PTR 1.33 Editor - Unplaceable custom doodad (ruined ground)

The bug:
Custom (copied) “ruined ground” doodads cannot be placed on the ground which limits the potentially limitless amount of floor textures to the amount of default the ruined grounds.

Description:
In the World Editor, there’s these doodads called “Ruined grounds” each one has a different size.

There’s a trick that involves changing a “Ruined ground” doodad’s texture and placing it on the terrain to manually replace the floor’s texture by the doodad’s piece by piece (can even make the floor invisible with a transparent texture)

If you make a copy of a doodad , you’ll end up with a custom doodad which uses the original one as a base, you can make as many as you want and modify/use them as you see fit.

Side note:
It’s also impossible to select a “Ruined ground” doodad in the editor after placing so how about a way to select it?

quick idea: if you hold a key while clicking, your selection will include ruined ground doodads.