I couldn’t get into SC2 because it lacked micro and heroes so no.
partly due to unlimited unit selection
Unit selection had nothing to do with it
Yes, please remove. I was apalled to find that this archaic “feature” was still part of the game.
Please do not put intentionally bad controls in your games Blizzard.
In the words of some gamer long ago: git gut.
They’re not putting it in the game… This not a newly developed game. It’s a bloody remaster of an old game.
I was looking forward to getting my friends to play this game with me, but as it stands now I won’t be playing the game much at all with mechanics like this remaining in place, just like I rarely play the original anymore. I’d rather watch someone else play than have to battle with the controls tbh. Hopefully they’ll at least have an alternate default hotkey layout besides QWER so I don’t have to spend hours replacing hotkeys for every other unit. Using the right side of the keyboard in 2019 is no bueno.
Diffrent then starcraft which is more important macro then micro, but wc3 melee ask us to focus on micro than macro, other than the 12 unit selection, there is also upkeep system than want us to focus on micro, its one of the unique of this rts game which shouldnt be removed.
when you switch the TAB key in a group of more than 12 units, there is a huge problem with finding the desired group (spellcasters), for this it is better to use the minimum choice of units or use binds.
I’m probably better than you, I was always highly ranked on the ladder for this game back when it was current. I was always a Master League playher in Starcraft 2 (since they added it to the ladder anyway; i was diamond before that when it was the highest league), and have beaten first-generation “pro” players (westerners back then, not Koreans) at Starcraft 1. I’ve always been “fast enough” at RTS to be competitive with good players.
This isn’t whining about not being able to deal with bad controls, it’s an appeal to logic – dealing with tedious controls is not an interesting skill to test.
But another huge benefit would be that it would give a lot more flexibility to custom maps.
I agree, we should have the option of unlimited unit selection. This the most visceral pain I have ever felt from a video game release…
I purchased this game thinking without the shadow of a doubt [along with six friends who thought the same…] that they would have implemented no max on unit selection; amongst other UI upgrades, just as we received from SC2. If the community is truly evenly divided on this issue for competitive reasons, [despite a public pull likely showing in favor of unlimited unit selection] then I hope this feature is at least available in the campaign for those of us with this one feature as an expectation…
Upon playing the beta, I actually started crying… I’ve loved this game since the day it originally came out… I have looked forward to playing this game without the hindering controls for months… to the extent I tried playing WC3 Original and decided to just wait till they fixed the UI… this is the most emotional reaction I have ever felt from any videogame…
It seems like they didn’t want to introduce one of the most intrinsically valuable and commonly intuitive features to people who love this game…
I have never really found a select all unit and a move that intuitive for game play. Sure it is easy but it doesn’t really lend itself well to playing. When you have units that don’t move in formation, that have different speeds, and provide different abilities/stances which require activation and use at particular times it has always come off to me as being more intuitive to create and use control groups. Perhaps it is because I’m an old player and have been using control groups for decades but having my units assigned by speed and role has always made micro managing and maneuvering much easier.
I suppose if it is a game that rewards balling all your units up into a tight package, having all spells be autocast, and steam rolling down the middle it is a handy function but I don’t see how it makes game play any more intuitive for games that do not do this; such as this game. This game is not a game about massing max units and a-move to enemy base.
I guess it is just a problem an old fart like me can’t fully understand nor appreciate.
No one has giving a rational reason why the option would degrade their experience, merely that they personally wouldn’t benefit from the feature thus don’t want it to be included…
I don’t see why they can’t let the player decide the unit selection limit in settings for themselves.
If not in all modes, at least in the campaign and custom games. [As allowed per map by the custom map creator]
You’ve given a logical reason why you would like to have a feature that limits your unit selection to 12…
You have not provided a reason in which they shouldn’t implement a feature that we can change in settings to accommodate those of us who prefer it for casual reasons or otherwise.
You mean StarCraft II System because the StarCraft (Brood War/Anthology/Remastered) System is only 12 units per controll groop without even selecting undergroops.
agree. Please, make this in Starcraft 1 too haha
This WOULD affect balance and lower the skill ceiling (already low in this game).
Unit selection cap is fine as is.
How can it be a relic of the past when older games had no selection limit?
Do you talk now about StarCraft or Warcraft?