The new EULA is nothing to worry about. Here's why

Well that’s a straw man if every I saw one.

Look, what folks are trying to say here is that you cannot copyright an idea, only a name.

So if you, as a map maker, really wanted to use WC3 as your ‘launching pad’ for your new idea. All you’d have to do is make sure that your WC3 map doesn’t use the original name of your idea and you’re set. Blizzard owns your WC3 map, but they can’t do anything about you springboarding that map into it’s own game under a different name entirely.

I mean there is LoL to throw in this guy face as a good exemple, but nope! He comes with Star Wars as an exemple! :slight_smile:

Dota was worth so much that it was a legal battle. I honestly can’t believe that people are denying that intellectual property is valuable.

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Of course there was a battle over the NAME Dota. Blizzard had it for years, and it was right to try and get it for themself. They lost it ( or closed a deal ) to Valve. Life goes on.

But how much LoL IP was worth it before releasing the game, which is based on DOTA, hm?

I don’t like this change, personally, but having had some time to think about it, the only scenario where this would ever impact anyone, is if you-

  1. created the next new genre defining game, ala dota or team fortress (this is a 1 in a million, lightning in a bottle scenario)
  2. you tried to move your idea to another game engine, while also moving all of the underlying foundation of the previous game with it, ie characters, mechanics, abilities, etc…

99.9% of content creators will never be in this scenario. That’s not a defense of Blizzard, it’s just a reality. However… Blizzard is a big enough company to not need to do stuff like this… even smaller companies are just happy to get the word of mouth reputation that a successful community driven mod or map brings to their game. That in itself should be the reward for the parent company.

Blizzard, apparently with no f^&cks given to the optics, for whatever reason felt the need to take that a step further, with horrible timing on top of that.

It’s kind of a scummy thing to do, while at the same time, people as usual, are overreacting.

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You actually don’t need number 1. You cannot do number 2. at all since Blizzard holds the copyright for what you created. You will have to change it so that it doesn’t infringe on their copyright of the thing that you created for them for free because you were naive enough to agree to something like this EULA.

We already established that you only need to change the name, as thats the only thing Blizzard would truly own. Blizzard would have to release it first in order for you to have to change it to avoid copyright on the grounds of being a “copy,” but if you were to move it and release it first, Blizzard would have to change YOUR original idea to release it so that they could avoid copyright, which would probably cost too much money for them at that point.

They own more than the name. The name is just the easiest example to give. For example Blizzard has sued before based on characters that appear to be substantially similar to Blizzard characters, even when all the names were different.

I mean correct me if I’m wrong, but LoL and DOTA 2 are basically just Warcraft III clones. It’s not like they can stop you from just taking your idea somewhere else and simply change a few things.

It’s like all the mmos today that look like WoW, and how WoW took aspects from EQ, and so on and so on. Everything is building off of something else.

Alot of big custom maps already use custom models, so that’s not a problem. Therefore, if a map got big enough to jump ship, they would only own the name.

This guy really doesn’t get it I’m afraid. Is all yours boys.

You give Blizzard “including but not limited to any copyrights in the content of any Custom Games”. How are custom models exempt from that? That is an honest question since maybe there is some legally valid reason.

I’m a map maker, campaign maker to be more precise, the problem to me is I won’t be allowed to import any copyrighted background music and to be honest WC3 musics are kind of lame in most maps, and importing copyright improve the quality of the map a lot.

I like my campaigns to be the best I can do, so I rather staying on old editor, thank you very much.

But when they fix the campaign button maybe I’ll start a new project with copyrighted music that I’ll share with some friends. Never intended to make money with it anyway.

Not sure about that one since it depends on where it ends up. If it ends up on YouTube, trouble could come eventually. I know Daemonic Sword adds some custom music, but i’m not sure whether it’s copyrighted or not.

Edit: Could the use of the music apply under fair use? That could work for you, as long as the map gave credit.

I’m a map maker, campaign maker to be more precise, the problem to me is I won’t be allowed to import any copyrighted background music and to be honest WC3 musics are kind of lame in most maps, and importing copyright improve the quality of the map a lot .

That’s the unfortunate state of everything right now, especially YouTube. These companies get sued for millions by artists and basically anyone with a lawyer for hosting their content on their platforms without their permission.

That one, technically isn’t Blizzard’s fault. All companies are dealing with this legal nonsense right now. Blame copyright laws, they’re so stupid…

That is true, but you also made the assumption that whoever jumps ship would keep the same models when making it into a game. No sane person would do that. If you have the resources to make your custom map into a game, then you would obviously not use Warcraft-licensed resources (like Dota’s jump)

They don’t just own the models they own the likeness of the characters too. You will have to create completely new characters. For example Nintendo owns the copyright to all likenesses of Mario. You can’t use Mario just because you modeled Mario yourself.

They don’t just own the models they own the likeness of the characters too. You will have to create completely new characters.

LITERALLY what they did with DoTA 2.

And what did you think Dota did? You used them as an example, so clearly they should be the benchmark of how people should go about making their map into a game, just an additional step of changing a name.

Please justify saying that Dota 2 ought to be the model that everyone has to follow? Just because I used it as an example for intellectual property is not an argument for that at all.