Don’t take it from me, go look at the side by side comparition of old and new animations. Many of them are objecively worse.
The attack animations for example, most if not all of them, look un-natural and with no weight in them. There’s no slowdown in the attack. Example, tauren auto attack.
After a source by VG24/7, Reforged is build after all on a new engine. If is that true, those mentioned limitations last year, now shouldn’t be a problem.
I agree, but I’m sure they are still tweaking them a lot, and I don’t think these leaks we’ve had are even the latest build that we are getting our hands on, once the Beta is officially released.
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Well, that doesn’t make any sense. Why would they use all this time to build Reforged on the WC3 engine and then suddenly re-do all that work just to transfer it to a new game engine?
you guys do realize that this is not the final version right?
and 3 hours ago they patched the game with extra 11GB.
this is barley the beta.
so stop complaining!!!
Only thing im 50/50 when it comes to his model is the swinging animation, it should look more menacing just like his model, with more force when he just swings that gorehowl and cuts heads off.
He has 2 animations from what i know just like his old model, but only one was only showed on leaked videos so far or just not showed long enough.
A lot of spell FX, building anims and character anims look unfinished. They lack character, but as the graphics have improved I am sure so will the anims.
We still need a change on Paladins hair. Its still so bad, especially now seeing what options there are with the other Paladins.
I think the only nitpicking I could do about the animations is that there’s no particularly strong keyframing. There’s no real punch/snap to the stuff I’ve looked at (which admittedly isn’t everything, considering people getting the models running in old Warcraft 3 sans new Reforged graphical engine) and while the animations are very smooth, they’re too evenly paced?
im a game dev myself and im pretty sure 2/3 of the animations in the game are NOT final. they didnt adjust any particle/effect attachment bones or timings yet. they didnt even properly size the models yet. there are lots of model, texture/alphamap and backface errors, as well as missing shader maps.
that leaked “beta” stuff is so raw, it makes gordon ramsay furious.