I wasn’t implying that it was perfect. Heck even Starcraft balance probably isn’t perfect (despite what some people may try to say), much less Diablo 2 or WoW Classic. But in those games they didn’t change balance this much (or at all) when they revisited those games. Like those games, balance in Warcraft 3 was left alone for awhile or changed very little after a certain point. Sometimes trying to get closer to perfect ends up being disruptive, especially if you’re doing big changes. If you’re going to change it at all after so long it should be in a less disruptive way that is more faithful. In essence, you should “balance” how you go about doing unit balance and staying faithful to an old game. But I already covered how you can go about doing that: