Random suggestions

  1. can we have button like in sc2 lets us control all are units at once
  2. can we have windows like in sc2 lets us see individual subgroups like when hold shift + number this will show in little box can individual click show what have each group
  3. can i control more then units individual group please fill amount of units we can have in single group little small
  4. can we have improved pvp ranking system so players who are high ranking play wont be playin against players who just started.
  5. can we have more pvp maps please. current ones we have been overly played we like have new experence in ladder. maybe hold a map creator contest each mouth . then player wins it has their map added to current maps in ladder. let player base have a say in it.
  6. would like see new hero for each race as well new unit or 2 for them expand on the game lore what not
  7. maybe add new custom camps for events already happened in wow. like burning crusader. wrath of the lich king ect. but in warcraft 3 format. simular too founding of durotar . would be good for some random custom solo play
  8. like in sc2 can we have like co-op races and matches and upgrades like in sc2 would expand on wwIII sense this game very well loved. thou this may add macro transactions to wwIII i still think its worth it. only in co-op
  9. rebalancing of current units like banshees. ghouls other not often used units. i would like it if say possession actually do something or anti-magic shell when placed on enemy it silences them or reduces total spell damage they do. no one likes have ghouls nearly one shooted by chain lightening or frost nova. ghouls should be usable in some sense now just undead few other races units not often used to discarded cause not so meta
  10. heros like see buffed -
    Deathknights - Death Pact - targets nearby auto targets corpse unit removes it instantly heal for 15/25/30% of death knights total heal 30-40 second cool-down
    Lich- Dark Ritual - targets nearby corpse on the ground removes it. instantly restores 25/35/50% of lichs total mp. this also has 30-40 second cool-down
    Cryptlords - beetles gain attack/armor bonus’s from the ranged upgrades graveyard
    Dreadlords - Infernal gains attack/armor bonus’s from melee upgrades

other heros from custom and other races have simular upgrades specially when it comes to summoning pets or skeletons on battle feilds they gain benefits from armor/weapon upgrades depending on your race

expection of water elementals, lava spawns and feral spirits and treats watch gain bonus’s from caster upgrades depending on race

  1. casters units auto attack damage+max mp and mp regenation every-time you upgrade 1-2 from books. so not stuck doing pitiful ranged damage. not askin them do alot of damage but at least have do more then 11-18+ per attack. watch can be easily eaten up by armor

theres 100s of threads discussing this topic, you can easily find them by clicking the search feature and typing in control groups or unit selection

So what? That one is a good suggestion.

The 12 unit selection limit doesn’t even affect higher tier players, so if you removed it, game play would likely be unchanged. The only difference is that newer players would have an easier time with the game.

There’s no reason to keep it other than a bad case of old man syndrome “You kiddos have it too easy these days. Back in my day, if we had 13 dragonhawks, we had to make another control group for that extra dragonhawk. There will be no fancy dancy expanded unit selection limit in this house. NO, YOU WILL DO IT THE HARD WAY!”

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go play starcraft. In wc3 you can only select 12 units thats how it is.

I think you’re missing the point. It doesn’t have to be that way with the game getting reforged and all.

I preferred War3’s ladder game experience over sc1&2’s anyway. The whole hero thing got me good.

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theres better solutions to improve unit grouping besides just allowing unlimited unit selection

https://us.forums.blizzard.com/en/warcraft3/t/pre-set-control-groups-in-option/

https://us.forums.blizzard.com/en/warcraft3/t/control-group-unit-removal-hotkey-in-reforged/

https://us.forums.blizzard.com/en/warcraft3/t/a-suggestion-to-replace-limitless-selection/

improve those features and unlimited unit selection wouldnt be so important, as many other people have said before, unlimited unit selection doesnt help players get better it just makes them lazy

personally i think increasing unit selection to 20 would be more than sufficient to satisfy everybody, especially since most games dont have huge armies unless your massing gyros, i should also mention that limited selection was an original design choice and not a technical limitation