Heroes
Archmage’s Brilliance Aura and Tauren Chieftain’s Endurance Aura are the most powerful auras, should be slightly nerfed.
The initial speed of all heroes should be reverted. Making all heroes have a similar speed is one of poorest changes. The speed advantage of agility heroes or heroes with mounts became nearly non-existent, and this change successfully killed part of the features of different races.
Far Seer’s Far Sight is nearly useless, should be reworked or replaced with another useful ability.
Shadow Hunter is the most OP hero:
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Healing Wave: large amount of healing, cannot be interrupted. What’s more, Shadow Hunter is a ranged hero which means he is much safer than other heroes who can heal. This ability should be nerfed.
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Hex: a casting animation should be added. No more instantly casting please.
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Serpent Ward: extremely low mana cost, short cool down, high damage, and what’s more it cannot be dispelled! Should be nerfed.
Blood Mage’s Siphon Mana needs to be nerfed.
Death Knight’s Death Pact is too weak, needs to be reworked.
Lich’s Frost Nova is OP when casted on mass air units. A damage cap should be applied.
Priestess of the Moon is extremely weak when compared with all other heroes. Searing Arrows and Scout need to be totally reworked/replaced, because small tweaks cannot save her.
Keeper of the Grove is nearly useless when the enemy owns any ability of dispelling. And what’s more:
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Force of Nature is very weak when compared with any other summoning ability.
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Thorns Aura is too weak when compared with any other aura.
Demon Hunter’s Immolation is weak. Remember the item Cloak of Flames costs no mana.
Units
All the units who are immune to magic should no longer be targeted by abilities even by allies. So, no more Death Coil on Destroyers, no more Rejuvenation on Dryads.
Raiders’ Ensnare should no longer interrupt any ability. It’s unwise to give a normal unit the ability to interrupt heroes’ channeling abilities.
Kodo Beasts’ Devour should no longer target Mountain Giants without Resistant Skin like it did. A unit which costs 4 food instantly removes a unit that costs 7 food is ridiculous.
Flying Machines’ Flak Cannons should be slightly nerfed. The AOE is really OP when countering other air units. And it is also very strong as a scout, why does such a cheap unit nearly own the scout ability like Priestess of the moon’s?
The duration of Mortar Teams’ Flare should be reduced. Or this ability should only have one charge. Why does a normal unit own the scout ability even stronger than Far Seer’s ?
The hit point of Gryphon Riders should be reduced while the hit point of Wind Riders should be increased.
The initial Mana of Obsidian Statue should be reduced a bit.
Banshee’s Anti-magic Shell is OP. Remember, all the effects that cannot be dispelled is very powerful because there is no effective way to deal with it.
Druid of the Claws’ Roar is slightly OP.
Items
Circlet of Nobility is OP. The bonus should be 1.5 instead of 2. So +1 to all stats with one Circlet of Nobility while +3 with 2 Circlets of Nobility.
Pendant of Energy, Pendant of Mana, Periapt of Vitality, Khadgar’s Gem of Health, all potions of mana and healing: should grant a percent HP/Mana increase based on heroes’ vanilla stats instead of a fixed number. This will further balance those strength/agility heroes who own OP abilities.
Scroll of the Beast can be slightly buffed.
Buildings
Reinforced Defenses should require Fortress like it did. As a makeup, the armor of Orc Burrow can be slightly increased.
Others
Like we can dispel magical effects, an effective way to counter physical effects like Stun/ Ensnared/Web should be added.