Before I post the whole (finally finished) Demon race of the Burning Legion (with a lot of updates since the last time I posted them up, which in that other topic are now outdated), hereās this Tavern Hero idea below that I must post here, because it is only just one.
Also, to make sure people will really read these posts, I will reduce the descriptions of the Heroes and units (both for the Demon and Naga races) themselves and the Hero Abilities description, so instead you guys figure out what they are yourselves, but at least it is easier to read with less (presumed) annoyance to people.
I will keep posting my finished ideas here as time progresses, so watch out for the updates. Thank you very much in advance for reading!
Tavern Hero ā
Hero Name: Scutum
Mystical Hero, adapt at fast offensive combat and winning battles. Can learn Divinity Blast, Chrono Boost, Quick Shop, and Dream. Based from the Mountain Kingās statistics, but instead has 24 starting Strength, 9 starting Agility, 17 starting Intelligence, has 3 Strength more per Hero Level, has 1 Agility more per Hero Level, and has 2 Intelligence more per Hero Level.
Divinity Blast (Spell / Smartcast) - Shoots a light elemental ball of magic that damages a target enemy unit. Ignores Spell Immunity, mechanical status, and invulnerability. Can also affect structures.
Level 1 - 75 MP Cost, 100 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.
Level 2 - 75 MP Cost, 200 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.
Level 3 - 75 MP Cost, 310 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.
Chrono Boost (Spell / Smartcast) - Decreases the cooldown of all non-Ultimate spells, all non-Ultimate abilities, all non-Ultimate skills, all non-Ultimate auras, all itemsā cooldown, all itemsā stock cooldown, construction time of buildings,
training time of units, and research time by 100%.
Level 1 - 50 MP Cost, 100% Cooldown Decrease Of: Non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Itemsā Cooldown, Itemsā Stock Cooldown, Construction Time, Training Time, Upgrade Time. 900 Cast Range, 20 Secs Duration, 1 Sec Cd.
Level 2 - 50 MP Cost, 100% Cooldown Decrease Of: non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Itemsā Cooldown, Itemsā Stock Cooldown, Construction Time, Training Time, Upgrade Time. 900 Cast Range, 40 Secs Duration, 1 Sec Cd.
Level 3 - 50 MP Cost, 100% Cooldown Decrease Of: Non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Itemsā Cooldown, Itemsā Stock Cooldown, Construction Time, Training Time, Upgrade Time. 900 Cast Range, 60 Secs Duration, 1 Sec Cd.
Quick Shop (Spell / Smartcast) - Quick build a Marketplace with eleven items to purchase at a target location. At each spell Level: the mana cost, gold cost, and lumber cost are divided by half at spell Level 2 or by one-third at spell Level 3 of their original prices. All itemsā stock cooldown is zero for all spell Levels. At spell Level 1 the Marketplace will be colored red, while at Level 2 will be colored orange, and at Level 3 will be colored yellow. All Levels 1 and 2 Marketplaces can automatically transform into Level 3 Marketplaces on the whole map if Level 3 spell is learned.
Item 01. 0200 / 0100 / 0070 Gold Costs Per Level - Rejuvenation Salve
Item 02. 0140 / 0070 / 0050 Gold Costs Per Level - Clarity Potion
Item 03. 0800 / 0400 / 0270 Gold Costs Per Level - Claws of Attack +15
Item 04. 0100 / 0050 / 0035 Gold Costs Per Level - Wisdom Potion
Item 05. 0600 / 0300 / 0200 Gold Costs Per Level - Khadgarās Gem of Health
Item 06. 0600 / 0300 / 0200 Gold Costs Per Level - Pendant of Mana
Item 07. 0375 / 0190 / 0125 Gold Costs Per Level - Red Scroll of Town Portal
Item 08. 0600 / 0300 / 0200 Gold Costs Per Level - Staff of Silence
Item 09. 0600 / 0300 / 0200 Gold Costs Per Level - Orb of Darkness
Item 10. 0550 / 0275 / 0185 Gold Costs Per Level - Scroll of Restoration
Item 11. 0550 / 0275 / 0185 Gold Costs Per Level - Potion of Divinity
Level 1 - 50 MP Cost, 130 Gold Cost, 30 Lumber Cost, Builds: Red Marketplace, 200 Cast Range, Instant Build, No Item Stock Cooldown, No Spell Cooldown.
Level 2 - 25 MP Cost, 065 Gold Cost, 15 Lumber Cost, Builds: Orange Marketplace, 200 Cast Range, Instant Build, No Item Stock Cooldown, No Spell Cooldown, All Player Owned Red Marketplaces Automatically Transforms Into Orange Marketplaces.
Level 3 - 17 MP Cost, 045 Gold Cost, 10 Lumber Cost, Builds: Yellow Marketplace, 200 Cast Range, Instant Build, No Item Stock Cooldown, No Spell Cooldown, All Player Owned Orange Marketplaces Automatically Transforms Into Yellow Marketplaces.
Rejuvenation Salve (Ability / Item) - Regenerates a target unitās hit points by 400 over 45 seconds when used.
Costs 200 Gold, Tier 0 Equivalent Item, Consumable Item, 3 Charges, 1 Item Stock, 0 Second Stock Replenishment, Level 0.50 Worth.
Clarity Potion (Ability / Self / Item) - Regenerates the Heroās mana by 100 over 30 seconds when used.
Costs 140 Gold, Tier 0 Equivalent Item, Consumable Item, 1 Charge, 1 Item Stock, 0 Second Stock Replenishment, Level +0.36 Worth.
Wisdom Potion (Ability / Item) - Increases the Heroās experience by 200 over 45 seconds when used. This ability will be canceled if the units using the potion are attacked or are hit by a spell which does damage. Looks like the Potion of Omniscience icon.
Costs 100 Gold, Tier 0 Equivalent Item, Consumable Item, 3 Charges, 1 Item Stock, 0 Second Stock Replenishment, Level 0.25 Worth.
Red Scroll of Town Portal (Ability-Smartcast / Skill-Active / Item) - Teleports the Hero and any of its nearby troops to a target friendly town hall. This consumable and permanent item works exactly like a regular Scroll of Town Portal does. Also, if the Ladder game is won then the player will receive plus 1 extra Tournament win point. However, if the official Ladder game is lost, you gain plus 2 Tournament loss points. The passive benefit of this item does not stack. This item cannot be dropped or sold.
Level 1 - 900 Teleportation Area Of Effect, 1100 Teleportation Range, No Cooldown,5 Seconds Teleportation Delay, Hero Invulnerability While Using Item, This Item Cannot Be Dropped Or Sold. Passive Skill: If Victorious In Official Ladder Game Then Player Wins +1 Extra Win Points: Tournament 100.00%. If Defeated In Official Ladder Game Then Player Gains +1 Extra Tournament Loss Points, Same Passive Benefits Does Not Stack.
Costs 375 Gold, Tier 0 Equivalent Item, Consumable / Permanent Item, 1 Item Stock, 0 Second Stock Replenishment, Level 1 Worth.
Dream (Spell / Smartcast / Autocast Off) - Each friendly unit buffed will cause friendly players to benefit from it when they win an official Ladder game. Has unlimited duration. If the Ladder game is won then the player will receive 16 extra win points per buffed unit. The extra win points won is either a Human win point or an Orc win point or an Undead win point or a Night Elf win point or a Demon win point or a Naga win point or a Void Shade win point or a Random win point or an Unknown win point or a Tournament win point: as the extra win points is randomly chosen with a 10% chance. Can be dispelled.
Level 6 - Requires 250 MP To Learn This Spell, Reduces Hero Level Requirements To 1, 50 MP Cost, Buffs Friendly Units To Benefit Friendly Players If And When They Win An Official Ladder Game. 500 Cast Range, Can Be Dispelled, Unlimited Duration, 1 Second Cooldown. If Victorious In Official Ladder Game Then Player Wins +16 Extra Win Points Randomly: Human 10% Or Orc 10% Or Undead 10% Or Night Elf 10% Or Naga 10% Or Void Shade 10% Or Demon 10% Or Random 10% Or Unknown 10% Or Tournament 10%.
Dream Information
Note 1: Winning an official Ladder match gains the friendly player using this spell plus 16 win points of a random āraceā per buffed friendly unit. The accumulated win points will all be counted towards only one race after the Ladder match has been won.
Note 2: When playing as āUnknownā, the player can hide their chosen race when playing official Ladder games, at the risk of gaining 2 loss points if the player losses the same official Ladder game. The player can either choose: Human or Orc or Undead or Night Elf or Demon or Naga or Void Shade or Random-Tournament which lets the player gain Tournament win points or Tournament loss points instead. However, when playing as Human or Orc or Undead or Night Elf or Demon or Naga or Void Shade with the Unknown āraceā then the person gets Unknown faction icons instead. The Unknown faction icons are Gnoll for 20 wins, Elder Sasquatch for 100 wins, Ancient Hydra for 300 wins, Lord Garithos for 600 wins, and Akama for 1000 wins.
Notes 3: The Practice āraceā is a race option to use for practicing purposes while playing official Ladder games. When you do win an official Ladder match while practicing you gain a total of both 1 Practice āraceā win point and loss point at the same time. You can play as Human (Practice), Orc (Practice), Undead (Practice), Night Elf (Practice), Demon (Practice), Naga (Practice), and as Void Shade (Practice) however while playing those races in Practice mode only Practice race win point and Practice race loss point are earned. The Practice race icons are as follows: Wisp for 2 official Ladder games won, Peasant for 10 official Ladder games won, Acolyte for 30 official Ladder games won, Murāgul Slave for 60 official Ladder games won, and Fel Orc Peon for 100 official Ladder games won. If you try to play Tournament Ladder matches while in Practice mode, you will not gain any win or loss Tournament points regardless if you have won or lost Tournament Ladder matches.
Unknown āRaceā Icons
Gnoll = 20 Wins
Elder Sasquatch = 100 Wins
Ancient Hydra = 300 Wins
Lord Garithos = 600 Wins
Akama = 1000 Wins
Practice āRaceā Icons
Wisp = 2 Wins
Peasant = 10 Wins
Acolyte = 30 Wins
Murāgul Slave = 60 Wins
Fel Orc Peon = 100 Wins
Omega Attack (Upgrade) - All Heroes can deal Omega damage. Costs double as much as the Flying Machine Bombs upgrade. Tier 3 upgrade. Costs 375 gold, 375 lumber, and has a 105 seconds research time.