PTR Patch Notes -- Version 1.32.10 -- Updated March 16

This matchup is weird because NE has dominated this matchup since patch 1.30.0 when Keeper meta started but it swung hard Orc’s favor at least at the top after last patch.

I think small changes make a big difference in this matchup. I’d do a slight nerf to Serpent Wards at level 2, and 3 (level 1 is fine). It think this could bring the matchup close to 50/50.

Watch a few NE games recently and I guess I agree with the sentiment that MGs are too strong and need a nerf.

BUT then something else on NE needs a buff. MGs are OP but NE is kind of dependent on them right now. So nerf MGs and buff some other units.

1 Like

Hi there.
There is 3 major changes.

  1. Human’s changes - i would say they are too dramatic… lets do it in 2 patches.
  2. Undead’s changes -ok.
  3. Item’s changes - it’s a game changes ++++++ i like it.

PS: I want to suggest one more fix due to you ignored Horde.
Plz fix 3rd skill of Farseer -> i think nobody uses it right now - i think if you have statistic you know that this skill was never taken by anyone before 8th level.

For instance, PoM with owl looks much better if we compare them.

  • Probably it makes sense to look to elf infighting skills as well.
1 Like

Maybe a future warcraft (if they decided to correct their mistake called reforged like they did D4 from Diablo importal) should make heroes cheaper and with less decisive abilities. Right now I got to agree that a lot of the games are hero wins.

Whether you get the tome to get lvl 3 WE and win because your opponent doest have it, let’s not forget one can lvl 3 ability at level 4, things like DH ultimate, Warden ultimate give too much.

I wouldn’t mind if they made such change but I know game would be hated for it, better have a bit more armies focus and hero give half of what they do now, no it’s still far from starcraft. It would be faster paced and harder like that.

Items’ selling price should depend on the tech as it is with the hero experience gaining. It will motivate players to tech faster and to gain more money for it. Also it will prevent orc’s Blademaster from selling tp for a big money as well as the cryptlord from being too hard and getting more money, which means more ghouls at the start of the game.
E.G.: Tier 1 items’ re-sell price is 55% more than current.
Tier 2 resell 65%
Tier 3 resell 75%
It could be more balanced and not so radical

2 Likes

I was a fan of the proposed item cost increase of 75% but this ^ might very well be a better idea.

Other option is keep item re-sell for consumable items which are quite balanced imo at 50%, and make re-sell for permanent items at 75%. This helps if you get Ring from first green camp, instead of Claws or Circlet.