either. You can scout almost as effectively with wisps and a fast hero and then late game there are a plethora of flying options. so Owl to me is a ‘nice-to-have’ ability but not a requirement.
Basically, the only thing going for her is Trueshot Aura and its a big call to dedicate your entire game plan to that ability. Yes, its a nice aura…but it comes with a too big of a price tag IMO.
Blizz has said even when the game first launched that they are fine with some heroes having more of a support role…So am I.
Personally, I use POTM as a primary hero in 1v1 in my Night Elf mirrors on certain maps. We also saw POTM used in WGL mirror as well.
Owl Scout is very powerful - I think people underestimate how powerful map reveal is. There’s a reason sentry ward drops had to be nerfed. Imagine a permanent sentry over your entire army tracking you.
Owl Scout is infinitely better than Searing arrow when POTM is picked as a secondary hero because +10 dmg is not > map reveal as a level 1 skill.
Owl scout also only requires one skill point for it to be effective -then you can dump skill points into searing/trueshot if you wish.
She is not the only hero in the game where 3 different skillpaths are sometimes better than just leveling two. Tinker is another example of that.
You guys play too one dimensionally, I think that’s why most people are 50% players. start thinking outside the box, this is an rTS. Strategy is a huge part of this game and not everything is about bonus damage.
My inclination to agree with this is based on how the flame has never been as associated with Night Elves like other natural elements do. Searing Arrows being the exception. The creators must have had reasons for giving it to PotM, but even Tyrande doesn’t use them that often in the story.
If my knowledge is correct, the passive you are referring to is “Psi Blades”, correct? I personally find that one intriguing, but then if implemented a PotM would have no mana spender. This would be a problem considering the hero has quite a mana pool. Don’t think many people would find spending mana often on the Owl (Scout) a feasible strategy.
I would take the second option, as healing spells are firmly within priest/ess territory. The Night Elf race could also benefit greatly from having a early-game-accessible healer option (which the other three WC3 races have).
I believe two strong arguments that could be used by the opposition would be:
(1) Lore: Searing Arrow is an element canonically defined in 2002 and has all the rights to stay
(2) Gameplay: Added with the Night Elves’ access to Moon Wells, this would make the race quite overpowered, because they’d have both on-field and off-field recovery mechanisms that are too strong and available too early in a match
from what i’m reading, and also some of my own views.
POTM is basically not popular because she is a support. at this point i’d say just leave her as she is. because she is quite effective in above 2v2 games.
yeah that’s always an option and a better option at that but remember you have more freedom and time to abuse the autoattack damage the POTM can output from herself and flying ranged units which define lategame.
so a hero like POTM has a low powerlevel in 1v1 or 2v2. but above that it becomes on par if not better then the popular hero’s in 3v3 or 4v4 if its used to its maximum potential.
Wouldn’t be against PotM being left as is, but devs of the RTS genre look more often at statistics at or below 2v2 games for balance analytics. In fact, with e-sports like WC3, some just look at 1v1s exclusively.
It really is a case of whether the new devs are balancing the game to be more “competitive” or “fun”.
And you’d be right. Impact made by a hero is generally overshadowed by cooperation between players in 2v2+. Even if someone picks an underpowered hero, s/he will win the game as long as s/he plays as part of the team.
You can check out the YouTube channel WTiiWarcraft, link down below. https://www.youtube.com/channel/UCSLkuZD3BR_4vujh_NKwm1w
He plays large team games often, so you can definitely see some awesome examples when people play as a team~~and hilarious ones when they don’t.
People forget potm is used mostly for her aura. 30% dmg increase on ranged units is big. In big games (4v4) it’s the best aura. I agree the skill can be buffed but giving her a death coil is too much.
since when did blizzard make a game that wasn’t about subbing or having a esports.
like… just make a game. why does it always have to do something special. and i don’t agree with all dem jazz about money. blizzard specifically have been doing this since sc1.
I don’t think anyone has an issue with her aura though? Its more that in 1v1 situations she could use a few tweaks. No questions she is good in 3v3+ almost mandatory you could argue.
At least she has a place in something, Undead has Dreadlord and Crypttlord that are bad everywhere.
Very interesting discussion here. I am not sure if Blizzard decides to rework POTM. They may just make minor changes and if so, the issue pointed by DrSuperGood could be targeted:
The first fix that could slightly buff Searing Arrows:
(1) give POTM 700 radius starting from the first level of arrows (for better survivability at start)
(2) make it work when the skill is in active mode (same I guess should be true for Naga’s arrow).
I would also fix POTM’s ultimate:
(1) 1 sec invul like Keeper has (they are both elves heroes so they can have some similarity).
(2) Decrease the time to 30 seconds, increase damage from 50 per second to 60? per second. Nobody wants to stand with a hero in the same place for 45 seconds and cast the ultimate.
lvl1 100 damage to target, 50 to nearby targets over 6 seconds.
lvl2 100 damage to target, 100 to nearby targets over 6 seconds.
lvl3 100 damage to target, 150 to nearby targets over 6 seconds.
This would be a unique ability and no, it isn’t really a nuke.
Or an ability called “Blessing of Elune” that dds an absorption shield to the target unit that absorbs damage.
So blizz expects her searing arrows to always be dependent on an item?
They wanted the hero to be both combat and caster. I wonder why they didn’t just give her an archer version of moon glaive bounce (like d3 shatter shot) or a vorpal arrow like the glaive thrower.